Empty Tin Can: Difference between revisions
Cliffman499 (talk | contribs) (Created page with "The Empty tin can is an item in project zomboid that can be obtained when eating a canned item.") |
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{{Header|Project Zomboid|Items|Materials|Metal}} | |||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Empty Tin Can | |||
|model=TinnedCanEmpty_Model.png.png | |||
|icon=TinCanEmpty.png | |||
|icon_name=Empty Tin Can | |||
|category=Material | |||
|weight=0.2 | |||
|function=''None'' | |||
|material=Metal | |||
|material_value=20 | |||
|item_id=Base.TinCanEmpty | |||
}} | |||
An '''empty tin can''' is currently a useless [[Items|item]], categorized as ''junk''. | |||
==Usage== | |||
Empty tin cans currently have no use, being added purely for the purpose of clutter, creating more realism for the [[player]]. | |||
It can be obtained through fully eating a [[Food#Canned food|canned food]] item. The weight of the can is not dependent on the type of canned food it came from. | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|TinCanEmpty|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>TinCanEmpty distribution | |||
<span class="mw-customtoggle-togglebox-TinCanEmpty" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TinCanEmpty"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|bin}} | |||
| 10.78% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 76.55% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 10.78% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-TinCanEmpty" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|TinCanEmpty|41.78.16--> | |||
Empty tin cans are commonly found in [[Tiles#Bins|garbage bins]] or [[Tiles#Crates|crates]]. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3908 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item TinCanEmpty | |||
{ | |||
DisplayCategory = Material, | |||
Weight = 0.2, | |||
Type = Normal, | |||
DisplayName = Empty Tin Can, | |||
Icon = TinCanEmpty, | |||
MetalValue = 20, | |||
StaticModel = CanOpen, | |||
WorldStaticModel = TinCanEmpty_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Empty Pop Can]] | |||
{{Navbox items|metalwork_materials}} | |||
[[Category:Materials]] |
Latest revision as of 12:40, 30 April 2024
An empty tin can is currently a useless item, categorized as junk.
Usage
Empty tin cans currently have no use, being added purely for the purpose of clutter, creating more realism for the player.
It can be obtained through fully eating a canned food item. The weight of the can is not dependent on the type of canned food it came from.
Distribution
The loot distributions can be found in the table(s) below.
Empty tin cans are commonly found in garbage bins or crates.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item TinCanEmpty
{
DisplayCategory = Material,
Weight = 0.2,
Type = Normal,
DisplayName = Empty Tin Can,
Icon = TinCanEmpty,
MetalValue = 20,
StaticModel = CanOpen,
WorldStaticModel = TinCanEmpty_Ground,
}