Classic Wrist Watch: Difference between revisions
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{ | {{Header|Project Zomboid|Items|Clothing|Accessories|Jewelry}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Classic Wrist Watch | |||
|model=WatchClassicBlack_Model.png | |||
|icon=Watch_Black.png | |||
|icon_name=Classic Wrist Watch with Black Strap | |||
|model2=WatchClassicBrown_Model.png | |||
|icon2=Watch_Brown.png | |||
|icon_name2=Classic Wrist Watch with Brown Strap | |||
|model3=WatchClassicMilitary_Model.png | |||
|icon3=Watch_Military.png | |||
|icon_name3=Standard Military Issue Wrist Watch | |||
|model4=WatchClassicGold_Model.png | |||
|icon4=Watch_Gold.png | |||
|icon_name4=Gold Wrist Watch | |||
|weight=0.1 | |||
|primary_use=Display [[time]] | |||
|item_id=''See [[#Item IDs|Item IDs]]'' | |||
}} | |||
A '''classic wrist watch''' is a wearable item that tells the player the time. | |||
==Usage== | |||
Having a classic wrist watch in the player's main inventory, or wearing one, enables the in-game [[Controls#Time Controls|clock display]] on the [[Controls#HUD|HUD]]. Unlike a [[Digital Watch|digital watch]], the classic wrist watch does not tell the player the date or temperature, therefore the info tab doesn't display the time survived for. | |||
==Item IDs== | |||
{| class="wikitable theme-red" style="width: 40%; text-align: center;" | |||
! style="width: 35%;" | Name | |||
! style="width: 20%;" | Icon | |||
! style="width: 45%;" | Item ID | |||
|- | |||
| Classic Wrist Watch with Black Strap (Right) | |||
| [[File:Watch_Black.png]] | |||
| {{ID|Base.WristWatch_Right_ClassicBlack}} | |||
|- | |||
| Classic Wrist Watch with Black Strap (Left) | |||
| [[File:Watch_Black.png]] | |||
| {{ID|Base.WristWatch_Left_ClassicBlack}} | |||
|- | |||
| Classic Wrist Watch with Brown Strap (Right) | |||
| [[File:Watch_Brown.png]] | |||
| {{ID|Base.WristWatch_Right_ClassicBrown}} | |||
|- | |||
| Classic Wrist Watch with Brown Strap (Left) | |||
| [[File:Watch_Brown.png]] | |||
| {{ID|Base.WristWatch_Left_ClassicBrown}} | |||
|- | |||
| Standard Military Issue Wrist Watch (Right) | |||
| [[File:Watch_Military.png]] | |||
| {{ID|Base.WristWatch_Right_ClassicMilitary}} | |||
|- | |||
| Standard Military Issue Wrist Watch (Left) | |||
| [[File:Watch_Military.png]] | |||
| {{ID|Base.WristWatch_Left_ClassicMilitary}} | |||
|- | |||
| Gold Wrist Watch (Right) | |||
| [[File:Watch_Gold.png]] | |||
| {{ID|Base.WristWatch_Right_ClassicGold}} | |||
|- | |||
| Gold Wrist Watch (Left) | |||
| [[File:Watch_Gold.png]] | |||
| {{ID|Base.WristWatch_Left_ClassicGold}} | |||
|} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|WristWatch_Right_DigitalDress|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>WristWatch_Right_DigitalDress distribution | |||
<span class="mw-customtoggle-togglebox-WristWatch_Right_DigitalDress" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WristWatch_Right_DigitalDress"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| clothingstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| electronicsstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| giftstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| leatherclothesstore | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 15.1% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-WristWatch_Right_DigitalDress" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|WristWatch_Right_DigitalDress|41.78.16--> | |||
<!--BOT FLAG|WristWatch_Right_ClassicBrown|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>WristWatch_Right_ClassicBrown distribution | |||
<span class="mw-customtoggle-togglebox-WristWatch_Right_ClassicBrown" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WristWatch_Right_ClassicBrown"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| clothingstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| electronicsstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| giftstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| leatherclothesstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-WristWatch_Right_ClassicBrown" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|WristWatch_Right_ClassicBrown|41.78.16--> | |||
<!--BOT FLAG|WristWatch_Right_ClassicBlack|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>WristWatch_Right_ClassicBlack distribution | |||
<span class="mw-customtoggle-togglebox-WristWatch_Right_ClassicBlack" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WristWatch_Right_ClassicBlack"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| clothingstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| electronicsstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| giftstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| leatherclothesstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 19.27% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-WristWatch_Right_ClassicBlack" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|WristWatch_Right_ClassicBlack|41.78.16--> | |||
<!--BOT FLAG|WristWatch_Right_ClassicGold|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>WristWatch_Right_ClassicGold distribution | |||
<span class="mw-customtoggle-togglebox-WristWatch_Right_ClassicGold" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WristWatch_Right_ClassicGold"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|plankstash}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| clothingstore | |||
| {{ll|displaycase}} | |||
| 10.78% | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| electronicsstore | |||
| {{ll|displaycase}} | |||
| 10.78% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| giftstore | |||
| {{ll|displaycase}} | |||
| 10.78% | |||
|- | |||
| jewelrystore | |||
| {{ll|displaycase}} | |||
| 19.27% | |||
|- | |||
| leatherclothesstore | |||
| {{ll|displaycase}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 10.78% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 10.78% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-WristWatch_Right_ClassicGold" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|WristWatch_Right_ClassicGold|41.78.16--> | |||
==Code== | |||
{{CodeBox| | |||
[[File:Watch_Black.png]] Classic Wrist Watch with Black Strap (Right)<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = false | |||
| source = clothing_jewelry.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = AlarmClockClothing, | |||
DisplayName = Classic Wrist Watch with Black Strap, | |||
ClothingItem = WristWatch_Right_ClassicBlack, | |||
BodyLocation = RightWrist, | |||
Icon = Watch_Black, | |||
Weight = 0.1, | |||
ClothingItemExtra = WristWatch_Left_ClassicBlack, | |||
ClothingItemExtraOption = LeftWrist, | |||
clothingExtraSubmenu = RightWrist, | |||
Cosmetic = TRUE, | |||
AlarmSound = WatchAlarmLoop, | |||
SoundRadius = 7, | |||
MetalValue = 3, | |||
WorldStaticModel = WatchClassicBlack, | |||
} | |||
}} | |||
[[File:Watch_Black.png]] Classic Wrist Watch with Black Strap (Left)<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 870 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WristWatch_Left_ClassicBlack | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = AlarmClockClothing, | |||
DisplayName = Classic Wrist Watch with Black Strap, | |||
ClothingItem = WristWatch_Left_ClassicBlack, | |||
BodyLocation = LeftWrist, | |||
Icon = Watch_Black, | |||
Weight = 0.1, | |||
ClothingItemExtra = WristWatch_Right_ClassicBlack, | |||
ClothingItemExtraOption = RightWrist, | |||
clothingExtraSubmenu = LeftWrist, | |||
Cosmetic = TRUE, | |||
AlarmSound = WatchAlarmLoop, | |||
SoundRadius = 7, | |||
MetalValue = 3, | |||
WorldStaticModel = WatchClassicBlack, | |||
} | |||
}} | |||
[[File:Watch_Brown.png]] Classic Wrist Watch with Brown Strap (Right)<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 888 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WristWatch_Right_ClassicBrown | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = AlarmClockClothing, | |||
DisplayName = Classic Wrist Watch with Brown Strap, | |||
ClothingItem = WristWatch_Right_ClassicBrown, | |||
BodyLocation = RightWrist, | |||
Icon = Watch_Brown, | |||
Weight = 0.1, | |||
ClothingItemExtra = WristWatch_Left_ClassicBrown, | |||
ClothingItemExtraOption = LeftWrist, | |||
clothingExtraSubmenu = RightWrist, | |||
Cosmetic = TRUE, | |||
AlarmSound = WatchAlarmLoop, | |||
SoundRadius = 7, | |||
MetalValue = 3, | |||
WorldStaticModel = WatchClassicBrown, | |||
} | |||
}} | |||
[[File:Watch_Brown.png]] Classic Wrist Watch with Brown Strap (Left)<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 906 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WristWatch_Left_ClassicBrown | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = AlarmClockClothing, | |||
DisplayName = Classic Wrist Watch with Brown Strap, | |||
ClothingItem = WristWatch_Left_ClassicBrown, | |||
BodyLocation = LeftWrist, | |||
Icon = Watch_Brown, | |||
Weight = 0.1, | |||
ClothingItemExtra = WristWatch_Right_ClassicBrown, | |||
ClothingItemExtraOption = RightWrist, | |||
clothingExtraSubmenu = LeftWrist, | |||
Cosmetic = TRUE, | |||
AlarmSound = WatchAlarmLoop, | |||
SoundRadius = 7, | |||
MetalValue = 3, | |||
WorldStaticModel = WatchClassicBrown, | |||
} | |||
}} | |||
[[File:Watch_Military.png]] Standard Military Issue Wrist Watch (Right)<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 924 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WristWatch_Right_ClassicMilitary | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = AlarmClockClothing, | |||
DisplayName = Standard Military Issue Wrist Watch, | |||
ClothingItem = WristWatch_Right_ClassicMilitary, | |||
BodyLocation = RightWrist, | |||
Icon = Watch_Military, | |||
Weight = 0.1, | |||
ClothingItemExtra = WristWatch_Left_ClassicMilitary, | |||
ClothingItemExtraOption = LeftWrist, | |||
clothingExtraSubmenu = RightWrist, | |||
Cosmetic = TRUE, | |||
AlarmSound = WatchAlarmLoop, | |||
SoundRadius = 7, | |||
MetalValue = 3, | |||
WorldStaticModel = WatchClassicMilitary, | |||
} | |||
}} | |||
[[File:Watch_Military.png]] Standard Military Issue Wrist Watch (Left)<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 942 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WristWatch_Left_ClassicMilitary | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = AlarmClockClothing, | |||
DisplayName = Standard Military Issue Wrist Watch, | |||
ClothingItem = WristWatch_Left_ClassicMilitary, | |||
BodyLocation = LeftWrist, | |||
Icon = Watch_Military, | |||
Weight = 0.1, | |||
ClothingItemExtra = WristWatch_Right_ClassicMilitary, | |||
ClothingItemExtraOption = RightWrist, | |||
clothingExtraSubmenu = LeftWrist, | |||
Cosmetic = TRUE, | |||
AlarmSound = WatchAlarmLoop, | |||
SoundRadius = 7, | |||
MetalValue = 3, | |||
WorldStaticModel = WatchClassicMilitary, | |||
} | |||
}} | |||
[[File:Watch_Gold.png]] Gold Wrist Watch (Right)<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 960 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WristWatch_Right_ClassicGold | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = AlarmClockClothing, | |||
DisplayName = Gold Wrist Watch, | |||
ClothingItem = WristWatch_Right_ClassicGold, | |||
BodyLocation = RightWrist, | |||
Icon = Watch_Gold, | |||
Weight = 0.1, | |||
ClothingItemExtra = WristWatch_Left_ClassicGold, | |||
ClothingItemExtraOption = LeftWrist, | |||
clothingExtraSubmenu = RightWrist, | |||
Cosmetic = TRUE, | |||
AlarmSound = WatchAlarmLoop, | |||
SoundRadius = 7, | |||
MetalValue = 3, | |||
WorldStaticModel = WatchClassicGold, | |||
} | |||
}} | |||
[[File:Watch_Gold.png]] Gold Wrist Watch (Left)<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 978 | |||
| source = clothing_jewellery.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WristWatch_Left_ClassicGold | |||
{ | |||
DisplayCategory = Accessory, | |||
Type = AlarmClockClothing, | |||
DisplayName = Gold Wrist Watch, | |||
ClothingItem = WristWatch_Left_ClassicGold, | |||
BodyLocation = LeftWrist, | |||
Icon = Watch_Gold, | |||
Weight = 0.1, | |||
ClothingItemExtra = WristWatch_Right_ClassicGold, | |||
ClothingItemExtraOption = RightWrist, | |||
clothingExtraSubmenu = LeftWrist, | |||
Cosmetic = TRUE, | |||
AlarmSound = WatchAlarmLoop, | |||
SoundRadius = 7, | |||
MetalValue = 3, | |||
WorldStaticModel = WatchClassicGold, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Alarm Clock]] | |||
*[[Digital Watch]] | |||
{{Navbox items|jewelry}} |
Latest revision as of 12:25, 30 April 2024
A classic wrist watch is a wearable item that tells the player the time.
Usage
Having a classic wrist watch in the player's main inventory, or wearing one, enables the in-game clock display on the HUD. Unlike a digital watch, the classic wrist watch does not tell the player the date or temperature, therefore the info tab doesn't display the time survived for.
Item IDs
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
clothingstore | displaycase | 15.1% |
departmentstore | displaycase | 15.1% |
electronicsstore | displaycase | 15.1% |
giftstore | displaycase | 15.1% |
jewelrystore | displaycase | 15.1% |
leatherclothesstore | displaycase | 15.1% |
pawnshop | displaycase | 15.1% |
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 19.27% |
clothingstore | displaycase | 19.27% |
departmentstore | displaycase | 23.28% |
electronicsstore | displaycase | 19.27% |
garagestorage | crate | 19.27% |
giftstore | displaycase | 19.27% |
jewelrystore | displaycase | 23.28% |
leatherclothesstore | displaycase | 19.27% |
livingroom | wardrobe | 19.27% |
pawnshop | displaycase | 19.27% |
storageunit | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 19.27% |
clothingstore | displaycase | 19.27% |
departmentstore | displaycase | 23.28% |
electronicsstore | displaycase | 19.27% |
garagestorage | crate | 19.27% |
giftstore | displaycase | 19.27% |
jewelrystore | displaycase | 23.28% |
leatherclothesstore | displaycase | 19.27% |
livingroom | wardrobe | 19.27% |
pawnshop | displaycase | 19.27% |
storageunit | crate | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
all | plankstash | 19.27% |
closet | crate | 10.78% |
clothingstore | displaycase | 10.78% |
departmentstore | displaycase | 19.27% |
electronicsstore | displaycase | 10.78% |
garagestorage | crate | 10.78% |
giftstore | displaycase | 10.78% |
jewelrystore | displaycase | 19.27% |
leatherclothesstore | displaycase | 10.78% |
livingroom | wardrobe | 10.78% |
pawnshop | displaycase | 10.78% |
storageunit | crate | 10.78% |
Code
Classic Wrist Watch with Black Strap (Right)
Source: ProjectZomboid\media\scripts\clothing_jewelry.txt
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Black Strap,
ClothingItem = WristWatch_Right_ClassicBlack,
BodyLocation = RightWrist,
Icon = Watch_Black,
Weight = 0.1,
ClothingItemExtra = WristWatch_Left_ClassicBlack,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBlack,
}
Classic Wrist Watch with Black Strap (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Left_ClassicBlack
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Black Strap,
ClothingItem = WristWatch_Left_ClassicBlack,
BodyLocation = LeftWrist,
Icon = Watch_Black,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicBlack,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBlack,
}
Classic Wrist Watch with Brown Strap (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Right_ClassicBrown
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Brown Strap,
ClothingItem = WristWatch_Right_ClassicBrown,
BodyLocation = RightWrist,
Icon = Watch_Brown,
Weight = 0.1,
ClothingItemExtra = WristWatch_Left_ClassicBrown,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBrown,
}
Classic Wrist Watch with Brown Strap (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Left_ClassicBrown
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Brown Strap,
ClothingItem = WristWatch_Left_ClassicBrown,
BodyLocation = LeftWrist,
Icon = Watch_Brown,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicBrown,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBrown,
}
Standard Military Issue Wrist Watch (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Right_ClassicMilitary
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Standard Military Issue Wrist Watch,
ClothingItem = WristWatch_Right_ClassicMilitary,
BodyLocation = RightWrist,
Icon = Watch_Military,
Weight = 0.1,
ClothingItemExtra = WristWatch_Left_ClassicMilitary,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicMilitary,
}
Standard Military Issue Wrist Watch (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Left_ClassicMilitary
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Standard Military Issue Wrist Watch,
ClothingItem = WristWatch_Left_ClassicMilitary,
BodyLocation = LeftWrist,
Icon = Watch_Military,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicMilitary,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicMilitary,
}
Gold Wrist Watch (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Right_ClassicGold
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Gold Wrist Watch,
ClothingItem = WristWatch_Right_ClassicGold,
BodyLocation = RightWrist,
Icon = Watch_Gold,
Weight = 0.1,
ClothingItemExtra = WristWatch_Left_ClassicGold,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicGold,
}
Gold Wrist Watch (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item WristWatch_Left_ClassicGold
{
DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Gold Wrist Watch,
ClothingItem = WristWatch_Left_ClassicGold,
BodyLocation = LeftWrist,
Icon = Watch_Gold,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicGold,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicGold,
}