Headphones: Difference between revisions
(PZ Updater automated execution(task: deploy ReLookup, eid: cc504caffd8121f5f060edd4c411d335)) |
m (Simplified redundant links) |
||
(41 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Electronics}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Headphones | ||
| | |model=Headphones_Model.png | ||
| | |icon=Headphones.png | ||
|weight = 0.2 | |icon_name=Headphones | ||
|primary_use = Listen to [[radio]] silently | |weight=0.2 | ||
|secondary_use = Dismantle for [[Electronics | |primary_use=Listen to [[radio]] silently | ||
| | |secondary_use=Dismantle for [[Scrap Electronics|scrap electronics]] | ||
}}{{About|the red variant|the white variant|Earbuds}} | |item_id=Base.Headphones | ||
'''Headphones''' are an [[electrical]] [[item]]. | }} | ||
{{About|the red variant|the white variant|Earbuds}} | |||
'''Headphones''' are an [[electrical]] [[Items|item]]. | |||
==Usage== | ==Usage== | ||
=== | ===Sound reduction=== | ||
Headphones can be ''plugged'' into a [[radio]], allowing the player to listen to the radio without producing any noise, therefore not attracting any [[zombies]] | Headphones can be ''plugged'' into a [[radio]], [[ham radio]], [[Walkie Talkie|walkie talkie]], or [[ValuTech PortaDisc]], allowing the player to listen to the radio, or other players without producing any noise, therefore not attracting any [[zombies]]. | ||
To do this, the radio info panel must be opened, then the headphones can be dragged into the "headphones slot" (Ham radios cannot use [[earbuds]]). | |||
===Dismantling=== | ===Dismantling=== | ||
Headphones can be dismantled if the player has a [[screwdriver]], which will result in one [[Electronics | Headphones can be dismantled if the player has a [[screwdriver]], which will result in one [[Scrap Electronics|scrap electronics]]. | ||
== Crafting == | ==Crafting== | ||
{{Crafting/sandbox2 | |||
{{Crafting/ | |scrap_electronics | ||
}} | }} | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|Headphones|41.78.16--> | ||
Headphones | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>Headphones distribution | |||
<span class="mw-customtoggle-togglebox-Headphones" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Headphones"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| BandPractice | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| Not referenced | |||
| {{ll|GolfLockers}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|Outfit_Student}} | |||
| 1 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|dresser}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|junk}} | |||
| 1 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1 | |||
| 0.4 | |||
|- | |||
| bedroom | |||
| {{ll|dresser}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| bedroom | |||
| {{ll|sidetable}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1 | |||
| 100.0 | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| hall | |||
| {{ll|locker}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| livingroom | |||
| {{ll|sidetable}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| musicstore | |||
| {{ll|shelves}} | |||
| 1 | |||
| 100.0 | |||
|- | |||
| musicstore | |||
| {{ll|shelves}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| musicstore | |||
| {{ll|shelves}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| security | |||
| {{ll|locker}} | |||
| 4 | |||
| 1.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| RadioTruckBed | |||
| 4 | |||
| 20 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Headphones" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Headphones|41.78.16--> | |||
==Trivia== | ==Trivia== | ||
*Headphones in the real world, are designed to wear around the head over a user's ears, differing from [[earbuds]] in which fit into the user's ear canal. | *Headphones in the real world, are designed to wear around the head over a user's ears, differing from [[earbuds]] in which fit into the user's ear canal. | ||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
Weight | | lang = java | ||
Type | | line = true | ||
DisplayName = Headphones, | | start = 996 | ||
Icon | | source = newitems.txt | ||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Headphones | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.2, | |||
Type = Normal, | |||
DisplayName = Headphones, | |||
Icon = Headphones, | |||
WorldStaticModel = HeadPhones, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Electrical | *[[Electrical]] | ||
{{Navbox items|electronics}} | |||
[[Category:Electrical]] | |||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] |
Latest revision as of 11:32, 25 April 2024
- This article is about the red variant. For the white variant, see Earbuds.
Headphones are an electrical item.
Usage
Sound reduction
Headphones can be plugged into a radio, ham radio, walkie talkie, or ValuTech PortaDisc, allowing the player to listen to the radio, or other players without producing any noise, therefore not attracting any zombies.
To do this, the radio info panel must be opened, then the headphones can be dragged into the "headphones slot" (Ham radios cannot use earbuds).
Dismantling
Headphones can be dismantled if the player has a screwdriver, which will result in one scrap electronics.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Scrap Electronics |
One of: Cordless Phone ×1 Digital Watch ×1 Earbuds ×1 Flashlight ×1 Hand Torch ×1 Headphones ×1 Video Game ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
BandPractice | crate | 4 | 10.0 |
Not referenced | GolfLockers | 4 | 1.0 |
all | Outfit_Student | 1 | 1.0 |
all | dresser | 4 | 1.0 |
all | junk | 1 | 1.0 |
all | locker | 4 | 1.0 |
all | wardrobe | 4 | 1.0 |
bathroom | locker | 4 | 1.0 |
bedroom | crate | 4 | 4.0 |
bedroom | crate | 1 | 0.4 |
bedroom | dresser | 4 | 1.0 |
bedroom | sidetable | 4 | 1.0 |
bedroom | wardrobe | 4 | 1.0 |
closet | crate | 4 | 1.0 |
electronicsstorage | shelves | 1 | 100.0 |
electronicsstorage | shelves | 4 | 10.0 |
hall | locker | 4 | 1.0 |
livingroom | sidetable | 4 | 1.0 |
musicstore | shelves | 1 | 100.0 |
musicstore | shelves | 4 | 10.0 |
musicstore | shelves | 4 | 20.0 |
security | locker | 4 | 1.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
RadioTruckBed | 4 | 20 |
Trivia
- Headphones in the real world, are designed to wear around the head over a user's ears, differing from earbuds in which fit into the user's ear canal.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Headphones
{
DisplayCategory = Electronics,
Weight = 0.2,
Type = Normal,
DisplayName = Headphones,
Icon = Headphones,
WorldStaticModel = HeadPhones,
}