Ghillie Suit Pants: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Bottoms|Pants}} | ||
{{Page version|41.66}} | |||
{{Infobox | {{Stub}} | ||
| | {{Infobox item | ||
| | |name=Ghillie Suit Pants | ||
|model=Ghillie_Trousers_model.png | |||
|icon=TrousersCamoGreen.png | |||
| | |icon_name=Ghillie Suit Pants | ||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 1.0 | |weight=1.0 | ||
| | |equipped=Pants | ||
|run_speed=0.85 | |||
| run_speed = 0.85 | |scratch_defense=20 | ||
|bite_defense=10 | |||
| scratch_defense = 20 | |insulation=0.70 | ||
| bite_defense = 10 | |wind_resistance=0.65 | ||
|water_resistance=0.35 | |||
| insulation = 0.70 | |||
| wind_resistance = 0.65 | |||
| water_resistance = 0.35 | |||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=Base.Ghillie_Trousers | ||
}} | }} | ||
'''Ghillie suit trousers''' are a type of camouflage clothing designed to resemble the background environment of [[Knox Country]]. | '''Ghillie suit trousers''' are a type of camouflage clothing designed to resemble the background environment of [[Knox Country]]. | ||
==Body | ==Body location== | ||
{{Body location|body_location=Pants}} | {{Body location|body_location=Pants}} | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Ghillie_Trousers|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Ghillie_Trousers distribution | |||
<span class="mw-customtoggle-togglebox-Ghillie_Trousers" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Ghillie_Trousers"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 1.87% | |||
|- | |||
| all | |||
| {{ll|militarylocker}} | |||
| 1.87% | |||
|- | |||
| armystorage | |||
| {{ll|locker}} | |||
| 1.87% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 1.87% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 1.87% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 1.87% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 1.87% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|locker}} | |||
| 1.87% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 1.87% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 1.87% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|locker}} | |||
| 1.87% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 1.87% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Ghillie_Trousers" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Ghillie_Trousers|41.78.16--> | |||
==Code== | |||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 232 | |||
| source = clothing_pants.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Ghillie_Trousers | |||
{ | |||
DisplayCategory = Clothing, | |||
Type = Clothing, | |||
DisplayName = Ghillie Suit Pants, | |||
ClothingItem = Ghillie_Trousers, | |||
BodyLocation = Pants, | |||
Icon = TrousersCamoGreen, | |||
BloodLocation = Trousers, | |||
Icon = TrousersGhillie, | |||
RunSpeedModifier = 0.85, | |||
BiteDefense = 10, | |||
ScratchDefense = 20, | |||
Insulation = 0.70, | |||
WindResistance = 0.65, | |||
WaterResistance = 0.35, | |||
WorldStaticModel = GhillieTrousers_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Ghillie Suit Torso]] | *[[Ghillie Suit Torso]] | ||
{{Navbox items|bottoms}} | |||
{{Navbox |
Latest revision as of 10:04, 2 May 2024
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.
Ghillie Suit Pants
Properties
Run speed
85% (disabled)
Scratch defence
20%
Bite defence
10%
Insulation
70%
Wind resistance
65%
Water resistance
35%
Technical
Item ID
Base.Ghillie_Trousers
Ghillie suit trousers are a type of camouflage clothing designed to resemble the background environment of Knox Country.
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Ghillie_Trousers distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | militarycrate | 1.87% |
all | militarylocker | 1.87% |
armystorage | locker | 1.87% |
pawnshop | counter | 1.87% |
pawnshop | metal_shelves | 1.87% |
pawnshop | shelves | 1.87% |
pawnshopoffice | crate | 1.87% |
pawnshopoffice | locker | 1.87% |
pawnshopoffice | metal_shelves | 1.87% |
pawnshopstorage | crate | 1.87% |
pawnshopstorage | locker | 1.87% |
pawnshopstorage | metal_shelves | 1.87% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt
item Ghillie_Trousers
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Ghillie Suit Pants,
ClothingItem = Ghillie_Trousers,
BodyLocation = Pants,
Icon = TrousersCamoGreen,
BloodLocation = Trousers,
Icon = TrousersGhillie,
RunSpeedModifier = 0.85,
BiteDefense = 10,
ScratchDefense = 20,
Insulation = 0.70,
WindResistance = 0.65,
WaterResistance = 0.35,
WorldStaticModel = GhillieTrousers_Ground,
}