Dog Chew Toy: Difference between revisions

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(Added model. Removed image improvement tag. Retrieved code for Build 41.78.16 (was 40.43).)
m (Distribution table update)
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{{Languages}}
{{Header|Project Zomboid|Items|Miscellaneous items|Junk}}
{{Header|The Game World|Items|version=Version 40|incver=43}}
{{Page version|41.78.16}}
{{Infobox item
{{Infobox item
| display_name = Dog Chew Toy
|name=Dog Chew Toy
| name_colour =
|model=DogChewToy_Model.png
| name_text_colour =
|icon=DogChew.png
| model = DogChewToy_Model.png
|weight=0.1
| icon = DogChew.png
|function=''None''
| weight = 0.1
|item_id=Base.DogChew
| function = ''None''
}}
| class_name = Base.DogChew
A '''dog chew toy''' is currently a useless {{ll|item}}, and often considered as ''junk''.
}}A '''dog chew toy''' is currently a useless {{T|item}}, and often considered as ''junk''.


==Usage==
==Usage==
A dog chew toy has no use, being added purely for the purpose of clutter, creating more realism for the {{T|player}} when looting.  
A dog chew toy has no use, being added purely for the purpose of clutter, creating more realism for the {{ll|player}} when looting.


==Distribution==
==Distribution==
Dog chew toys can be found in glove boxes and on seats in [[vehicles]].
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|DogChew|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>DogChew distribution
        <span class="mw-customtoggle-togglebox-DogChew" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DogChew">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | Not referenced
    | {{ll|PetShopShelf}}
    | 4
    | 6.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0.6
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 6.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-DogChew" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|DogChew|41.78.16-->


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
 
| {{CodeSnip
{{Retrieved|version=41|incver=78.16}}
  | lang = java
<pre>
  | line = true
item DogChew
  | start = 401
{
  | source = newitems.txt
DisplayCategory = Junk,
  | retrieved = true
Weight = 0.1,
  | version = 41.78.16
Type = Normal,
  | code =
DisplayName = Dog Chew Toy,
item DogChew
Icon = DogChew,
    {
WorldStaticModel = DogChewToy,
        DisplayCategory = Junk,
}
        Weight = 0.1,
</pre>
        Type = Normal,
        DisplayName = Dog Chew Toy,
        Icon = DogChew,
        WorldStaticModel = DogChewToy,
    }
}}
}}


==See also==
==See also==
*[[Cat Toy]]
*[[Cat Toy]]
*[[Tennis Ball]]
*[[Tennis Ball]]
{{Navbox items|junk}}

Revision as of 15:22, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Dog Chew Toy
DogChewToy Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
None
Technical
Item ID
Base.DogChew

A dog chew toy is currently a useless item, and often considered as junk.

Usage

A dog chew toy has no use, being added purely for the purpose of clutter, creating more realism for the player when looting.

Distribution

The loot distributions can be found in the table(s) below.

DogChew distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced PetShopShelf 4 6.0
bedroom crate 1 0.6
closet crate 4 6.0

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item DogChew
    {
        DisplayCategory = Junk,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Dog Chew Toy,
        Icon	=	DogChew,
        WorldStaticModel = DogChewToy,
    }

See also