Frog: Difference between revisions

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|item_id=Base.Frog
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A '''frog''' is an animal which is found via [[foraging]]. A high level of foraging is required to find frogs. Currently due to being a live animal, frogs do not spoil and can be slaughtered for [[Frog Meat|frog meat]] at any time and currently don't need anything to survive. It is inedible in non-butchered form.
A '''frog''' is an animal which is found via [[foraging]]. A high level of foraging is required to find frogs. Currently due to being a live animal, frogs do not spoil and can be slaughtered for [[Frog Meat|frog meat]] at any time and currently don't need anything to survive. It is inedible in non-butchered form.


==Crafting==
==Crafting==
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|122|ing=2}}
|frog_meat
|}
}}


==Code==
==Code==
Line 41: Line 40:
         Icon = Frog,
         Icon = Frog,
         WorldStaticModel = Frog_Ground,
         WorldStaticModel = Frog_Ground,
     }  
     }
}}
}}
}}
}}

Revision as of 08:40, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Frog
Frog Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Technical
Item ID
Base.Frog

A frog is an animal which is found via foraging. A high level of foraging is required to find frogs. Currently due to being a live animal, frogs do not spoil and can be slaughtered for frog meat at any time and currently don't need anything to survive. It is inedible in non-butchered form.

Crafting

Product Ingredients Tools Requirements Workstation XP
Frogmeat.png
Frog Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Frog.png Frog ×1
none none none 2.5 Cooking

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Frog
    {
        DisplayCategory = Food,
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Frog,
        Icon	=	Frog,
        WorldStaticModel = Frog_Ground,
    }

See also