Jar: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Equipment|Tools|Cooking tools}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Empty Jar | ||
| | |model=JarEmpty_Model.png | ||
| | |icon=JarEmpty2.png | ||
| | |icon_name=Empty Jar | ||
| | |model2=JarLid_Model.png | ||
| | |icon2=JarLid.png | ||
| | |icon_name2=Jar Lid | ||
| | |model3=JarBox_Model.png | ||
|icon3=JarBox.png | |||
|category = Item | |icon_name3=Box of Jars | ||
|weight = 0.2 | |category=Item | ||
| | |weight=0.2 <small>(Jar)</small><br>0.1 <small>(Lid)</small><br>1.8 <small>(Box)</small> | ||
| | |function=[[Cooking]] utensil | ||
}}{{ | |item_id=Base.EmptyJar<br>Base.JarLid<br>Base.BoxOfJars | ||
}} | |||
{{Quote|text=Can be used to pickle food. Requires jar lid.|author=In-game tooltip}} | |||
A '''jar''' is a tool used in [[cooking]]. | |||
An ''' | ==Usage== | ||
An ''empty jar'', along with a '''jar lid''', can be used to pickle certain foods, preserving them for a much longer time. ''Box or jars'' can be unpacked for 6 jars. Jarred food is fresh for 60 days and stale for another 30 days. | |||
After jarring, it is necessary to cook the jar of food in a [[heat source]]. Otherwise, the food will rot as fast as if it were not jarred. | |||
Upon opening a jar, the empty jar and vegetables are returned to the character. The jar lid is not reusable. | |||
==Crafting== | |||
{{Crafting/sandbox2 | |||
|empty_jar | |||
}} | |||
== Crafting == | |||
{{Crafting | |||
===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|jar_of_bell_peppers | |||
|jar_of_broccoli | |||
|jar_of_cabbage | |||
|jar_of_carrots | |||
|jar_of_eggplants | |||
|jar_of_leeks | |||
|jar_of_potatoes | |||
|jar_of_red_radishes | |||
|jar_of_tomatoes | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|EmptyJar|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>EmptyJar distribution | |||
<span class="mw-customtoggle-togglebox-EmptyJar" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-EmptyJar"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Chef | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| Chef | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| Chef | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| Chef | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| all | |||
| {{ll|other}} | |||
| 0.71% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| empty | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| hall | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| jewelrystore | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| lobby | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| plazastore1 | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 1.01% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-EmptyJar" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|EmptyJar|41.78.16--> | |||
== Code == | ==Code== | ||
{{CodeBox|[[File:JarEmpty2.png]] {{ID|EmptyJar}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2671 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item EmptyJar | |||
{ | |||
DisplayCategory = Cooking, | |||
Type = Normal, | |||
DisplayName = Empty Jar, | |||
Icon = JarEmpty2, | |||
Weight = 0.2, | |||
Tooltip = Tooltip_Jar, | |||
SurvivalGear = TRUE, | |||
WorldStaticModel = EmptyJar, | |||
} | |||
}} | |||
[[File:JarLid.png]] {{ID|JarLid}}<br> | |||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 2683 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item JarLid | |||
{ | |||
DisplayCategory = Cooking, | |||
Type = Normal, | |||
DisplayName = Jar Lid, | |||
Icon = JarLid, | |||
Weight = 0.1, | |||
MetalValue = 10, | |||
SurvivalGear = TRUE, | |||
WorldStaticModel = LidJar, | |||
} | |||
}} | |||
[[File:JarBox.png]] {{ID|BoxOfJars}}<br> | |||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 207 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item BoxOfJars | |||
{ | |||
DisplayCategory = Material, | |||
DisplayCategory = Cooking, | |||
Weight = 1.8, | |||
Type = Normal, | |||
DisplayName = Box of Jars, | |||
Icon = JarBox, | |||
SurvivalGear = TRUE, | |||
WorldStaticModel = BoxOfJars, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
{{ | *[[Jar Lid]] | ||
*[[Sugar]] | |||
*[[Vinegar]] | |||
*[[Items#Food preservation|Food preservation]] | |||
{{Navbox items|tools}} | |||
[[Category:Tools]] |
Latest revision as of 13:02, 30 April 2024
Base.JarLid
Base.BoxOfJars
A jar is a tool used in cooking.
Usage
An empty jar, along with a jar lid, can be used to pickle certain foods, preserving them for a much longer time. Box or jars can be unpacked for 6 jars. Jarred food is fresh for 60 days and stale for another 30 days.
After jarring, it is necessary to cook the jar of food in a heat source. Otherwise, the food will rot as fast as if it were not jarred.
Upon opening a jar, the empty jar and vegetables are returned to the character. The jar lid is not reusable.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Empty Jar ×6 |
Box of Jars ×1 | none | none | none | none |
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Jar of Bell Peppers |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Bell Pepper ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Jar of Broccoli |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Broccoli ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Jar of Cabbage |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Cabbage ×3 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Jar of Carrots |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Carrots ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Jar of Eggplants |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Eggplant ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Jar of Leeks |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Leek ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Jar of Potatoes |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Potato ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Jar of Radishes |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Radish ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Jar of Tomatoes |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Jar ×1 Jar Lid ×1 Tomato ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Chef | crate | 23.28% |
Chef | crate | 41.14% |
Chef | metal_shelves | 23.28% |
Chef | metal_shelves | 41.14% |
all | other | 0.71% |
bedroom | crate | 1.01% |
bedroom | crate | 23.28% |
bedroom | crate | 41.14% |
closet | crate | 1.01% |
closet | crate | 23.28% |
closet | crate | 41.14% |
empty | crate | 2.81% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
hall | counter | 2.81% |
jewelrystore | counter | 2.81% |
kitchen | counter | 19.27% |
kitchen | crate | 23.28% |
kitchen | crate | 41.14% |
livingroom | counter | 19.27% |
lobby | counter | 2.81% |
plazastore1 | counter | 2.81% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
Code
EmptyJar
Source: ProjectZomboid\media\scripts\newitems.txt
item EmptyJar
{
DisplayCategory = Cooking,
Type = Normal,
DisplayName = Empty Jar,
Icon = JarEmpty2,
Weight = 0.2,
Tooltip = Tooltip_Jar,
SurvivalGear = TRUE,
WorldStaticModel = EmptyJar,
}
JarLid
Source: ProjectZomboid\media\scripts\newitems.txt
item JarLid
{
DisplayCategory = Cooking,
Type = Normal,
DisplayName = Jar Lid,
Icon = JarLid,
Weight = 0.1,
MetalValue = 10,
SurvivalGear = TRUE,
WorldStaticModel = LidJar,
}
BoxOfJars
Source: ProjectZomboid\media\scripts\newitems.txt
item BoxOfJars
{
DisplayCategory = Material,
DisplayCategory = Cooking,
Weight = 1.8,
Type = Normal,
DisplayName = Box of Jars,
Icon = JarBox,
SurvivalGear = TRUE,
WorldStaticModel = BoxOfJars,
}