Ham Radio: Difference between revisions

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{{languages|Ham Radio}}
{{Header|Project Zomboid|Items|Electronics|Communications}}
{{header|The Game World|Items|version=Version 40|incver=43}}
{{Page version|41.78.16}}
{{Infobox normal
{{Infobox item
|display_name=Ham Radio
|name=Ham Radio
|name_colour=
|model=HamRadio1_World.png
|name_text_colour=
|model_width=80px
|image = HamRadioCivilian.png
|icon=HamRadioCivilian.png
|alternate_image=HamRadioMilitary.png
|icon_name=Premium Technologies Ham Radio
|alternate_name=US ARMY COMM. Ham Radio
|model2=HamRadio2_World.png
|alternate_image2=HamRadioCivilian.png
|model_width2=80px
|alternate_name2=Makeshift Ham Radio
|icon2=HamRadioMilitary.png
|weight = 20
|icon_name2=US Army Ham Radio
|primary_use=Lore and Communication
|model3=HamRadioMakeShift_World.png
|class_name =[[#Types|See Types]]
|model_width3=80px
|icon3=HamRadioCivilian.png
|icon_name3=Makeshift Ham Radio
|category=Communications
|weight=20
|function=Listening to radio broadcasts and communication in multiplayer
|mic_range=5
|portable=False
|two_way=True
|item_id=Radio.HamRadio1
|item_id2=Radio.HamRadio2
|item_id3=Radio.HamRadioMakeShift
}}
}}
A ham radio is an interactive item added in IWBUMS 33. It allows the player to listen to radio broadcasts, including music stations, news reports, and military stations. As a ham radio is a two-way [[Radio]], it can be used for distance communication in multiplayer games, or simply to "throw your voice".
A '''ham radio''' is an interactive item that allows the player to listen to radio broadcasts, including music stations, news reports, and military stations. As a ham radio is a two-way [[radio]], it can be used for distance communication in multiplayer games through text and voice chat, or simply to "throw your voice".


==Usage==
==Usage==
[[File:Radio_UI.png|thumbnail|right|An example of the interactive radio interface.]]
[[File:Radio_UI.png|thumbnail|right|An example of the interactive radio interface]]
All radios require [[Battery|batteries]] to function, but every radio is found with a full battery included. To use a radio, right-click it in the world and select "Device Options" to open a control panel window. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add [[earbuds]] or [[headphones]] for stealthy listening, mute the mic, and select and edit preset frequencies.
Although they can only be used stationary and when placed, ham radios require [[Battery|batteries]] to function and cannot function off house or generator power. They will spawn with a battery already installed, however, having it turned on will drain its battery until it is consumed. Some radios can be found already turned on, these will have their batteries drained based off how long they have been turned on.


Ham radios are two-way radios and will transmit and reproduce voices at a distance. "Voices" includes both the Shout command used to draw zombies' attention, and chat messages in multiplayer. This can be prevented on the transmitting radio by muting the mic. The reproduction will be silent to nearby players and zombies if the receiving radio is using earbuds; otherwise, it will make noise in the environment depending on the volume setting.
To use a ham radio, right-click it in the world and select "Device Options". This will open the radio control UI. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add [[headphones]], mute the microphone, and select and edit preset frequencies.


The obvious use of this is for communication on multiplayer servers that have disabled global chat, but it can also provide a single-player tactic: throwing your voice to draw zombies where you want them, though [[Walkie Talkie|walkie talkies]] server this purpose better due to their low weight.  
Ham radios are two-way radios and will transmit and reproduce voices at a distance. This includes both the Shout command (default {{Key|Q}}), chat messages, and voice chat (Default {{Key|Lalt}}). Accidental transmission can be prevented by muting the microphone in the device options.


===Stationary===
Noise received by a ham radio, either in text or voice form, will attract zombies. The range zombies will be attracted from depends on the type of ham radio and its volume setting. This can be avoided by using [[headphones]].
Ham radios can only be used as stationary furniture. To convert a furniture radio to an item, pick it up like any other furnishing:
* Enter "Pick Up Mode".
* Highlight the tile containing the radio.
* Cycle through the tile's objects if needed (default key R).
* Click to add the radio to your inventory.


To convert a ham radio to furniture:
Ham radios are particularly useful on multiplayer servers that have disabled global chat, and for those that enjoy role-play or more immersive game play. They are best set up at the player's base to communicate with other players from long distances.
* Put the radio into your personal inventory, not a bag and not equipped.
* Enter "Place Mode".
* Click the radio in your inventory.
* Click the desired tile to place it.
**'''OR'''
* Right click the radio from personal inventory
* Select 'Place item'
* Click the desired tile to place it.


===Disassembly===
Ham radios can also listen to the [[Automated Emergency Broadcast System]] (AEBS) radio station, which is randomized every game. Once the player finds a radio with the AEBS present saved, they can then use it on any other radio. By listening to the AEBS the player can become aware of [[Metagame#Helicopter event|helicopter events]] and [[Metagame#Power and water Shutoff|power shutoff]].
All radios can be dismantled with a screwdriver, producing a variety of components as well as a small amount of Electrical skill XP.  
 
==Disassembly==
All ham radios can be dismantled with a screwdriver, producing a variety of components as well as a small amount of Electrical skill XP.


The obtainable items are as follows:
The obtainable items are as follows:


{| class="pztable sortable" style="text-align:center;"
{| class="wikitable theme-red sortable" style="text-align: center;"
! width="50px"|Icon  
! style="width: 50px;"|Icon
! Name
! Name
! Amount
! Amount
! Effected by<br>Electrical skill
! Affected by<br>electrical skill
|-  
|-
|[[File:Aluminum.png|32px]]
|[[File:Aluminum.png]]
|[[Aluminum]]
|[[Aluminum]]
|0-4
|0-4
|NO
|[[File:UI Cross.png|link=|Not affected by electrical skill]]
|-  
|-
|[[File:Amplifier.png|32px]]
|[[File:Amplifier.png]]
|[[Amplifier]]
|[[Amplifier]]
|0-1
|0-1
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|[[File:UI Tick.png|link=|Is affected by electrical skill]]
|-
|-
| [[File:ElectricWire.png|32px]]
| [[File:ElectricWire.png]]
|[[Electric Wire]]
|[[Electric Wire]]
|0-4
|0-4
|[[File:UI Cross.png|link=|Not effected by Electrical skill]]
|[[File:UI Cross.png|link=|Not affected by electrical skill]]
|-
|-
|[[File:ElectronicsScrap.png|32px]]
|[[File:ElectronicsScrap.png]]
|[[Electronics Scrap]]
|[[Scrap Electronics]]
|1-5
|1-5
|[[File:UI Cross.png|link=|Not effected by Electrical skill]]
|[[File:UI Cross.png|link=|Not affected by Electrical skill]]
|-
|-
|[[File:LightBulbGreen.png|32px]]
|[[File:LightBulbGreen.png]]
|[[Light Bulb|Green Light Bulb]]
|[[Light Bulb|Green Light Bulb]]
|0-1
|0-1
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|[[File:UI Tick.png|link=|Is affected by electrical skill]]
|-
|-
|[[File:LightBulb.png|32px]]
|[[File:LightBulb.png]]
|[[Light Bulb]]
|[[Light Bulb]]
|0-1
|0-1
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|[[File:UI Tick.png|link=|Is effected by electrical skill]]
|-
|-
|[[File:RadioReceiver.png|32px]]
|[[File:RadioReceiver.png]]
|[[Radio Receiver]]
|[[Radio Receiver]]
|0-1
|0-1
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|[[File:UI Tick.png|link=|Is affected by electrical skill]]
|-
|-
|[[File:RadioTransmitter.png|32px]]
|[[File:RadioTransmitter.png|32px]]
|[[Radio Transmitter]]
|[[Radio Transmitter]]
|0-1
|0-1
|[[File:UI Tick.png|link=|Is effected by Electrical skill]]
|[[File:UI Tick.png|link=|Is affected by Electrical skill]]
|-
|-
|[[File:Headphones.png|32px]]
|[[File:Headphones.png]]
|[[Headphones]]  
|[[Headphones]]
|1<br>(if present)
|1<br>(if present)
|[[File:UI Cross.png|link=|Always given if present]]
|[[File:UI Cross.png|link=|Always given if present]]
|-
|-
|[[File:Earbuds.png|32px]]
|[[File:Battery.png]]
|[[Earbuds]]
|1<br>(if present)
|[[File:UI Cross.png|link=|Always given if present]]
|-
|[[File:Battery.png|32px]]
|[[Battery]]
|[[Battery]]
|1<br>(if present)
|1<br>(if present)
|[[File:UI Cross.png|link=|Always given if present]]
|[[File:UI Cross.png|link=|Always given if present]]
|}
|}
The odds to receive items effected by [[Electrical]] skill:
The odds to receive items affected by [[electrical]] skill:
<pre>50 + (Electricity Level)*5)%</pre>
<pre>50 + (electrical Level)*5)%</pre>


==Distribution==
==Distribution==
Ham radios can be found in containers
Ham radios can be found in containers, surplus stores, and military locations.


==Frequencies and Broadcasts==
===Frequencies and broadcasts===
Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:
Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:
{| class="pztable"
{| class="wikitable theme-red"
|-
!Frequency !! Station name !! Purpose
|-
| 89.4 MHz || [[Hitz FM]] || Music station.
|-
|-
! Station name !! Purpose
| 93.2 MHz || [[LBMW - Kentucky Radio]] || News, music.
|-
|-
| 89.4 MHz [[Hitz FM]] || Music station.
| Random MHz || [[Automated Emergency Broadcast System]] || Weather, emergency.
|-
|-
| 93.2 MHz [[LBMW - Kentucky Radio]] || News, music.
| 98 MHz || [[NNR Radio]] || News station.
|-
|-
| 96.2 MHz [[Automated Emergency Broadcast System]] || Weather, emergency.
| 101.2 MHz || [[KnoxTalk Radio]] || Talk show, music.
|-
|-
| 98 MHz [[NNR Radio]] || News station.
| Random MHz || [[Civilian Radio]] || Commentary, chatters.
|-
|-
| 101.2 MHz [[KnoxTalk Radio]] || Talk show, music.
| Random MHz || [[Classified M1A1]] || Unknown.
|-
|-
| Random MHz || [[Unknown Frequency]] || Unknown.
|}
|}
* There are also "hidden" broadcasts on non-commercial frequencies, which include civilians noting military presence, and military broadcasts. You are free to add presets for any frequency in the radio's spectrum.
*Random MHz frequency stations require player to manually add preset with the correct radio spectrum. However, it should be noted that AEBS and Civilian Radio presets are the only ones that player can find available on pre-placed radios.
* Throughout the first week of the infection, news media and music stations will report on The Knox Event, and give the player outside information on world events, including riots, curfews being put into effect, and eventually, the breaking of the quarantine.
*Throughout the first week of the infection, news media and music stations will report on the [[Knox Event]], and give the player outside information on world events, including riots, curfews being put into effect, and eventually, the breaking of the quarantine.
* It has also been confirmed that both scripted and non-scripted radio broadcasts will still occur after media blackout.
*Both scripted and non-scripted radio broadcasts will still occur after media blackout.
* The frequency of the Automated Emergency Broadcast System varies each game. Simply find radios in the world with that station preset.


==Types==
==Types==
Ham radios are one of the three types of communication devices.
Ham radios are one of the three types of communication devices.


* [[Radio|Consumer radios]]: Receive only, lightweight, commercial frequencies only.
*[[Radio|Consumer radios]]: Receive only, lightweight, commercial frequencies only.
* [[Walkie Talkie|Walkie talkies]]: Short-range two-way, lightweight, more frequencies.
*[[Walkie Talkie|Walkie talkies]]: Short-range two-way, lightweight, more frequencies.
* [[Ham Radio|Ham radios]]: Long-range two-way, exceedingly heavy, most or all frequencies. Earbuds cannot be used. Ham radios are best used as stationary furniture in a safe location.
*Ham radios: Long-range two-way, exceedingly heavy, most or all frequencies. Earbuds cannot be used. Ham radios are best used as stationary furniture in a safe location.
{| class="pztable sortable" style="text-align:center;"  
 
|-  
{| class="wikitable theme-red sortable" style="text-align: center;"
! width="50px" rowspan="2" | Icon
|-
! width="75px" rowspan="2" | Model
! style="width: 50px;" rowspan="2" | Icon
! width="200px" rowspan="2" | Name
! style="width: 75px;" rowspan="2" | Tile
! width="50px" rowspan="2" | [[File:Moodle_heavyLoad.png|link=|Weight]]
! style="width: 200px;" rowspan="2" | Name
! width="120px" colspan="2" | [[File:Speaker icon.png|28px|link=|Noise Range (tiles)]]
! style="width: 50px;" rowspan="2" | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! width="120px" colspan="2" | [[File:UI_Frequency.png|28px|link=|Frequency Range]]
! style="width: 120px;" colspan="2" | [[File:Speaker icon.png|28px|link=|Noise range (tiles)]]
! rowspan="2" | [[File:Wireless icon.png|28px|link=|Transmit Range (tiles)]]
! style="width: 120px;" colspan="2" | [[File:UI_Frequency.png|28px|link=|Frequency range]]
! width="200px" rowspan="2" | Base ID
! rowspan="2" | [[File:Wireless icon.png|28px|link=|Transmit range (tiles)]]
! style="width: 200px;" rowspan="2" | Item ID
|-
|-
! width="60px" | Mic.
! style="width: 60px;" | Mic.
! width="60px" | Volume
! style="width: 60px;" | Volume
! width="60px" | [[File:UI_Min.png|28px|link=|Minimum]]
! style="width: 60px;" | [[File:UI_Min.png|28px|link=|Minimum]]
! width="60px" | [[File:UI_Max.png|28px|link=|Maximum]]
! style="width: 60px;" | [[File:UI_Max.png|28px|link=|Maximum]]
|-
|-
| [[File:HamRadioCivilian.png|32px]]
| [[File:HamRadioCivilian.png]]
| [[File:HamRadio1_World.png|60px]]
| [[File:HamRadio1_World.png]]
| Premium Technologies Ham Radio
| Premium Technologies Ham Radio
| 20
| 20
Line 164: Line 164:
| 10
| 10
| 10 MHz
| 10 MHz
| 150 MHz
| 500 MHz
| 7500
| 7500
| {{ID|Base.HamRadio1}}
| {{ID|Base.HamRadio1}}
|-
|-
| [[File:HamRadioMilitary.png|32px]]
| [[File:HamRadioMilitary.png]]
| [[File:HamRadio2_World.png|60px]]
| [[File:HamRadio2_World.png]]
| US ARMY COMM. Ham Radio
| US Army Ham Radio
| 20
| 20
| 5
| 5
Line 176: Line 176:
| 0.2 MHz
| 0.2 MHz
| 1000 MHz
| 1000 MHz
| 10000
| 20000
| {{ID|Base.HamRadio2}}
| {{ID|Base.HamRadio2}}
|-
|-
| [[File:HamRadioCivilian.png|32px]]
| [[File:HamRadioCivilian.png]]
| [[File:HamRadioMakeShift_World.png|60px]]
| [[File:HamRadioMakeShift_World.png]]
| Makeshift Ham Radio
| Makeshift Ham Radio
| 20
| 20
Line 187: Line 187:
| 10 MHz
| 10 MHz
| 500 MHz
| 500 MHz
| 6000
| 6000-8000 (depends on electrical skill level)
| {{ID|Base.HamRadioMakeShift}}
| {{ID|Base.HamRadioMakeShift}}
|}
|}


==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|HamRadio1|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>HamRadio1 distribution
        <span class="mw-customtoggle-togglebox-HamRadio1" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HamRadio1">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|crate}}
    | 1.65%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 1.65%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.41%
    |-
    | bedroom
    | {{ll|crate}}
    | 1.65%
    |-
    | closet
    | {{ll|crate}}
    | 0.41%
    |-
    | closet
    | {{ll|crate}}
    | 1.65%
    |-
    | controlroom
    | {{ll|counter}}
    | 3.98%
    |-
    | electronicsstorage
    | {{ll|metal_shelves}}
    | 12.41%
    |-
    | electronicsstorage
    | {{ll|metal_shelves}}
    | 60.41%
    |-
    | electronicsstore
    | {{ll|counter}}
    | 12.41%
    |-
    | electronicsstore
    | {{ll|counter}}
    | 60.41%
    |-
    | electronicsstore
    | {{ll|shelves}}
    | 12.41%
    |-
    | electronicsstore
    | {{ll|shelves}}
    | 60.41%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.41%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.65%
    |-
    | livingroom
    | {{ll|crate}}
    | 1.65%
    |-
    | pawnshop
    | {{ll|crate}}
    | 1.65%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 1.65%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 1.65%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 1.65%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.41%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.65%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.41%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.65%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-HamRadio1" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|HamRadio1|41.78.16-->
<!--BOT FLAG|HamRadio2|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>HamRadio2 distribution
        <span class="mw-customtoggle-togglebox-HamRadio2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HamRadio2">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|crate}}
    | 1.63%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 1.63%
    |-
    | all
    | {{ll|militarycrate}}
    | 19.27%
    |-
    | armystorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.41%
    |-
    | bedroom
    | {{ll|crate}}
    | 1.63%
    |-
    | closet
    | {{ll|crate}}
    | 0.41%
    |-
    | closet
    | {{ll|crate}}
    | 1.63%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.41%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.63%
    |-
    | livingroom
    | {{ll|crate}}
    | 1.63%
    |-
    | pawnshop
    | {{ll|counter}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|crate}}
    | 1.63%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 19.27%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 1.63%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 19.27%
    |-
    | pawnshopoffice
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 1.63%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 19.27%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 1.63%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.41%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.63%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.41%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.63%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-HamRadio2" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|HamRadio2|41.78.16-->


==Code==
==Code==
'''''From items_radio.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
 
[[File:HamRadioCivilian.png|32px]] '''Premium Technologies Ham Radio'''<br>{{CodeSnip
[[File:HamRadioCivilian.png|32px]] '''Premium Technologies Ham Radio'''
  | lang = java
{{Retrieved|version=41|incver=50}}
  | line = true
<pre>
  | start = 174
item HamRadio1
  | source = items_radio.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item HamRadio1
{
    DisplayCategory = Communications,
Type = Radio,
Type = Radio,
Icon = HamRadioCivilian,
Icon = HamRadioCivilian,
Weight          = 20.0,
Weight          = 20.0,
        ConditionMax         = 100,
ConditionMax = 100,
 
DisplayName = Premium Technologies Ham Radio,
DisplayName = Premium Technologies Ham Radio,
UseDelta = 0.010,  
 
UseDelta = 0.010,
UseWhileEquipped = FALSE,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
DisappearOnUse = FALSE,
Line 218: Line 468:
IsHighTier = FALSE,
IsHighTier = FALSE,
WorldObjectSprite = appliances_com_01_0,
WorldObjectSprite = appliances_com_01_0,
Tooltip                 = Tooltip_item_Radio,
Tooltip = Tooltip_item_Radio,
</pre>
}
}}


[[File:HamRadioMilitary.png|32px]] '''US ARMY COMM. Ham Radio'''
 
{{Retrieved|version=41|incver=50}}
[[File:HamRadioMilitary.png|32px]] '''US ARMY COMM. Ham Radio'''<br>
<pre>
{{CodeSnip
item HamRadio2
  | lang = java
  | line = true
  | start = 200
  | source = items_radio.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item HamRadio2
{
    DisplayCategory = Communications,
Type = Radio,
Type = Radio,
Icon = HamRadioMilitary,
Icon = HamRadioMilitary,
Weight          = 20.0,
Weight          = 20.0,
        ConditionMax         = 100,
ConditionMax = 100,
 
DisplayName = US ARMY COMM. Ham Radio,
DisplayName = US ARMY COMM. Ham Radio,
UseDelta = 0.014,  
 
UseDelta = 0.014,
UseWhileEquipped = FALSE,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
DisappearOnUse = FALSE,
Line 244: Line 506:
IsHighTier = TRUE,
IsHighTier = TRUE,
WorldObjectSprite = appliances_com_01_8,
WorldObjectSprite = appliances_com_01_8,
Tooltip                 = Tooltip_item_Radio,
Tooltip = Tooltip_item_Radio,
</pre>
}
}}
 


[[File:HamRadioCivilian.png|32px]] '''Makeshift Ham Radio'''
[[File:HamRadioCivilian.png|32px]] '''Makeshift Ham Radio'''<br>
{{Retrieved|version=41|incver=50}}
{{CodeSnip
<pre>
  | lang = java
     item HamRadioMakeShift
  | line = true
  | start = 226
  | source = items_radio.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item HamRadioMakeShift
     {
        DisplayCategory = Communications,
         Type = Radio,
         Type = Radio,
         Icon = HamRadioCivilian,
         Icon = HamRadioCivilian,
         Weight          = 20.0,
         Weight          = 20.0,
         DisplayName = Makeshift Ham Radio,
         DisplayName = Makeshift Ham Radio,
         UseDelta = 0.010,
         UseDelta = 0.010,
         UseWhileEquipped = FALSE,
         UseWhileEquipped = FALSE,
Line 269: Line 543:
         IsHighTier = FALSE,
         IsHighTier = FALSE,
         WorldObjectSprite = appliances_com_01_56,
         WorldObjectSprite = appliances_com_01_56,
         Tooltip                 = Tooltip_item_Radio,
         Tooltip = Tooltip_item_Radio,
</pre>
    }
}}
}}
 
==See also==
*[[Radio]]
*[[Television]]
*[[ValuTech PortaDisc]]
*[[Walkie Talkie]]


{{Navbox/Media}}
{{Navbox items|electronic_media}}


[[Category:Electricals and Transmission (Project)]]
[[Category:Electricals and Transmission (Project)]]

Latest revision as of 15:15, 4 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Ham Radio
HamRadio1 World.png
HamRadio2 World.png
HamRadioMakeShift World.png
General
Category
Communications
Encumbrance
Moodle Icon HeavyLoad.png
20
Function
Listening to radio broadcasts and communication in multiplayer
Properties
Portable
False
Two-way
True
Mic range
5
Technical
Item ID
Radio.HamRadio1
Radio.HamRadio2
Radio.HamRadioMakeShift

A ham radio is an interactive item that allows the player to listen to radio broadcasts, including music stations, news reports, and military stations. As a ham radio is a two-way radio, it can be used for distance communication in multiplayer games through text and voice chat, or simply to "throw your voice".

Usage

An example of the interactive radio interface

Although they can only be used stationary and when placed, ham radios require batteries to function and cannot function off house or generator power. They will spawn with a battery already installed, however, having it turned on will drain its battery until it is consumed. Some radios can be found already turned on, these will have their batteries drained based off how long they have been turned on.

To use a ham radio, right-click it in the world and select "Device Options". This will open the radio control UI. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add headphones, mute the microphone, and select and edit preset frequencies.

Ham radios are two-way radios and will transmit and reproduce voices at a distance. This includes both the Shout command (default Q), chat messages, and voice chat (Default Lalt). Accidental transmission can be prevented by muting the microphone in the device options.

Noise received by a ham radio, either in text or voice form, will attract zombies. The range zombies will be attracted from depends on the type of ham radio and its volume setting. This can be avoided by using headphones.

Ham radios are particularly useful on multiplayer servers that have disabled global chat, and for those that enjoy role-play or more immersive game play. They are best set up at the player's base to communicate with other players from long distances.

Ham radios can also listen to the Automated Emergency Broadcast System (AEBS) radio station, which is randomized every game. Once the player finds a radio with the AEBS present saved, they can then use it on any other radio. By listening to the AEBS the player can become aware of helicopter events and power shutoff.

Disassembly

All ham radios can be dismantled with a screwdriver, producing a variety of components as well as a small amount of Electrical skill XP.

The obtainable items are as follows:

Icon Name Amount Affected by
electrical skill
Aluminum.png Aluminum 0-4 Not affected by electrical skill
Amplifier.png Amplifier 0-1 Is affected by electrical skill
ElectricWire.png Electric Wire 0-4 Not affected by electrical skill
ElectronicsScrap.png Scrap Electronics 1-5 Not affected by Electrical skill
LightBulbGreen.png Green Light Bulb 0-1 Is affected by electrical skill
LightBulb.png Light Bulb 0-1 Is effected by electrical skill
RadioReceiver.png Radio Receiver 0-1 Is affected by electrical skill
RadioTransmitter.png Radio Transmitter 0-1 Is affected by Electrical skill
Headphones.png Headphones 1
(if present)
Always given if present
Battery.png Battery 1
(if present)
Always given if present

The odds to receive items affected by electrical skill:

50 + (electrical Level)*5)%

Distribution

Ham radios can be found in containers, surplus stores, and military locations.

Frequencies and broadcasts

Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:

Frequency Station name Purpose
89.4 MHz Hitz FM Music station.
93.2 MHz LBMW - Kentucky Radio News, music.
Random MHz Automated Emergency Broadcast System Weather, emergency.
98 MHz NNR Radio News station.
101.2 MHz KnoxTalk Radio Talk show, music.
Random MHz Civilian Radio Commentary, chatters.
Random MHz Classified M1A1 Unknown.
Random MHz Unknown Frequency Unknown.
  • Random MHz frequency stations require player to manually add preset with the correct radio spectrum. However, it should be noted that AEBS and Civilian Radio presets are the only ones that player can find available on pre-placed radios.
  • Throughout the first week of the infection, news media and music stations will report on the Knox Event, and give the player outside information on world events, including riots, curfews being put into effect, and eventually, the breaking of the quarantine.
  • Both scripted and non-scripted radio broadcasts will still occur after media blackout.

Types

Ham radios are one of the three types of communication devices.

  • Consumer radios: Receive only, lightweight, commercial frequencies only.
  • Walkie talkies: Short-range two-way, lightweight, more frequencies.
  • Ham radios: Long-range two-way, exceedingly heavy, most or all frequencies. Earbuds cannot be used. Ham radios are best used as stationary furniture in a safe location.
Icon Tile Name Encumbrance Noise range (tiles) Frequency range Transmit range (tiles) Item ID
Mic. Volume Minimum Maximum
HamRadioCivilian.png HamRadio1 World.png Premium Technologies Ham Radio 20 5 10 10 MHz 500 MHz 7500 Base.HamRadio1
HamRadioMilitary.png HamRadio2 World.png US Army Ham Radio 20 5 15 0.2 MHz 1000 MHz 20000 Base.HamRadio2
HamRadioCivilian.png HamRadioMakeShift World.png Makeshift Ham Radio 20 5 10 10 MHz 500 MHz 6000-8000 (depends on electrical skill level) Base.HamRadioMakeShift

Distribution

The loot distributions can be found in the table(s) below.

HamRadio1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 1.65%
Electrician metal_shelves 1.65%
bedroom crate 0.41%
bedroom crate 1.65%
closet crate 0.41%
closet crate 1.65%
controlroom counter 3.98%
electronicsstorage metal_shelves 12.41%
electronicsstorage metal_shelves 60.41%
electronicsstore counter 12.41%
electronicsstore counter 60.41%
electronicsstore shelves 12.41%
electronicsstore shelves 60.41%
garagestorage crate 0.41%
garagestorage crate 1.65%
livingroom crate 1.65%
pawnshop crate 1.65%
pawnshopoffice crate 1.65%
pawnshopstorage crate 1.65%
pawnshopstorage metal_shelves 1.65%
storageunit crate 0.41%
storageunit crate 1.65%
storageunit metal_shelves 0.41%
storageunit metal_shelves 1.65%
HamRadio2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 1.63%
Electrician metal_shelves 1.63%
all militarycrate 19.27%
armystorage metal_shelves 19.27%
bedroom crate 0.41%
bedroom crate 1.63%
closet crate 0.41%
closet crate 1.63%
garagestorage crate 0.41%
garagestorage crate 1.63%
livingroom crate 1.63%
pawnshop counter 19.27%
pawnshop crate 1.63%
pawnshop metal_shelves 19.27%
pawnshop shelves 19.27%
pawnshopoffice crate 1.63%
pawnshopoffice crate 19.27%
pawnshopoffice metal_shelves 19.27%
pawnshopstorage crate 1.63%
pawnshopstorage crate 19.27%
pawnshopstorage metal_shelves 1.63%
pawnshopstorage metal_shelves 19.27%
storageunit crate 0.41%
storageunit crate 1.63%
storageunit metal_shelves 0.41%
storageunit metal_shelves 1.63%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

HamRadioCivilian.png Premium Technologies Ham Radio
Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item HamRadio1
	{
	    DisplayCategory = Communications,
		Type			= Radio,
		Icon			= HamRadioCivilian,
		Weight          	= 20.0,
		ConditionMax	= 100,

		DisplayName		= Premium Technologies Ham Radio,

		UseDelta		= 0.010,
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= TRUE,
		TransmitRange		= 7500,
		MicRange		= 5,
		BaseVolumeRange		= 10,
		IsPortable		= FALSE,
		IsTelevision		= FALSE,
		MinChannel		= 10000,
		MaxChannel		= 500000,
		UsesBattery		= TRUE,
		IsHighTier		= FALSE,
		WorldObjectSprite	= appliances_com_01_0,
		Tooltip = Tooltip_item_Radio,
	}


HamRadioMilitary.png US ARMY COMM. Ham Radio
Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item HamRadio2
	{
	    DisplayCategory = Communications,
		Type			= Radio,
		Icon			= HamRadioMilitary,
		Weight          	= 20.0,
		ConditionMax	= 100,

		DisplayName		= US ARMY COMM. Ham Radio,

		UseDelta		= 0.014,
		UseWhileEquipped	= FALSE,
		DisappearOnUse		= FALSE,
		TwoWay			= TRUE,
		TransmitRange		= 20000,
		MicRange		= 5,
		BaseVolumeRange		= 15,
		IsPortable		= FALSE,
		IsTelevision		= FALSE,
		MinChannel		= 200,
		MaxChannel		= 1000000,
		UsesBattery		= TRUE,
		IsHighTier		= TRUE,
		WorldObjectSprite	= appliances_com_01_8,
		Tooltip = Tooltip_item_Radio,
	}


HamRadioCivilian.png Makeshift Ham Radio
Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item HamRadioMakeShift
    {
        DisplayCategory = Communications,
        Type			= Radio,
        Icon			= HamRadioCivilian,
        Weight          	= 20.0,

        DisplayName		= Makeshift Ham Radio,

        UseDelta		= 0.010,
        UseWhileEquipped	= FALSE,
        DisappearOnUse		= FALSE,
        TwoWay			= TRUE,
        TransmitRange		= 6000,
        MicRange		= 5,
        BaseVolumeRange		= 10,
        IsPortable		= FALSE,
        IsTelevision		= FALSE,
        MinChannel		= 10000,
        MaxChannel		= 500000,
        UsesBattery		= TRUE,
        IsHighTier		= FALSE,
        WorldObjectSprite	= appliances_com_01_56,
        Tooltip = Tooltip_item_Radio,
    }

See also