Golf Club: Difference between revisions
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|Golfclub|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
! Building/Room | <div>Golfclub distribution | ||
! Container | <span class="mw-customtoggle-togglebox-Golfclub" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | ||
! style="width: | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Golfclub"> | ||
! style=" | <div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | ||
| | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| Not referenced | |||
| {{ll|GolfLockers}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|Bag_GolfBag}} | |||
| 1 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|Bag_GolfBag}} | |||
| 1 | |||
| 50.0 | |||
|- | |||
| all | |||
| {{ll|Bag_GolfBag}} | |||
| 1 | |||
| 200.0 | |||
|- | |||
| all | |||
| {{ll|Bag_GolfBag}} | |||
| 1 | |||
| 20.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| GolfTruckBed | |||
| 1 | |||
| 20 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Golfclub" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Golfclub|41.78.16--> | |||
==Code== | ==Code== |
Revision as of 15:38, 24 April 2024
A golf club is a blunt melee weapon.
Usage
Weapon
The golf club has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golf club has difficulty knocking a zombie to the ground and will instead knock them back.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The golf club is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.
Repairing
Materials that can be used to repair the golf club, based on first time repairing.
Repair Golf club |
---|
Potentially repairs: 20%
Chance of success: 95% Needs:
Duct Tape (2 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (3 units) |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | GolfLockers | 4 | 10.0 |
all | Bag_GolfBag | 1 | 10.0 |
all | Bag_GolfBag | 1 | 50.0 |
all | Bag_GolfBag | 1 | 200.0 |
all | Bag_GolfBag | 1 | 20.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
GolfTruckBed | 1 | 20 |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Golfclub
{
DisplayCategory = Sports,
MaxRange = 1.42,
WeaponSprite = GolfClub,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 3,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
Weight = 2,
ConditionLowerChanceOneIn = 15,
PushBackMod = 0.6,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 3,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Golfclub,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = Golfclub,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
TreeDamage = 0,
EnduranceMod = 0.6,
MetalValue = 90,
BreakSound = GolfclubBreak,
DoorHitSound = GolfclubHit,
HitSound = GolfclubHit,
HitFloorSound = GolfclubHit,
SwingSound = GolfclubSwing,
CriticalChance = 25,
CritDmgMultiplier = 2,
MinDamage = 0.5,
MaxDamage = 1,
BaseSpeed = 1,
AttachmentType = BigBlade,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Golf club
{
Require : Golfclub,
Fixer : DuctTape=2,
Fixer : Scotchtape=3,
}