Aluminum: Difference between revisions
Thorn Henry (talk | contribs) m (Re-added the recipe after figuring out how the Lookup system works.) |
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{{ | {{Header|Project Zomboid|Items|Materials|Metal}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Aluminum | ||
| | |model=Aluminum_Model.png | ||
| | |icon=Aluminum.png | ||
|weight = 0.1 | |icon_name=Aluminum | ||
|primary_use = [[Crafting]] | |weight=0.1 | ||
| | |primary_use=[[Crafting]] | ||
}}'''Aluminum''' is an [[electrical]] [[item]] used in [[crafting]]. | |item_id=Base.Aluminum | ||
}} | |||
'''Aluminum''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | |||
==Usage== | ==Usage== | ||
With the exception of the [[Tin Foil Hat|tin foil hat]], aluminum is only used as a crafting component in electrical items. | |||
==Crafting== | ==Crafting== | ||
{{Crafting | ===Obtaining=== | ||
{{ | {{Crafting/sandbox2 | ||
|scrap_electronics3 | |||
|scrap_electronics4 | |||
|scrap_electronics5 | |||
}} | |||
===What it can craft=== | |||
{{Crafting/sandbox2 | |||
|tin_foil_hat | |||
|makeshift_radio | |||
|makeshift_walkie_talkie | |||
|makeshift_ham_radio | |||
|aerosol_bomb | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Aluminum|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Aluminum distribution | |||
<span class="mw-customtoggle-togglebox-Aluminum" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Aluminum"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| GroceryBag4 | |||
| {{ll|GroceryBag4}} | |||
| 30.41% | |||
|- | |||
| bakerykitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| burgerkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| cafe | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| cafekitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| donut_kitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| druglab | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| druglab | |||
| {{ll|overhead}} | |||
| 19.27% | |||
|- | |||
| drugshack | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| fishchipskitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| generalstorestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| grocery | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| italiankitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| jayschicken_kitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| kitchen | |||
| {{ll|overhead}} | |||
| 19.27% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| mexicankitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| pizzakitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| seafoodkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| spiffoskitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|Glove Box}} | |||
| 19.27% | |||
|- | |||
| Electrician | |||
| {{ll|Truck Bed}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Aluminum" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Aluminum|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox |{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 15 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Aluminum | |||
{ | |||
DisplayCategory = Material, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Aluminum, | |||
Icon = Aluminum, | |||
MetalValue = 5, | |||
WorldStaticModel = Aluminum, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Electrical | *[[Electrical]] | ||
{{Navbox items|equipment}} | |||
[[Category:Materials]] | |||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] |
Latest revision as of 17:32, 30 April 2024
Aluminum is an electrical item used in crafting.
Usage
With the exception of the tin foil hat, aluminum is only used as a crafting component in electrical items.
Crafting
Obtaining
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Scrap Electronics |
One of: Valutech Radio ×1 Premium Technologies Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Antique Television ×1 ValuTech Television ×1 Premium Technologies Television ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Premium Technologies Ham Radio ×1 US Army Ham Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
What it can craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Tin Foil Hat |
Aluminum ×1 | none | none | none | none |
Makeshift Radio |
Scrap Electronics ×2 Amplifier ×1 Light Bulb ×1 Radio Receiver ×1 Electric Wire ×1 Aluminum ×2 |
Screwdriver |
Guerilla Radio vol.1 |
none | none |
Makeshift Walkie Talkie |
Scrap Electronics ×3 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×2 Aluminum ×3 |
Screwdriver |
Guerilla Radio vol.2 |
none | none |
Makeshift Radio |
Scrap Electronics ×4 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×3 Aluminum ×4 |
Screwdriver |
Guerilla Radio vol.3 |
none | none |
Aerosol Bomb |
Hairspray ×1 Box of Sparklers ×1 Aluminum ×1 |
none | Engineer occupation |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Aluminum distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 19.27% |
Electrician | metal_shelves | 19.27% |
GroceryBag4 | GroceryBag4 | 30.41% |
bakerykitchen | counter | 19.27% |
burgerkitchen | counter | 19.27% |
cafe | metal_shelves | 19.27% |
cafekitchen | counter | 19.27% |
cafeteriakitchen | counter | 19.27% |
chinesekitchen | counter | 19.27% |
closet | crate | 19.27% |
deepfry_kitchen | counter | 19.27% |
dinerkitchen | counter | 19.27% |
donut_kitchen | counter | 19.27% |
druglab | counter | 19.27% |
druglab | overhead | 19.27% |
drugshack | counter | 19.27% |
fishchipskitchen | counter | 19.27% |
garagestorage | crate | 19.27% |
generalstore | shelves | 23.28% |
generalstore | shelves | 41.14% |
generalstorestorage | crate | 23.28% |
generalstorestorage | crate | 41.14% |
generalstorestorage | shelves | 23.28% |
generalstorestorage | shelves | 41.14% |
gigamart | shelves | 23.28% |
gigamart | shelves | 41.14% |
gigamartkitchen | counter | 19.27% |
grocery | shelves | 23.28% |
grocery | shelves | 41.14% |
italiankitchen | counter | 19.27% |
jayschicken_kitchen | counter | 19.27% |
kitchen | counter | 19.27% |
kitchen | overhead | 19.27% |
kitchen_crepe | counter | 19.27% |
livingroom | counter | 19.27% |
mexicankitchen | counter | 19.27% |
pizzakitchen | counter | 19.27% |
restaurantkitchen | counter | 19.27% |
seafoodkitchen | counter | 19.27% |
spiffoskitchen | counter | 19.27% |
storageunit | crate | 19.27% |
westernkitchen | counter | 19.27% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Aluminum
{
DisplayCategory = Material,
Weight = 0.1,
Type = Normal,
DisplayName = Aluminum,
Icon = Aluminum,
MetalValue = 5,
WorldStaticModel = Aluminum,
}