Aluminum: Difference between revisions

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{{languages|Aluminum}}
{{Header|Project Zomboid|Items|Materials|Metal}}
{{header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 40|incver=5}}{{Infobox normal
{{Page version|41.78.16}}
|display_name = Aluminum
{{Infobox item
|name_colour = Electric
|name=Aluminum
|name_text_colour = Electric
|model=Aluminum_Model.png
|image = Aluminum.png
|icon=Aluminum.png
|weight = 0.1
|icon_name=Aluminum
|primary_use = [[Crafting]]
|weight=0.1
|class_name = Base.Aluminum
|primary_use=[[Crafting]]
}}'''Aluminum''' is an [[electrical]] [[item]] used in [[crafting]].
|item_id=Base.Aluminum
 
}}
__TOC__
'''Aluminum''' is an [[electrical]] [[Items|item]] used in [[crafting]].


==Usage==
==Usage==
Aluminum is only used as a crafting component in electrical items.
With the exception of the [[Tin Foil Hat|tin foil hat]], aluminum is only used as a crafting component in electrical items.


==Crafting==
==Crafting==
{{Crafting table header}}
===Obtaining===
{{RecipeLookup|4042}}
{{Crafting/sandbox2
{{RecipeLookup|7009}}
|scrap_electronics3
{{RecipeLookup|7034}}
|scrap_electronics4
{{RecipeLookup|7035}}
|scrap_electronics5
{{RecipeLookup|7036}}
}}
{{Crafting table footer}}
 
===What it can craft===
{{Crafting/sandbox2
|tin_foil_hat
|makeshift_radio
|makeshift_walkie_talkie
|makeshift_ham_radio
|aerosol_bomb
}}


==Distribution==
==Distribution==
Can be found in [[Containers#Counters|counters]].
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Aluminum|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Aluminum distribution
        <span class="mw-customtoggle-togglebox-Aluminum" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Aluminum">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|crate}}
    | 19.27%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | GroceryBag4
    | {{ll|GroceryBag4}}
    | 30.41%
    |-
    | bakerykitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | burgerkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | cafe
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | cafekitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | cafeteriakitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | chinesekitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | deepfry_kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | dinerkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | donut_kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | druglab
    | {{ll|counter}}
    | 19.27%
    |-
    | druglab
    | {{ll|overhead}}
    | 19.27%
    |-
    | drugshack
    | {{ll|counter}}
    | 19.27%
    |-
    | fishchipskitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | generalstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | generalstorestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | gigamart
    | {{ll|shelves}}
    | 23.28%
    |-
    | gigamart
    | {{ll|shelves}}
    | 41.14%
    |-
    | gigamartkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | grocery
    | {{ll|shelves}}
    | 23.28%
    |-
    | grocery
    | {{ll|shelves}}
    | 41.14%
    |-
    | italiankitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | jayschicken_kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | kitchen
    | {{ll|overhead}}
    | 19.27%
    |-
    | kitchen_crepe
    | {{ll|counter}}
    | 19.27%
    |-
    | livingroom
    | {{ll|counter}}
    | 19.27%
    |-
    | mexicankitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | pizzakitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | restaurantkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | seafoodkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | spiffoskitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |-
    | westernkitchen
    | {{ll|counter}}
    | 19.27%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 19.27%
    |-
    | Electrician
    | {{ll|Truck Bed}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Aluminum" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Aluminum|41.78.16-->


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox |{{CodeSnip
{{Retrieved|version=40|incver=5}}
  | lang = java
<pre> item Aluminum
  | line = true
Weight = 0.1,
  | start = 15
Type = Normal,
  | source = newitems.txt
DisplayName = Aluminum,
  | retrieved = true
Icon = Aluminum,
  | version = 41.78.16
MetalValue = 5,</pre>
  | code =
item Aluminum
    {
        DisplayCategory = Material,
        Weight = 0.1,
        Type = Normal,
        DisplayName = Aluminum,
        Icon = Aluminum,
        MetalValue = 5,
        WorldStaticModel = Aluminum,
    }
}}
}}


==See also==
==See also==
*[[Electrical|Electrical Guide]]
*[[Electrical]]
 
{{Navbox items|equipment}}


[[Category:Materials]]
[[Category:Electricals and Transmission (Project)]]
[[Category:Electricals and Transmission (Project)]]

Latest revision as of 17:32, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Aluminum
Aluminum Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Technical
Item ID
Base.Aluminum

Aluminum is an electrical item used in crafting.

Usage

With the exception of the tin foil hat, aluminum is only used as a crafting component in electrical items.

Crafting

Obtaining

Product Ingredients Tools Requirements Workstation XP
ElectronicsParts.png
Scrap Electronics
One of:
Radio.png Valutech Radio ×1
Radio.png Premium Technologies Radio ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
Television.png Antique Television ×1
Television.png ValuTech Television ×1
Television.png Premium Technologies Television ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
HamRadioCivilian.png Premium Technologies Ham Radio ×1
HamRadioMilitary.png US Army Ham Radio ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical

What it can craft

Product Ingredients Tools Requirements Workstation XP
FoilHat.png
Tin Foil Hat
Aluminum.png Aluminum ×1 none none none none
Radio.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×2
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
RadioReceiver.png Radio Receiver ×1
ElectricWire.png Electric Wire ×1
Aluminum.png Aluminum ×2
Screwdriver.png
Screwdriver

MagazineElectronics01.png
Guerilla Radio vol.1
none none
WalkieTalkieBudget.png
Makeshift Walkie Talkie
ElectronicsScrap.png Scrap Electronics ×3
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×2
Aluminum.png Aluminum ×3
Screwdriver.png
Screwdriver

MagazineElectronics04.png
Guerilla Radio vol.2
none none
HamRadioCivilian.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×4
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×3
Aluminum.png Aluminum ×4
Screwdriver.png
Screwdriver

MagazineMechanics.png
Guerilla Radio vol.3
none none
Aerosolbomb.png
Aerosol Bomb
Hairspray.png Hairspray ×1
Sparklers.png Box of Sparklers ×1
Aluminum.png Aluminum ×1
none
Profession engineer.png
Engineer occupation
none none

Distribution

The loot distributions can be found in the table(s) below.

Aluminum distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 19.27%
Electrician metal_shelves 19.27%
GroceryBag4 GroceryBag4 30.41%
bakerykitchen counter 19.27%
burgerkitchen counter 19.27%
cafe metal_shelves 19.27%
cafekitchen counter 19.27%
cafeteriakitchen counter 19.27%
chinesekitchen counter 19.27%
closet crate 19.27%
deepfry_kitchen counter 19.27%
dinerkitchen counter 19.27%
donut_kitchen counter 19.27%
druglab counter 19.27%
druglab overhead 19.27%
drugshack counter 19.27%
fishchipskitchen counter 19.27%
garagestorage crate 19.27%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage crate 23.28%
generalstorestorage crate 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
gigamart shelves 23.28%
gigamart shelves 41.14%
gigamartkitchen counter 19.27%
grocery shelves 23.28%
grocery shelves 41.14%
italiankitchen counter 19.27%
jayschicken_kitchen counter 19.27%
kitchen counter 19.27%
kitchen overhead 19.27%
kitchen_crepe counter 19.27%
livingroom counter 19.27%
mexicankitchen counter 19.27%
pizzakitchen counter 19.27%
restaurantkitchen counter 19.27%
seafoodkitchen counter 19.27%
spiffoskitchen counter 19.27%
storageunit crate 19.27%
westernkitchen counter 19.27%
Vehicles
Type Container Effective chance
Electrician Glove Box 19.27%
Electrician Trunk 19.27%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Aluminum
    {
        DisplayCategory = Material,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Aluminum,
        Icon	=	Aluminum,
        MetalValue = 5,
        WorldStaticModel = Aluminum,
    }

See also