Leather Jacket (long): Difference between revisions
m (Removed Testing tag due to Build 41 being stable.) |
m (Distribution table fix) |
||
(35 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Header|Project Zomboid|Items|Clothing|Tops|Jackets}} | |||
{{Page version|41.56}} | |||
{{Infobox item | |||
|name=Leather Jacket | |||
|model=JacketLong_Brown_model.png | |||
| | |icon=JacketLongBrown.png | ||
| | |icon_name=Long Leather Jacket | ||
| | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 2.0 | |weight=2.0 | ||
| | |equipped=Jacket | ||
| | |material=Leather | ||
|run_speed=0.93 | |||
|combat_speed=0.97 | |||
|scratch_defense=40 | |||
|bite_defense=20 | |||
|neck_protection=0.5 | |||
| run_speed = 0.93 | |insulation=0.65 | ||
| combat_speed = 0.97 | |wind_resistance=0.35 | ||
|water_resistance=0.45 | |||
| scratch_defense = 40 | |||
| bite_defense = 20 | |||
| neck_protection = 0.5 | |||
| insulation = 0.65 | |||
| wind_resistance = 0.35 | |||
| water_resistance = 0.45 | |||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=Base.JacketLong_Random | ||
}} | }} | ||
The long '''leather jacket''' is a longer version of the normal [[Leather Jacket|leather jacket]]. | |||
==Usage== | |||
===Pros and cons=== | |||
{{Pros-cons | |||
|pros1 = Fairly easy to find. | |||
|pros2 = Good scratch and bite resistance. | |||
|pros3 = Protects well from weather. | |||
|pros4 = Provides more protection than a normal leather jacket. | |||
|cons1 = Cannot be used to make [[Ripped Sheets|ripped sheets]] or [[Sheet Rope|sheet rope]]. | |||
|cons2 = Slows down movement and combat speed slightly. | |||
}} | |||
== | ===Recipes=== | ||
Leather jackets can be torn into [[Leather Strips|leather strips]] with the help of [[scissors]], which can then be used as a makeshift [[bandage]]. However, due to the easy availability of [[Ripped Sheets|ripped sheets]], leather strips are best used in non-emergency situations as [[tailoring]] material to reinforce other items. | |||
{{Crafting/sandbox2 | |||
|leather_strips | |||
| | |||
}} | }} | ||
== | ==Body location== | ||
<!-- | {{Body location|body_location=Jacket}} | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|JacketLong_Random|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>JacketLong_Random distribution | |||
<span class="mw-customtoggle-togglebox-JacketLong_Random" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-JacketLong_Random"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|dresser}} | |||
| 10.78% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 10.78% | |||
|- | |||
| all | |||
| {{ll|clothingrack}} | |||
| 6.29% | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 2.81% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 2.81% | |||
|- | |||
| bandmerch | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| bandmerch | |||
| {{ll|clothingrack}} | |||
| 41.14% | |||
|- | |||
| bandmerch | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| bandmerch | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 2.81% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| clothingstorage | |||
| {{ll|clothingrack}} | |||
| 6.29% | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| clothingstore | |||
| {{ll|clothingrack}} | |||
| 6.29% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| leatherclothesstore | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|clothingrack}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| shoestore | |||
| {{ll|clothingrack}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.89% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 2.1% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-JacketLong_Random" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|JacketLong_Random|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Line 82: | Line 217: | ||
Zombies will often be found wearing leather jackets. | Zombies will often be found wearing leather jackets. | ||
== Code == | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 134 | |||
| source = clothing_jacket.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item JacketLong_Random | |||
{ | { | ||
DisplayCategory = Clothing, | |||
Type = Clothing, | Type = Clothing, | ||
DisplayName = Leather Jacket, | DisplayName = Leather Jacket, | ||
Line 109: | Line 248: | ||
WorldStaticModel = JacketLong_Ground, | WorldStaticModel = JacketLong_Ground, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Jacket]] | *[[Jacket]] | ||
*[[Leather Jacket]] | *[[Leather Jacket]] | ||
{{Navbox items|bottoms}} |
Latest revision as of 19:22, 30 April 2024
The long leather jacket is a longer version of the normal leather jacket.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Leather jackets can be torn into leather strips with the help of scissors, which can then be used as a makeshift bandage. However, due to the easy availability of ripped sheets, leather strips are best used in non-emergency situations as tailoring material to reinforce other items.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Leather Strips |
Clothing (Leather) ×1 | Scissors |
none | none | none |
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot | crate | 10.78% |
SafehouseLoot | dresser | 10.78% |
SafehouseLoot | wardrobe | 10.78% |
all | clothingrack | 6.29% |
all | locker | 2.81% |
all | wardrobe | 2.81% |
bandmerch | clothingrack | 23.28% |
bandmerch | clothingrack | 41.14% |
bandmerch | metal_shelves | 23.28% |
bandmerch | metal_shelves | 41.14% |
bedroom | crate | 0.89% |
bedroom | crate | 19.27% |
bedroom | wardrobe | 2.81% |
closet | crate | 0.89% |
closet | crate | 19.27% |
closet | metal_shelves | 3.98% |
clothingstorage | clothingrack | 6.29% |
clothingstorage | crate | 6.29% |
clothingstore | clothingrack | 6.29% |
clothingstore | crate | 6.29% |
departmentstorage | crate | 6.29% |
garagestorage | crate | 0.89% |
garagestorage | crate | 19.27% |
leatherclothesstore | clothingrack | 23.28% |
livingroom | wardrobe | 3.98% |
pawnshop | clothingrack | 6.29% |
pawnshop | crate | 6.29% |
pawnshop | metal_shelves | 6.29% |
shoestore | clothingrack | 6.29% |
storageunit | crate | 0.89% |
storageunit | crate | 19.27% |
storageunit | metal_shelves | 0.89% |
storageunit | metal_shelves | 19.27% |
Buildings
Leather jackets are frequent around the map, usually in houses or clothes stores.
NPCs
Zombies will often be found wearing leather jackets.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item JacketLong_Random
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Leather Jacket,
ClothingItem = JacketLong_Random,
BodyLocation = Jacket,
IconsForTexture = JacketLongBlack;JacketLongBrown;JacketGreen,
BloodLocation = LongJacket,
RunSpeedModifier = 0.93,
CombatSpeedModifier = 0.97,
BiteDefense = 20,
ScratchDefense = 40,
NeckProtectionModifier = 0.5,
Insulation = 0.65,
WindResistance = 0.35,
FabricType = Leather,
WaterResistance = 0.45,
Weight = 2,
WorldStaticModel = JacketLong_Ground,
}