Jar: Difference between revisions

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{{languages|Empty Jar}}
{{Header|Project Zomboid|Items|Equipment|Tools|Cooking tools}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 40|incver=9}}{{Infobox normal
{{Page version|41.78.16}}
|display_name = Empty Jar
{{Infobox item
|name_colour = Tool
|name=Empty Jar
|name_text_colour = Tool
|model=JarEmpty_Model.png
|image = JarEmpty2_120px.png  
|icon=JarEmpty2.png
|alternate_image=JarLid.png
|icon_name=Empty Jar
|alternate_name=Jar Lid
|model2=JarLid_Model.png
|alternate_link=
|icon2=JarLid.png
|alternate_image2=JarBox.png
|icon_name2=Jar Lid
|alternate_name2=Box of Jars
|model3=JarBox_Model.png
|alternate_link2=
|icon3=JarBox.png
|category = Item
|icon_name3=Box of Jars
|weight = 0.2
|category=Item
|primary_use = [[Cooking]] utensil
|weight=0.2 <small>(Jar)</small><br>0.1 <small>(Lid)</small><br>1.8 <small>(Box)</small>
|class_name = Base.EmptyJar
|function=[[Cooking]] utensil
}}{{quote|text=Can be used to pickle food. Requires jar lid.|author=In-game tooltip}}
|item_id=Base.EmptyJar<br>Base.JarLid<br>Base.BoxOfJars
}}
{{Quote|text=Can be used to pickle food. Requires jar lid.|author=In-game tooltip}}
A '''jar''' is a tool used in [[cooking]].


An '''empty jar''' is a tool used in [[cooking]].
==Usage==
An ''empty jar'', along with a '''jar lid''', can be used to pickle certain foods, preserving them for a much longer time. ''Box or jars'' can be unpacked for 6 jars. Jarred food is fresh for 60 days and stale for another 30 days.
 
After jarring, it is necessary to cook the jar of food in a [[heat source]]. Otherwise, the food will rot as fast as if it were not jarred.
 
Upon opening a jar, the empty jar and vegetables are returned to the character. The jar lid is not reusable.


==Usage==
==Crafting==
An empty jar, along with a '''jar lid''', can be used to pickle certain foods, preserving them for a much longer time. Jarred food is fresh for 60 days and stale for another 30 days.<br><br>
{{Crafting/sandbox2
After jarring, it is necessary to cook the jar of food in a [[heat source]]. Otherwise, the food will rot as fast as if it were not jarred.<br><br>
|empty_jar
Upon opening a jar, the empty jar and vegetables are returned to the character. The jar lid is not reusable.
}}
== Crafting ==
{{Crafting header|ing=1}}
{{Crafting general|023|ing=1}}
{{Crafting table footer}}


===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
{{Crafting header|type=food|ing=6}}
{{Crafting/sandbox2
{{Crafting cooking|022|ing=6}} {{Crafting cooking|023|ing=6}} {{Crafting cooking|024|ing=6}} {{Crafting cooking|025|ing=6}} {{Crafting cooking|026|ing=6}} {{Crafting cooking|027|ing=6}} {{Crafting cooking|028|ing=6}} {{Crafting cooking|029|ing=6}} {{Crafting cooking|030|ing=6}}
|jar_of_bell_peppers
{{Crafting table footer}}
|jar_of_broccoli
|jar_of_cabbage
|jar_of_carrots
|jar_of_eggplants
|jar_of_leeks
|jar_of_potatoes
|jar_of_red_radishes
|jar_of_tomatoes
}}


==Distribution==
==Distribution==
Empty jars and jar lids are quite rare and can be found in kitchen [[Containers#Counters|counters]], tool stores, bars and cafes.
The loot distributions can be found in the table(s) below.


A box of jars is very rare, only appearing in houseware stores and grocery store counters.
<!--BOT FLAG|EmptyJar|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>EmptyJar distribution
        <span class="mw-customtoggle-togglebox-EmptyJar" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-EmptyJar">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Chef
    | {{ll|crate}}
    | 23.28%
    |-
    | Chef
    | {{ll|crate}}
    | 41.14%
    |-
    | Chef
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | Chef
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | all
    | {{ll|other}}
    | 0.71%
    |-
    | bedroom
    | {{ll|crate}}
    | 1.01%
    |-
    | bedroom
    | {{ll|crate}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | empty
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.01%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | hall
    | {{ll|counter}}
    | 2.81%
    |-
    | jewelrystore
    | {{ll|counter}}
    | 2.81%
    |-
    | kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | kitchen
    | {{ll|crate}}
    | 23.28%
    |-
    | kitchen
    | {{ll|crate}}
    | 41.14%
    |-
    | livingroom
    | {{ll|counter}}
    | 19.27%
    |-
    | lobby
    | {{ll|counter}}
    | 2.81%
    |-
    | plazastore1
    | {{ll|counter}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.01%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.01%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-EmptyJar" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|EmptyJar|41.78.16-->


== Code ==
<!--BOT FLAG|BoxOfJars|41.78.16-->
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{Clear}}
<div class="togglebox theme-red">
    <div>BoxOfJars distribution
        <span class="mw-customtoggle-togglebox-BoxOfJars" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-BoxOfJars">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Chef
    | {{ll|crate}}
    | 10.78%
    |-
    | Chef
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | all
    | {{ll|other}}
    | 0.42%
    |-
    | bedroom
    | {{ll|crate}}
    | 10.78%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 10.78%
    |-
    | empty
    | {{ll|crate}}
    | 1.65%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 10.78%
    |-
    | gardenstore
    | {{ll|counter}}
    | 3.98%
    |-
    | gardenstore
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gardenstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | hall
    | {{ll|counter}}
    | 1.65%
    |-
    | jewelrystore
    | {{ll|counter}}
    | 1.65%
    |-
    | kitchen
    | {{ll|counter}}
    | 2.81%
    |-
    | kitchen
    | {{ll|crate}}
    | 10.78%
    |-
    | livingroom
    | {{ll|counter}}
    | 2.81%
    |-
    | lobby
    | {{ll|counter}}
    | 1.65%
    |-
    | plazastore1
    | {{ll|counter}}
    | 1.65%
    |-
    | producestorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 10.78%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-BoxOfJars" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|BoxOfJars|41.78.16-->


''Empty Jar'' [[File:JarEmpty2.png]]
<!--BOT FLAG|JarLid|41.78.16-->
{{Retrieved|version=40|incver=9}}
{{Clear}}
<pre> item EmptyJar
<div class="togglebox theme-red">
Type = Normal,
    <div>JarLid distribution
DisplayName = Empty Jar,
        <span class="mw-customtoggle-togglebox-JarLid" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
Icon = JarEmpty2,
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-JarLid">
Weight = 0.2,
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
Tooltip = Tooltip_Jar,</pre>
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Chef
    | {{ll|crate}}
    | 23.28%
    |-
    | Chef
    | {{ll|crate}}
    | 41.14%
    |-
    | Chef
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | Chef
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | all
    | {{ll|other}}
    | 0.71%
    |-
    | bedroom
    | {{ll|crate}}
    | 1.01%
    |-
    | bedroom
    | {{ll|crate}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | empty
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.01%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | hall
    | {{ll|counter}}
    | 2.81%
    |-
    | jewelrystore
    | {{ll|counter}}
    | 2.81%
    |-
    | kitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | kitchen
    | {{ll|crate}}
    | 23.28%
    |-
    | kitchen
    | {{ll|crate}}
    | 41.14%
    |-
    | livingroom
    | {{ll|counter}}
    | 19.27%
    |-
    | lobby
    | {{ll|counter}}
    | 2.81%
    |-
    | plazastore1
    | {{ll|counter}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.01%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.01%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-JarLid" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|JarLid|41.78.16-->


''Jar Lid'' [[File:JarLid.png]]
==Code==
{{Retrieved|version=40|incver=9}}
{{CodeBox|[[File:JarEmpty2.png]] {{ID|EmptyJar}}<br>
<pre> item JarLid
{{CodeSnip
Type = Normal,
  | lang = java
DisplayName = Jar Lid,
  | line = true
Icon = JarLid,
  | start = 2671
Weight = 0.1,
  | source = newitems.txt
MetalValue = 10,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item EmptyJar
{
    DisplayCategory = Cooking,
Type = Normal,
DisplayName = Empty Jar,
Icon = JarEmpty2,
Weight = 0.2,
Tooltip = Tooltip_Jar,
SurvivalGear = TRUE,
WorldStaticModel = EmptyJar,
}
}}


''Box of Jars'' [[File:JarBox.png]]
[[File:JarLid.png]] {{ID|JarLid}}<br>
{{Retrieved|version=40|incver=9}}
{{CodeSnip
<pre>   item BoxOfJars
  | lang = java
Weight = 1.8,
  | line = true
Type = Normal,
  | start = 2683
DisplayName = Box of Jars,
  | source = newitems.txt
Icon = JarBox,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item JarLid
    {
        DisplayCategory = Cooking,
        Type = Normal,
        DisplayName = Jar Lid,
        Icon = JarLid,
        Weight = 0.1,
        MetalValue = 10,
        SurvivalGear = TRUE,
        WorldStaticModel = LidJar,
    }
}}
 
[[File:JarBox.png]] {{ID|BoxOfJars}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 207
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item BoxOfJars
    {
        DisplayCategory = Material,
        DisplayCategory = Cooking,
        Weight = 1.8,
        Type = Normal,
        DisplayName = Box of Jars,
        Icon = JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,
    }
}}
}}


==See also==
==See also==
* [[Jar Lid]]
*[[Jar Lid]]
* [[Sugar]]
*[[Sugar]]
* [[Vinegar]]
*[[Vinegar]]
* [[Items#Food preservation|Food preservation]]
*[[Items#Food preservation|Food preservation]]
 
{{Navbox items|tools}}
 


{{Navbox/Tools}}
[[Category:Tools]]

Latest revision as of 04:57, 5 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Empty Jar
JarEmpty Model.png
JarLid Model.png
JarBox Model.png
General
Category
Item
Encumbrance
Moodle Icon HeavyLoad.png
0.2 (Jar)
0.1 (Lid)
1.8 (Box)
Function
Cooking utensil
Technical
Item ID
Base.EmptyJar
Base.JarLid
Base.BoxOfJars
Can be used to pickle food. Requires jar lid.
— In-game tooltip

A jar is a tool used in cooking.

Usage

An empty jar, along with a jar lid, can be used to pickle certain foods, preserving them for a much longer time. Box or jars can be unpacked for 6 jars. Jarred food is fresh for 60 days and stale for another 30 days.

After jarring, it is necessary to cook the jar of food in a heat source. Otherwise, the food will rot as fast as if it were not jarred.

Upon opening a jar, the empty jar and vegetables are returned to the character. The jar lid is not reusable.

Crafting

Product Ingredients Tools Requirements Workstation XP
JarEmpty2.png
Empty Jar ×6
JarBox.png Box of Jars ×1 none none none none

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
JarBrown.png
Jar of Bell Peppers
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
BellPepper.png Bell Pepper ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarGreen.png
Jar of Broccoli
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Broccoli.png Broccoli ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarGreen.png
Jar of Cabbage
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Cabbage.png Cabbage ×3
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarBrown.png
Jar of Carrots
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Carrots.png Carrots ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JamPurple.png
Jar of Eggplants
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Eggplant.png Eggplant ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarWhite.png
Jar of Leeks
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Leek.png Leek ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarWhite.png
Jar of Potatoes
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Potato.png Potato ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarBrown.png
Jar of Radishes
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Radish.png Radish ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarBrown.png
Jar of Tomatoes
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Jar ×1
JarLid.png Jar Lid ×1
Tomato.png Tomato ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

EmptyJar distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Chef crate 23.28%
Chef crate 41.14%
Chef metal_shelves 23.28%
Chef metal_shelves 41.14%
all other 0.71%
bedroom crate 1.01%
bedroom crate 23.28%
bedroom crate 41.14%
closet crate 1.01%
closet crate 23.28%
closet crate 41.14%
empty crate 2.81%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
hall counter 2.81%
jewelrystore counter 2.81%
kitchen counter 19.27%
kitchen crate 23.28%
kitchen crate 41.14%
livingroom counter 19.27%
lobby counter 2.81%
plazastore1 counter 2.81%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
BoxOfJars distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Chef crate 10.78%
Chef metal_shelves 10.78%
all other 0.42%
bedroom crate 10.78%
closet crate 3.98%
closet crate 10.78%
empty crate 1.65%
garagestorage crate 3.98%
garagestorage crate 10.78%
gardenstore counter 3.98%
gardenstore metal_shelves 3.98%
gardenstore shelves 3.98%
hall counter 1.65%
jewelrystore counter 1.65%
kitchen counter 2.81%
kitchen crate 10.78%
livingroom counter 2.81%
lobby counter 1.65%
plazastore1 counter 1.65%
producestorage metal_shelves 3.98%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 10.78%
JarLid distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Chef crate 23.28%
Chef crate 41.14%
Chef metal_shelves 23.28%
Chef metal_shelves 41.14%
all other 0.71%
bedroom crate 1.01%
bedroom crate 23.28%
bedroom crate 41.14%
closet crate 1.01%
closet crate 23.28%
closet crate 41.14%
empty crate 2.81%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
hall counter 2.81%
jewelrystore counter 2.81%
kitchen counter 19.27%
kitchen crate 23.28%
kitchen crate 41.14%
livingroom counter 19.27%
lobby counter 2.81%
plazastore1 counter 2.81%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

JarEmpty2.png EmptyJar
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item EmptyJar
	{
	    DisplayCategory = Cooking,
		Type				=		Normal,
		DisplayName			=		Empty Jar,
		Icon				=		JarEmpty2,
		Weight				=		0.2,
		Tooltip = Tooltip_Jar,
		SurvivalGear = TRUE,
		WorldStaticModel = EmptyJar,
	}

JarLid.png JarLid
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item JarLid
    {
        DisplayCategory = Cooking,
        Type				=		Normal,
        DisplayName			=		Jar Lid,
        Icon				=		JarLid,
        Weight				=		0.1,
        MetalValue = 10,
        SurvivalGear = TRUE,
        WorldStaticModel = LidJar,
    }

JarBox.png BoxOfJars
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item BoxOfJars
    {
        DisplayCategory = Material,
        DisplayCategory = Cooking,
        Weight	=	1.8,
        Type	=	Normal,
        DisplayName	=	Box of Jars,
        Icon	=	JarBox,
        SurvivalGear = TRUE,
        WorldStaticModel = BoxOfJars,
    }

See also