Classic Wrist Watch: Difference between revisions

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{notice|underconstruction}
{{Header|Project Zomboid|Items|Clothing|Accessories|Jewelry}}
{{Page version|41.78.16}}
{{Infobox item
|name=Classic Wrist Watch
|model=WatchClassicBlack_Model.png
|icon=Watch_Black.png
|icon_name=Classic Wrist Watch with Black Strap
|model2=WatchClassicBrown_Model.png
|icon2=Watch_Brown.png
|icon_name2=Classic Wrist Watch with Brown Strap
|model3=WatchClassicMilitary_Model.png
|icon3=Watch_Military.png
|icon_name3=Standard Military Issue Wrist Watch
|model4=WatchClassicGold_Model.png
|icon4=Watch_Gold.png
|icon_name4=Gold Wrist Watch
|weight=0.1
|primary_use=Display [[time]]
|item_id=''See [[#Item IDs|Item IDs]]''
}}
A '''classic wrist watch''' is a wearable item that tells the player the time.
 
==Usage==
Having a classic wrist watch in the player's main inventory, or wearing one, enables the in-game [[Controls#Time Controls|clock display]] on the [[Controls#HUD|HUD]]. Unlike a [[Digital Watch|digital watch]], the classic wrist watch does not tell the player the date or temperature, therefore the info tab doesn't display the time survived for.
 
==Item IDs==
{| class="wikitable theme-red" style="width: 40%; text-align: center;"
! style="width: 35%;" | Name
! style="width: 20%;" | Icon
! style="width: 45%;" | Item ID
|-
| Classic Wrist Watch with Black Strap (Right)
| [[File:Watch_Black.png]]
| {{ID|Base.WristWatch_Right_ClassicBlack}}
|-
| Classic Wrist Watch with Black Strap (Left)
| [[File:Watch_Black.png]]
| {{ID|Base.WristWatch_Left_ClassicBlack}}
|-
| Classic Wrist Watch with Brown Strap (Right)
| [[File:Watch_Brown.png]]
| {{ID|Base.WristWatch_Right_ClassicBrown}}
|-
| Classic Wrist Watch with Brown Strap (Left)
| [[File:Watch_Brown.png]]
| {{ID|Base.WristWatch_Left_ClassicBrown}}
|-
| Standard Military Issue Wrist Watch (Right)
| [[File:Watch_Military.png]]
| {{ID|Base.WristWatch_Right_ClassicMilitary}}
|-
| Standard Military Issue Wrist Watch (Left)
| [[File:Watch_Military.png]]
| {{ID|Base.WristWatch_Left_ClassicMilitary}}
|-
| Gold Wrist Watch (Right)
| [[File:Watch_Gold.png]]
| {{ID|Base.WristWatch_Right_ClassicGold}}
|-
| Gold Wrist Watch (Left)
| [[File:Watch_Gold.png]]
| {{ID|Base.WristWatch_Left_ClassicGold}}
|}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|WristWatch_Right_DigitalDress|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>WristWatch_Right_DigitalDress distribution
        <span class="mw-customtoggle-togglebox-WristWatch_Right_DigitalDress" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WristWatch_Right_DigitalDress">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | clothingstore
    | {{ll|displaycase}}
    | 15.1%
    |-
    | departmentstore
    | {{ll|displaycase}}
    | 15.1%
    |-
    | electronicsstore
    | {{ll|displaycase}}
    | 15.1%
    |-
    | giftstore
    | {{ll|displaycase}}
    | 15.1%
    |-
    | jewelrystore
    | {{ll|displaycase}}
    | 15.1%
    |-
    | leatherclothesstore
    | {{ll|displaycase}}
    | 15.1%
    |-
    | pawnshop
    | {{ll|displaycase}}
    | 15.1%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-WristWatch_Right_DigitalDress" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|WristWatch_Right_DigitalDress|41.78.16-->
 
<!--BOT FLAG|WristWatch_Right_ClassicBrown|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>WristWatch_Right_ClassicBrown distribution
        <span class="mw-customtoggle-togglebox-WristWatch_Right_ClassicBrown" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WristWatch_Right_ClassicBrown">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | clothingstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | departmentstore
    | {{ll|displaycase}}
    | 23.28%
    |-
    | electronicsstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | giftstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | jewelrystore
    | {{ll|displaycase}}
    | 23.28%
    |-
    | leatherclothesstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|displaycase}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-WristWatch_Right_ClassicBrown" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|WristWatch_Right_ClassicBrown|41.78.16-->
 
<!--BOT FLAG|WristWatch_Right_ClassicBlack|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>WristWatch_Right_ClassicBlack distribution
        <span class="mw-customtoggle-togglebox-WristWatch_Right_ClassicBlack" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WristWatch_Right_ClassicBlack">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | clothingstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | departmentstore
    | {{ll|displaycase}}
    | 23.28%
    |-
    | electronicsstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | giftstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | jewelrystore
    | {{ll|displaycase}}
    | 23.28%
    |-
    | leatherclothesstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|displaycase}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-WristWatch_Right_ClassicBlack" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|WristWatch_Right_ClassicBlack|41.78.16-->
 
<!--BOT FLAG|WristWatch_Right_ClassicGold|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>WristWatch_Right_ClassicGold distribution
        <span class="mw-customtoggle-togglebox-WristWatch_Right_ClassicGold" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WristWatch_Right_ClassicGold">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|plankstash}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|displaycase}}
    | 10.78%
    |-
    | departmentstore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | electronicsstore
    | {{ll|displaycase}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|crate}}
    | 10.78%
    |-
    | giftstore
    | {{ll|displaycase}}
    | 10.78%
    |-
    | jewelrystore
    | {{ll|displaycase}}
    | 19.27%
    |-
    | leatherclothesstore
    | {{ll|displaycase}}
    | 10.78%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|displaycase}}
    | 10.78%
    |-
    | storageunit
    | {{ll|crate}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-WristWatch_Right_ClassicGold" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|WristWatch_Right_ClassicGold|41.78.16-->
 
==Code==
{{CodeBox|
[[File:Watch_Black.png]] Classic Wrist Watch with Black Strap (Right)<br>
{{CodeSnip
  | lang = java
  | line = false
  | source = clothing_jewelry.txt
  | retrieved = true
  | version = 41.78.16
  | code =
    {
        DisplayCategory = Accessory,
        Type = AlarmClockClothing,
        DisplayName = Classic Wrist Watch with Black Strap,
        ClothingItem = WristWatch_Right_ClassicBlack,
        BodyLocation = RightWrist,
        Icon = Watch_Black,
        Weight = 0.1,
        ClothingItemExtra = WristWatch_Left_ClassicBlack,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
        Cosmetic = TRUE,
        AlarmSound = WatchAlarmLoop,
        SoundRadius = 7,
        MetalValue = 3,
        WorldStaticModel = WatchClassicBlack,
    }
}}
 
[[File:Watch_Black.png]] Classic Wrist Watch with Black Strap (Left)<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 870
  | source = clothing_jewellery.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WristWatch_Left_ClassicBlack
{
    DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Black Strap,
ClothingItem = WristWatch_Left_ClassicBlack,
BodyLocation = LeftWrist,
Icon = Watch_Black,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicBlack,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBlack,
}
}}
 
[[File:Watch_Brown.png]] Classic Wrist Watch with Brown Strap (Right)<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 888
  | source = clothing_jewellery.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WristWatch_Right_ClassicBrown
{
    DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Brown Strap,
ClothingItem = WristWatch_Right_ClassicBrown,
BodyLocation = RightWrist,
Icon = Watch_Brown,
Weight = 0.1,
        ClothingItemExtra = WristWatch_Left_ClassicBrown,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBrown,
}
}}
 
[[File:Watch_Brown.png]] Classic Wrist Watch with Brown Strap (Left)<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 906
  | source = clothing_jewellery.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WristWatch_Left_ClassicBrown
{
    DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Classic Wrist Watch with Brown Strap,
ClothingItem = WristWatch_Left_ClassicBrown,
BodyLocation = LeftWrist,
Icon = Watch_Brown,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicBrown,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicBrown,
}
}}
 
[[File:Watch_Military.png]] Standard Military Issue Wrist Watch (Right)<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 924
  | source = clothing_jewellery.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WristWatch_Right_ClassicMilitary
{
    DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Standard Military Issue Wrist Watch,
ClothingItem = WristWatch_Right_ClassicMilitary,
BodyLocation = RightWrist,
Icon = Watch_Military,
Weight = 0.1,
        ClothingItemExtra = WristWatch_Left_ClassicMilitary,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicMilitary,
}
}}
 
[[File:Watch_Military.png]] Standard Military Issue Wrist Watch (Left)<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 942
  | source = clothing_jewellery.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WristWatch_Left_ClassicMilitary
{
    DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Standard Military Issue Wrist Watch,
ClothingItem = WristWatch_Left_ClassicMilitary,
BodyLocation = LeftWrist,
Icon = Watch_Military,
Weight = 0.1,
ClothingItemExtra = WristWatch_Right_ClassicMilitary,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicMilitary,
}
}}
 
[[File:Watch_Gold.png]] Gold Wrist Watch (Right)<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 960
  | source = clothing_jewellery.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WristWatch_Right_ClassicGold
{
    DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Gold Wrist Watch,
ClothingItem = WristWatch_Right_ClassicGold,
BodyLocation = RightWrist,
Icon = Watch_Gold,
Weight = 0.1,
        ClothingItemExtra = WristWatch_Left_ClassicGold,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicGold,
}
}}
 
[[File:Watch_Gold.png]] Gold Wrist Watch (Left)<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 978
  | source = clothing_jewellery.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item WristWatch_Left_ClassicGold
{
    DisplayCategory = Accessory,
Type = AlarmClockClothing,
DisplayName = Gold Wrist Watch,
ClothingItem = WristWatch_Left_ClassicGold,
BodyLocation = LeftWrist,
Icon = Watch_Gold,
Weight = 0.1,
        ClothingItemExtra = WristWatch_Right_ClassicGold,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
AlarmSound = WatchAlarmLoop,
SoundRadius = 7,
MetalValue = 3,
WorldStaticModel = WatchClassicGold,
}
}}
}}
 
==See also==
*[[Alarm Clock]]
*[[Digital Watch]]
 
{{Navbox items|jewelry}}

Latest revision as of 12:25, 30 April 2024

Project ZomboidItemsClothingAccessoriesJewelryClassic Wrist Watch
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Classic Wrist Watch
WatchClassicBlack Model.png
WatchClassicBrown Model.png
WatchClassicMilitary Model.png
WatchClassicGold Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Display time
Technical
Item ID

A classic wrist watch is a wearable item that tells the player the time.

Usage

Having a classic wrist watch in the player's main inventory, or wearing one, enables the in-game clock display on the HUD. Unlike a digital watch, the classic wrist watch does not tell the player the date or temperature, therefore the info tab doesn't display the time survived for.

Item IDs

Name Icon Item ID
Classic Wrist Watch with Black Strap (Right) Watch Black.png Base.WristWatch_Right_ClassicBlack
Classic Wrist Watch with Black Strap (Left) Watch Black.png Base.WristWatch_Left_ClassicBlack
Classic Wrist Watch with Brown Strap (Right) Watch Brown.png Base.WristWatch_Right_ClassicBrown
Classic Wrist Watch with Brown Strap (Left) Watch Brown.png Base.WristWatch_Left_ClassicBrown
Standard Military Issue Wrist Watch (Right) Watch Military.png Base.WristWatch_Right_ClassicMilitary
Standard Military Issue Wrist Watch (Left) Watch Military.png Base.WristWatch_Left_ClassicMilitary
Gold Wrist Watch (Right) Watch Gold.png Base.WristWatch_Right_ClassicGold
Gold Wrist Watch (Left) Watch Gold.png Base.WristWatch_Left_ClassicGold

Distribution

The loot distributions can be found in the table(s) below.

WristWatch_Right_DigitalDress distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
clothingstore displaycase 15.1%
departmentstore displaycase 15.1%
electronicsstore displaycase 15.1%
giftstore displaycase 15.1%
jewelrystore displaycase 15.1%
leatherclothesstore displaycase 15.1%
pawnshop displaycase 15.1%
WristWatch_Right_ClassicBrown distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
closet crate 19.27%
clothingstore displaycase 19.27%
departmentstore displaycase 23.28%
electronicsstore displaycase 19.27%
garagestorage crate 19.27%
giftstore displaycase 19.27%
jewelrystore displaycase 23.28%
leatherclothesstore displaycase 19.27%
livingroom wardrobe 19.27%
pawnshop displaycase 19.27%
storageunit crate 19.27%
WristWatch_Right_ClassicBlack distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
closet crate 19.27%
clothingstore displaycase 19.27%
departmentstore displaycase 23.28%
electronicsstore displaycase 19.27%
garagestorage crate 19.27%
giftstore displaycase 19.27%
jewelrystore displaycase 23.28%
leatherclothesstore displaycase 19.27%
livingroom wardrobe 19.27%
pawnshop displaycase 19.27%
storageunit crate 19.27%
WristWatch_Right_ClassicGold distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all plankstash 19.27%
closet crate 10.78%
clothingstore displaycase 10.78%
departmentstore displaycase 19.27%
electronicsstore displaycase 10.78%
garagestorage crate 10.78%
giftstore displaycase 10.78%
jewelrystore displaycase 19.27%
leatherclothesstore displaycase 10.78%
livingroom wardrobe 10.78%
pawnshop displaycase 10.78%
storageunit crate 10.78%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Watch Black.png Classic Wrist Watch with Black Strap (Right)
Source: ProjectZomboid\media\scripts\clothing_jewelry.txt

Retrieved: Build 41.78.16
{
        DisplayCategory = Accessory,
        Type = AlarmClockClothing,
        DisplayName = Classic Wrist Watch with Black Strap,
        ClothingItem = WristWatch_Right_ClassicBlack,
        BodyLocation = RightWrist,
        Icon = Watch_Black,
        Weight = 0.1,
        ClothingItemExtra = WristWatch_Left_ClassicBlack,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
        Cosmetic = TRUE,
        AlarmSound = WatchAlarmLoop,
        SoundRadius = 7,
        MetalValue = 3,
        WorldStaticModel = WatchClassicBlack,
    }

Watch Black.png Classic Wrist Watch with Black Strap (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item WristWatch_Left_ClassicBlack
	{
	    DisplayCategory = Accessory,
		Type = AlarmClockClothing,
		DisplayName = Classic Wrist Watch with Black Strap,
		ClothingItem = WristWatch_Left_ClassicBlack,
		BodyLocation = LeftWrist,
		Icon = Watch_Black,
		Weight = 0.1,
		ClothingItemExtra = WristWatch_Right_ClassicBlack,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
		Cosmetic = TRUE,
		AlarmSound = WatchAlarmLoop,
		SoundRadius = 7,
		MetalValue = 3,
		WorldStaticModel = WatchClassicBlack,
	}

Watch Brown.png Classic Wrist Watch with Brown Strap (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item WristWatch_Right_ClassicBrown
	{
	    DisplayCategory = Accessory,
		Type = AlarmClockClothing,
		DisplayName = Classic Wrist Watch with Brown Strap,
		ClothingItem = WristWatch_Right_ClassicBrown,
		BodyLocation = RightWrist,
		Icon = Watch_Brown,
		Weight = 0.1,
        ClothingItemExtra = WristWatch_Left_ClassicBrown,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
		Cosmetic = TRUE,
		AlarmSound = WatchAlarmLoop,
		SoundRadius = 7,
		MetalValue = 3,
		WorldStaticModel = WatchClassicBrown,
	}

Watch Brown.png Classic Wrist Watch with Brown Strap (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item WristWatch_Left_ClassicBrown
	{
	    DisplayCategory = Accessory,
		Type = AlarmClockClothing,
		DisplayName = Classic Wrist Watch with Brown Strap,
		ClothingItem = WristWatch_Left_ClassicBrown,
		BodyLocation = LeftWrist,
		Icon = Watch_Brown,
		Weight = 0.1,
		ClothingItemExtra = WristWatch_Right_ClassicBrown,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
		Cosmetic = TRUE,
		AlarmSound = WatchAlarmLoop,
		SoundRadius = 7,
		MetalValue = 3,
		WorldStaticModel = WatchClassicBrown,
	}

Watch Military.png Standard Military Issue Wrist Watch (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item WristWatch_Right_ClassicMilitary
	{
	    DisplayCategory = Accessory,
		Type = AlarmClockClothing,
		DisplayName = Standard Military Issue Wrist Watch,
		ClothingItem = WristWatch_Right_ClassicMilitary,
		BodyLocation = RightWrist,
		Icon = Watch_Military,
		Weight = 0.1,
        ClothingItemExtra = WristWatch_Left_ClassicMilitary,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
		Cosmetic = TRUE,
		AlarmSound = WatchAlarmLoop,
		SoundRadius = 7,
		MetalValue = 3,
		WorldStaticModel = WatchClassicMilitary,
	}

Watch Military.png Standard Military Issue Wrist Watch (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item WristWatch_Left_ClassicMilitary
	{
	    DisplayCategory = Accessory,
		Type = AlarmClockClothing,
		DisplayName = Standard Military Issue Wrist Watch,
		ClothingItem = WristWatch_Left_ClassicMilitary,
		BodyLocation = LeftWrist,
		Icon = Watch_Military,
		Weight = 0.1,
		ClothingItemExtra = WristWatch_Right_ClassicMilitary,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
		Cosmetic = TRUE,
		AlarmSound = WatchAlarmLoop,
		SoundRadius = 7,
		MetalValue = 3,
		WorldStaticModel = WatchClassicMilitary,
	}

Watch Gold.png Gold Wrist Watch (Right)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item WristWatch_Right_ClassicGold
	{
	    DisplayCategory = Accessory,
		Type = AlarmClockClothing,
		DisplayName = Gold Wrist Watch,
		ClothingItem = WristWatch_Right_ClassicGold,
		BodyLocation = RightWrist,
		Icon = Watch_Gold,
		Weight = 0.1,
        ClothingItemExtra = WristWatch_Left_ClassicGold,
        ClothingItemExtraOption = LeftWrist,
        clothingExtraSubmenu = RightWrist,
		Cosmetic = TRUE,
		AlarmSound = WatchAlarmLoop,
		SoundRadius = 7,
		MetalValue = 3,
		WorldStaticModel = WatchClassicGold,
	}

Watch Gold.png Gold Wrist Watch (Left)
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item WristWatch_Left_ClassicGold
	{
	    DisplayCategory = Accessory,
		Type = AlarmClockClothing,
		DisplayName = Gold Wrist Watch,
		ClothingItem = WristWatch_Left_ClassicGold,
		BodyLocation = LeftWrist,
		Icon = Watch_Gold,
		Weight = 0.1,
        ClothingItemExtra = WristWatch_Right_ClassicGold,
        ClothingItemExtraOption = RightWrist,
        clothingExtraSubmenu = LeftWrist,
		Cosmetic = TRUE,
		AlarmSound = WatchAlarmLoop,
		SoundRadius = 7,
		MetalValue = 3,
		WorldStaticModel = WatchClassicGold,
	}

See also