Light Bulb: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Materials|Electrical materials}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Light Bulb | ||
| | |model=LightBulb_Model.png | ||
| | |icon=LightBulb.png | ||
|icon_name=Light Bulb | |||
|category=Item | |category=Item | ||
|weight=0.1 | |weight=0.1 | ||
| | |function=Provide light | ||
|secondary_use = [[Crafting]] | |secondary_use=[[Crafting]] | ||
| | |item_id=[[#Item_IDs|Item IDs]] | ||
}}A '''light bulb''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | }} | ||
A '''light bulb''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | |||
==Usage== | ==Usage== | ||
Light bulbs are primarily used as a source of light, either in a lamp, wall mounted light or [[Vehicles|vehicle]] headlights and taillights. If a light bulb is missing from any of these objects, no light will be displayed. | Light bulbs are primarily used as a source of light, either in a lamp, wall-mounted light or [[Vehicles|vehicle]] headlights and taillights. If a light bulb is missing from any of these objects, no light will be displayed. | ||
To add a light bulb to a vehicle, the player must have a [[screwdriver]] in their main inventory. | To add a light bulb to a vehicle, the player must have a [[screwdriver]] in their main inventory. | ||
Line 19: | Line 21: | ||
==Crafting== | ==Crafting== | ||
===Obtaining=== | ===Obtaining=== | ||
{{Crafting/sandbox2 | |||
|receiver | |||
|scrap_electronics3 | |||
|scrap_electronics4 | |||
|scrap_electronics5 | |||
{{Crafting/ | |||
}} | }} | ||
===What it can craft=== | ===What it can craft=== | ||
{{Crafting/sandbox2 | |||
{{Crafting/ | |makeshift_radio | ||
|makeshift_walkie_talkie | |||
|makeshift_ham_radio | |||
}} | }} | ||
==Distribution== | ==Distribution== | ||
Line 112: | Line 39: | ||
A light bulb can be removed from any light or vehicle, requiring a [[screwdriver]] only when removed from a vehicle. | A light bulb can be removed from any light or vehicle, requiring a [[screwdriver]] only when removed from a vehicle. | ||
<!--BOT FLAG|Lightbulb|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Lightbulb distribution | |||
<span class="mw-customtoggle-togglebox-Lightbulb" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Lightbulb"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Lightbulb" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Lightbulb|41.78.16--> | |||
<!--BOT FLAG|LightBulbBlue|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbBlue distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbBlue" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbBlue"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.65% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbBlue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbBlue|41.78.16--> | |||
<!--BOT FLAG|LightBulbCyan|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbCyan distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbCyan" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbCyan"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.7% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.7% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.7% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.7% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.7% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.7% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.7% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.7% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.7% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.7% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.7% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbCyan" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbCyan|41.78.16--> | |||
<!--BOT FLAG|LightBulbGreen|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbGreen distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbGreen" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbGreen"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| radiofactory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| radiofactory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| radioshipping | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| radioshipping | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| radiostorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| radiostorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbGreen" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbGreen|41.78.16--> | |||
<!--BOT FLAG|LightBulbMagenta|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbMagenta distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbMagenta" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbMagenta"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.65% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbMagenta" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbMagenta|41.78.16--> | |||
<!--BOT FLAG|LightBulbOrange|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbOrange distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbOrange" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbOrange"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.64% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.64% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.64% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.64% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbOrange" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbOrange|41.78.16--> | |||
<!--BOT FLAG|LightBulbPink|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbPink distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbPink" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbPink"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.63% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.63% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.63% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.63% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.63% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.63% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.63% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.63% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.63% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.63% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.63% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbPink" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbPink|41.78.16--> | |||
<!--BOT FLAG|LightBulbPurple|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbPurple distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbPurple" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbPurple"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.64% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.64% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.64% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.64% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.64% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbPurple" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbPurple|41.78.16--> | |||
<!--BOT FLAG|LightBulbRed|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbRed distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbRed" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbRed"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.65% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.65% | |||
|- | |||
| radiofactory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| radiofactory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| radioshipping | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| radioshipping | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| radiostorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| radiostorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbRed" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbRed|41.78.16--> | |||
<!--BOT FLAG|LightBulbYellow|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>LightBulbYellow distribution | |||
<span class="mw-customtoggle-togglebox-LightBulbYellow" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-LightBulbYellow"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 1.77% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 1.77% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 1.77% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 1.77% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 1.77% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 1.77% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 1.77% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 1.77% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.77% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 1.77% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.77% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-LightBulbYellow" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|LightBulbYellow|41.78.16--> | |||
==Item IDs== | ==Item IDs== | ||
{| class=" | The light bulb can come in 10 different colors. | ||
{| class="wikitable theme-red" | |||
!Variant | !Variant | ||
!Class name | !Class name | ||
Line 150: | Line 755: | ||
==Code== | ==Code== | ||
{{CodeBox|[[File:LightBulb.png]] {{ID|Base.LightBulb}}<br> | |||
{{ | {{CodeSnip | ||
< | | lang = java | ||
| line = true | |||
| start = 463 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulb | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Light Bulb, | |||
Icon = LightBulb, | |||
ConditionMax = 100, | |||
WorldStaticModel = LightBulb, | |||
} | |||
}} | |||
[[File:LightBulbRed.png]] {{ID|Base.LightBulbRed}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 474 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbRed | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Red Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 255, | |||
ColorGreen = 0, | |||
ColorBlue = 0, | |||
WorldStaticModel = LightBulbRed, | |||
} | |||
}} | |||
[[File:LightBulbGreen.png]] {{ID|Base.LightBulbGreen}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 486 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbGreen | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Green Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 0, | |||
ColorGreen = 255, | |||
ColorBlue = 0, | |||
WorldStaticModel = LightBulbGreen, | |||
} | |||
}} | |||
[[File:LightBulbBlue.png]] {{ID|Base.LightBulbBlue}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 498 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbBlue | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Blue Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 0, | |||
ColorGreen = 0, | |||
ColorBlue = 255, | |||
WorldStaticModel = LightBulbBlue, | |||
} | |||
}} | |||
[[File:LightBulbYellow.png]] {{ID|Base.LightBulbYellow}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 510 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbYellow | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Yellow Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 255, | |||
ColorGreen = 255, | |||
ColorBlue = 0, | |||
WorldStaticModel = LightBulbYellow, | |||
} | |||
}} | |||
[[File:LightBulbCyan.png]] {{ID|Base.LightBulbCyan}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 522 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbCyan | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Cyan Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 0, | |||
ColorGreen = 255, | |||
ColorBlue = 255, | |||
WorldStaticModel = LightBulbCyan, | |||
} | |||
}} | |||
[[File:LightBulbMagenta.png]] {{ID|Base.LightBulbMagenta}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 534 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbMagenta | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Magenta Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 255, | |||
ColorGreen = 0, | |||
ColorBlue = 255, | |||
WorldStaticModel = LightBulbMagenta, | |||
} | |||
}} | |||
[[File:LightBulbOrange.png]] {{ID|Base.LightBulbOrange}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 546 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbOrange | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Orange Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 255, | |||
ColorGreen = 128, | |||
ColorBlue = 0, | |||
WorldStaticModel = LightBulbOrange, | |||
} | |||
}} | |||
[[File:LightBulbPurple.png]] {{ID|Base.LightBulbPurple}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 558 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbPurple | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Purple Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 128, | |||
ColorGreen = 0, | |||
ColorBlue = 255, | |||
WorldStaticModel = LightBulbPurple, | |||
} | |||
}} | |||
[[File:LightBulbPink.png]] {{ID|Base.LightBulbPink}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 570 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item LightBulbPink | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.1, | |||
Type = Normal, | |||
DisplayName = Pink Light Bulb, | |||
Icon = LightBulb, | |||
ColorRed = 255, | |||
ColorGreen = 20, | |||
ColorBlue = 147, | |||
WorldStaticModel = LightBulbPink, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Electrical | *[[Electrical]] | ||
*[[Vehicles | *[[Vehicles]] | ||
{{Navbox items|electrical_materials}} | |||
[[Category:Materials]] | |||
[[Category:Vehicle parts]] | |||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] |
Latest revision as of 19:23, 30 April 2024
A light bulb is an electrical item used in crafting.
Usage
Light bulbs are primarily used as a source of light, either in a lamp, wall-mounted light or vehicle headlights and taillights. If a light bulb is missing from any of these objects, no light will be displayed.
To add a light bulb to a vehicle, the player must have a screwdriver in their main inventory.
Crafting
Obtaining
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Receiver |
TV Remote ×1 | Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Valutech Radio ×1 Premium Technologies Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Antique Television ×1 ValuTech Television ×1 Premium Technologies Television ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Premium Technologies Ham Radio ×1 US Army Ham Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
What it can craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Makeshift Radio |
Scrap Electronics ×2 Amplifier ×1 Light Bulb ×1 Radio Receiver ×1 Electric Wire ×1 Aluminum ×2 |
Screwdriver |
Guerilla Radio vol.1 |
none | none |
Makeshift Walkie Talkie |
Scrap Electronics ×3 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×2 Aluminum ×3 |
Screwdriver |
Guerilla Radio vol.2 |
none | none |
Makeshift Radio |
Scrap Electronics ×4 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×3 Aluminum ×4 |
Screwdriver |
Guerilla Radio vol.3 |
none | none |
Distribution
Light bulbs can be found in sheds, garages, houseware stores, kitchen counters and vehicle glove boxes.
A light bulb can be removed from any light or vehicle, requiring a screwdriver only when removed from a vehicle.
Building/Room | Container | Effective chance |
---|---|---|
departmentstorage | metal_shelves | 1.65% |
electronicsstorage | shelves | 1.65% |
electronicsstore | counter | 1.65% |
electronicsstore | shelves | 1.65% |
generalstore | shelves | 1.65% |
generalstorestorage | shelves | 1.65% |
gigamart | shelves | 1.65% |
housewarestore | shelves | 1.65% |
kitchen | counter | 1.65% |
kitchenwares | shelves | 1.65% |
livingroom | counter | 1.65% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstorage | metal_shelves | 1.7% |
electronicsstorage | shelves | 1.7% |
electronicsstore | counter | 1.7% |
electronicsstore | shelves | 1.7% |
generalstore | shelves | 1.7% |
generalstorestorage | shelves | 1.7% |
gigamart | shelves | 1.7% |
housewarestore | shelves | 1.7% |
kitchen | counter | 1.7% |
kitchenwares | shelves | 1.7% |
livingroom | counter | 1.7% |
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 23.28% |
Electrician | metal_shelves | 23.28% |
closet | crate | 23.28% |
departmentstorage | metal_shelves | 1.65% |
electronicsstorage | shelves | 1.65% |
electronicsstore | counter | 1.65% |
electronicsstore | shelves | 1.65% |
garagestorage | crate | 23.28% |
generalstore | shelves | 1.65% |
generalstorestorage | shelves | 1.65% |
gigamart | shelves | 1.65% |
housewarestore | shelves | 1.65% |
kitchen | counter | 1.65% |
kitchenwares | shelves | 1.65% |
livingroom | counter | 1.65% |
radiofactory | crate | 23.28% |
radiofactory | metal_shelves | 23.28% |
radioshipping | crate | 23.28% |
radioshipping | metal_shelves | 23.28% |
radiostorage | crate | 23.28% |
radiostorage | metal_shelves | 23.28% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstorage | metal_shelves | 1.65% |
electronicsstorage | shelves | 1.65% |
electronicsstore | counter | 1.65% |
electronicsstore | shelves | 1.65% |
generalstore | shelves | 1.65% |
generalstorestorage | shelves | 1.65% |
gigamart | shelves | 1.65% |
housewarestore | shelves | 1.65% |
kitchen | counter | 1.65% |
kitchenwares | shelves | 1.65% |
livingroom | counter | 1.65% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstorage | metal_shelves | 1.64% |
electronicsstorage | shelves | 1.64% |
electronicsstore | counter | 1.64% |
electronicsstore | shelves | 1.64% |
generalstore | shelves | 1.64% |
generalstorestorage | shelves | 1.64% |
gigamart | shelves | 1.64% |
housewarestore | shelves | 1.64% |
kitchen | counter | 1.64% |
kitchenwares | shelves | 1.64% |
livingroom | counter | 1.64% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstorage | metal_shelves | 1.63% |
electronicsstorage | shelves | 1.63% |
electronicsstore | counter | 1.63% |
electronicsstore | shelves | 1.63% |
generalstore | shelves | 1.63% |
generalstorestorage | shelves | 1.63% |
gigamart | shelves | 1.63% |
housewarestore | shelves | 1.63% |
kitchen | counter | 1.63% |
kitchenwares | shelves | 1.63% |
livingroom | counter | 1.63% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstorage | metal_shelves | 1.64% |
electronicsstorage | shelves | 1.64% |
electronicsstore | counter | 1.64% |
electronicsstore | shelves | 1.64% |
generalstore | shelves | 1.64% |
generalstorestorage | shelves | 1.64% |
gigamart | shelves | 1.64% |
housewarestore | shelves | 1.64% |
kitchen | counter | 1.64% |
kitchenwares | shelves | 1.64% |
livingroom | counter | 1.64% |
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 23.28% |
Electrician | metal_shelves | 23.28% |
closet | crate | 23.28% |
departmentstorage | metal_shelves | 1.65% |
electronicsstorage | shelves | 1.65% |
electronicsstore | counter | 1.65% |
electronicsstore | shelves | 1.65% |
garagestorage | crate | 23.28% |
generalstore | shelves | 1.65% |
generalstorestorage | shelves | 1.65% |
gigamart | shelves | 1.65% |
housewarestore | shelves | 1.65% |
kitchen | counter | 1.65% |
kitchenwares | shelves | 1.65% |
livingroom | counter | 1.65% |
radiofactory | crate | 23.28% |
radiofactory | metal_shelves | 23.28% |
radioshipping | crate | 23.28% |
radioshipping | metal_shelves | 23.28% |
radiostorage | crate | 23.28% |
radiostorage | metal_shelves | 23.28% |
storageunit | crate | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
departmentstorage | metal_shelves | 1.77% |
electronicsstorage | shelves | 1.77% |
electronicsstore | counter | 1.77% |
electronicsstore | shelves | 1.77% |
generalstore | shelves | 1.77% |
generalstorestorage | shelves | 1.77% |
gigamart | shelves | 1.77% |
housewarestore | shelves | 1.77% |
kitchen | counter | 1.77% |
kitchenwares | shelves | 1.77% |
livingroom | counter | 1.77% |
Item IDs
The light bulb can come in 10 different colors.
Variant | Class name |
---|---|
Normal | Base.LightBulb |
Red | Base.LightBulbRed |
Green | Base.LightBulbGreen |
Blue | Base.LightBulbBlue |
Yellow | Base.LightBulbYellow |
Cyan | Base.LightBulbCyan |
Magenta | Base.LightBulbMagenta |
Orange | Base.LightBulbOrange |
Purple | Base.LightBulbPurple |
Pink | Base.LightBulbPink |
Code
Base.LightBulb
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulb
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Light Bulb,
Icon = LightBulb,
ConditionMax = 100,
WorldStaticModel = LightBulb,
}
Base.LightBulbRed
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbRed
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Red Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 0,
ColorBlue = 0,
WorldStaticModel = LightBulbRed,
}
Base.LightBulbGreen
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbGreen
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Green Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 255,
ColorBlue = 0,
WorldStaticModel = LightBulbGreen,
}
Base.LightBulbBlue
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbBlue
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Blue Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbBlue,
}
Base.LightBulbYellow
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbYellow
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Yellow Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 255,
ColorBlue = 0,
WorldStaticModel = LightBulbYellow,
}
Base.LightBulbCyan
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbCyan
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Cyan Light Bulb,
Icon = LightBulb,
ColorRed = 0,
ColorGreen = 255,
ColorBlue = 255,
WorldStaticModel = LightBulbCyan,
}
Base.LightBulbMagenta
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbMagenta
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Magenta Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbMagenta,
}
Base.LightBulbOrange
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbOrange
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Orange Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 128,
ColorBlue = 0,
WorldStaticModel = LightBulbOrange,
}
Base.LightBulbPurple
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbPurple
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Purple Light Bulb,
Icon = LightBulb,
ColorRed = 128,
ColorGreen = 0,
ColorBlue = 255,
WorldStaticModel = LightBulbPurple,
}
Base.LightBulbPink
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulbPink
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Pink Light Bulb,
Icon = LightBulb,
ColorRed = 255,
ColorGreen = 20,
ColorBlue = 147,
WorldStaticModel = LightBulbPink,
}