Catfish: Difference between revisions
(Catfish are one of seven fish found in Project Zomboid.) |
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Catfish | {{Header|Project Zomboid|Items|Food|Protein|Fish}} | ||
{{Page version|41.78.16}} | |||
{{Reupload|Missing rotten variant}} | |||
{{Infobox item | |||
|name=Catfish | |||
|model=Catfish_Model.png | |||
|icon=FishCatfish.png | |||
|icon_name=Catfish (Uncooked) | |||
|model2=Catfishcooked_model.png | |||
|icon2=FishCatfishCooked.png | |||
|icon_name2=Catfish (Cooked) | |||
|icon3=FishCatfishRotten.png | |||
|icon_name3=Catfish (Rotten Uncooked) | |||
|icon4=FishCatfishRotten.png | |||
|icon_name4=Catfish (Rotten Cooked) | |||
|model5=Catfishburnt_model.png | |||
|icon5=FishCatfishOverdone.png | |||
|icon_name5=Catfish (Burnt) | |||
Fish Fillet | |||
<!--GENERAL--> | |||
|category=Food | |||
|weight=0.4 | |||
|days_fresh=4 | |||
|days_rotten=8 | |||
<!--NUTRITION--> | |||
|hunger_change=-15 | |||
|calories=181 | |||
|lipids=5.7 | |||
|proteins=28 | |||
|carbohydrates=5 | |||
<!--EFFECT--> | |||
|unhappy_change=20 | |||
<!--COOKING--> | |||
|cook_minutes=20 | |||
|burn_minutes=80 | |||
|bad_microwaved=True | |||
|good_hot=True | |||
|bad_cold=True | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Catfish | |||
}} | |||
A '''catfish''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | |||
===Consumable properties=== | |||
A catfish can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish. | |||
==Crafting== | |||
A catfish can be used in various cooking recipes. | |||
===Cooking=== | |||
{{Main|Cooking}} | |||
{{Crafting/sandbox2 | |||
|fish_fillet | |||
|catfish_cooked | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Catfish|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Catfish distribution | |||
<span class="mw-customtoggle-togglebox-Catfish" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Catfish"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| butcher | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Catfish" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Catfish|41.78.16--> | |||
===Fishing=== | |||
{{Main|Fishing}} | |||
Catfish can be caught using a [[Fishing Rod|fishing rod]]. When caught, they can be small (15cm-25cm), medium (25cm-35cm), or large (35cm-55cm). Catfish are fairly easy to catch. In fact, small ones can be caught at low fishing skills with a [[Wooden Spear|fishing spear]], making it an easily acquired early game food source if the player is near a large body of water. | |||
===Vehicles=== | |||
Catfish can be found in the bed of a fisherman's truck. | |||
==Trivia== | |||
*The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1676 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Catfish | |||
{ | |||
DisplayName = Catfish, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = FishCatfish, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -15, | |||
UnhappyChange = 20, | |||
Calories = 215, | |||
Carbohydrates = 1, | |||
Lipids = 4, | |||
Proteins = 28, | |||
StaticModel = Catfish, | |||
WorldStaticModel = Catfish, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Fish Fillet]] | |||
*[[Fishing Tackle]] | |||
{{Navbox items|meat}} | |||
[[Category:Perishable food]] |
Latest revision as of 14:37, 1 May 2024
A catfish is a perishable food item used in cooking.
Usage
Consumable properties
A catfish can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.
Crafting
A catfish can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fish Fillet ×2 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Sunfish ×1 Trout ×1 |
none | none | none | 10 Cooking |
Catfish (Cooked) |
Catfish (Uncooked) ×1 | none | none | Heat source |
2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
butcher | displaycasebutcher | 23.28% |
gigamart | displaycasebutcher | 23.28% |
gigamartkitchen | displaycasebutcher | 23.28% |
grocery | displaycasebutcher | 23.28% |
Fishing
- Main article: Fishing
Catfish can be caught using a fishing rod. When caught, they can be small (15cm-25cm), medium (25cm-35cm), or large (35cm-55cm). Catfish are fairly easy to catch. In fact, small ones can be caught at low fishing skills with a fishing spear, making it an easily acquired early game food source if the player is near a large body of water.
Vehicles
Catfish can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Catfish
{
DisplayName = Catfish,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishCatfish,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 215,
Carbohydrates = 1,
Lipids = 4,
Proteins = 28,
StaticModel = Catfish,
WorldStaticModel = Catfish,
}