Golf Club: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{Page version|41.78.16}}
{{Infobox item
|name=Golf Club
|model=Golfclub_Model.png
|icon=Golfclub.png
|icon_name=Golf Club
|category=Weapon
|weight=2
|equipped=Two-handed
|type=Blunt
|min_range=0.61
|max_range=1.42
|swing_time=3
|condition_max=5
|min_damage=0.5
|max_damage=1.0
|push_back=0.6
|knockdown=0
|item_id=Base.Golfclub
}}
{{Quote|text=I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.|author=[[Television]] advert}}
A '''golf club''' is a blunt melee [[Weapons|weapon]].


{{Weapons
==Usage==
|image = Golf Club.png
===Weapon===
|weapontype = Melee
The golf club has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of [[Zombie|zombies]]. The golf club has difficulty knocking a zombie to the ground and will instead knock them back.
|ammo = none
 
|weight = 4
===Breaking doors===
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
===Chopping trees===
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
==Condition==
The golf club is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.
 
===Repairing===
Materials that can be used to repair the golf club, based on first time repairing.
{{Fixing weapon
|item=Golf club
|ducttape=2
|ducttaperepairs=20
|ducttapechance=95
|scotchtape=3
|scotchtaperepairs=10
|scotchtapechance=95
}}
}}


The golf club usually cannot kill a standing enemy but it can keep the enemy off its toes and give the wielder a chance to deliver the finishing blow or it can at least knock the enemy back, allowing the wielder to deal with any other enemies or to attack again. The golf club is rather heavy and may take some time between swings. However, it has a decent reach and is capable of doing enough damage to reliably kill an enemy, although it may require several strikes. Unfortunately, it's poor durability makes it a rather poor primary swinging weapon.
==Distribution==
The loot distributions can be found in the table(s) below.


The golfclub is usually a rare loot that is found in wardrobes and closets of most residential buildings.
<!--BOT FLAG|Golfclub|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>Golfclub distribution
        <span class="mw-customtoggle-togglebox-Golfclub" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Golfclub">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | Not referenced
    | {{ll|GolfLockers}}
    | 4
    | 10.0
    |-
    | all
    | {{ll|Bag_GolfBag}}
    | 1
    | 10.0
    |-
    | all
    | {{ll|Bag_GolfBag}}
    | 1
    | 50.0
    |-
    | all
    | {{ll|Bag_GolfBag}}
    | 1
    | 200.0
    |-
    | all
    | {{ll|Bag_GolfBag}}
    | 1
    | 20.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | GolfTruckBed
    | 1
    | 20
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Golfclub" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Golfclub|41.78.16-->


==Code==
{{CodeBox|Item<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1412
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Golfclub
    {
        DisplayCategory = Sports,
        MaxRange = 1.42,
        WeaponSprite = GolfClub,
        MinAngle = 0.8,
        Type = Weapon,
        MinimumSwingTime = 3,
        SwingAmountBeforeImpact = 0.02,
        Categories = Blunt,
        Weight = 2,
        ConditionLowerChanceOneIn = 15,
        PushBackMod = 0.6,
        SubCategory = Swinging,
        ConditionMax = 5,
        MaxHitCount = 3,
        DoorDamage = 5,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Bat,
        DisplayName = Golfclub,
        MinRange = 0.61,
        SwingTime = 3,
        HitAngleMod = -30,
        KnockdownMod = 0,
        Icon = Golfclub,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        TreeDamage  =  0,
        EnduranceMod = 0.6,
        MetalValue = 90,
        BreakSound  =  GolfclubBreak,
        DoorHitSound = GolfclubHit,
HitSound = GolfclubHit,
HitFloorSound = GolfclubHit,
SwingSound = GolfclubSwing,
        CriticalChance = 25,
        CritDmgMultiplier = 2,
        MinDamage = 0.5,
        MaxDamage = 1,
        BaseSpeed = 1,
        AttachmentType = BigBlade,
    }
}}


== Require ==
Repair<br>
<nowiki>
{{CodeSnip
  | lang = java
  | line = true
  | start = 348
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
     fixing Fix Golf club
     fixing Fix Golf club
     {
     {
Line 22: Line 177:
       Fixer : Scotchtape=3,
       Fixer : Scotchtape=3,
     }
     }
</nowiki>
  }}
== Code ==
}}
<nowiki>item Golf Club
{
MaxRange = 1.5,
WeaponSprite = Baseballbat,
MinAngle = 0,
Type = Weapon,
MinimumSwingTime = 3,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
Weight = 4,
ConditionLowerChanceOneIn = 5,
PushBackMod = 0.6,
MaxDamage = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 10,
WeaponWeight = 4,
DisplayName = Golfclub,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
MinDamage = 0.3,
KnockdownMod = 0,
Icon = Golfclub,
RunAnim = Run_Weapon2,
}</nowiki>
== History ==


{| class="wikitable" width="550" style="text-align:center;"
==See also==
|-
*[[Baseball Bat]]
! Alpha || 
*[[Hockey Stick]]
|-
*[[Pool Cue]]
| RC 2.9 || Added to the game.
|}


==See Also==
{{Navbox items|blunt}}
* [[baseball bat]]


{{Navbox/Weapons}}


[[Category:weapons]]
[[Category:Sports]]
[[Category:Items]]
[[Category:Version 0.2.0r]]

Revision as of 15:38, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Golf Club
Golfclub Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Properties
Max condition
5
Performance
Damage
0.5–1.0
Range
0.61–1.42
Knockback
0.6
Knockdown
0
Technical
Item ID
Base.Golfclub
I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.
Television advert

A golf club is a blunt melee weapon.

Usage

Weapon

The golf club has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golf club has difficulty knocking a zombie to the ground and will instead knock them back.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The golf club is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.

Repairing

Materials that can be used to repair the golf club, based on first time repairing.

Repair Golf club
DuctTape.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

Distribution

The loot distributions can be found in the table(s) below.

Golfclub distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced GolfLockers 4 10.0
all Bag_GolfBag 1 10.0
all Bag_GolfBag 1 50.0
all Bag_GolfBag 1 200.0
all Bag_GolfBag 1 20.0
Vehicles
Vehicle Type/Location Rolls Chance
GolfTruckBed 1 20

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Golfclub
    {
        DisplayCategory = Sports,
        MaxRange	=	1.42,
        WeaponSprite	=	GolfClub,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.6,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Golfclub,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Golfclub,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        TreeDamage  =   0,
        EnduranceMod = 0.6,
        MetalValue = 90,
        BreakSound  =   GolfclubBreak,
        DoorHitSound = GolfclubHit,
		HitSound = GolfclubHit,
		HitFloorSound = GolfclubHit,
		SwingSound = GolfclubSwing,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
        AttachmentType = BigBlade,
    }

Repair
Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Golf club
    {
       Require : Golfclub,

       Fixer : DuctTape=2,
       Fixer : Scotchtape=3,
    }

See also