M1911 Pistol: Difference between revisions

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<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{Header|Project Zomboid|Items|Weapons|Firearms}}
{{Languages}}
{{Page version|41.78.16}}
{{Header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=68}}
{{Infobox item
{{Infobox weapon
|name=M1911 Pistol
|display_name=M1911 Pistol
|model=Handgun02_Model.png
|image=Handgun02_Model.png
|icon=HandGun2.png
|image_width=200px
|icon_name=M1911 Pistol
|alternate_image=HandGun2.png
|alternate_name=M1911 Pistol
|alternate_link=
|alternate_image2=BerettaClip.png
|alternate_name2=.45 Auto Magazine
|alternate_link2=Magazine (firearm)
|alternate_image3=40calAmmoBox.png
|alternate_name3=.45 Auto Round
|alternate_link3=
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
Line 22: Line 13:
|attachment_type=Holster
|attachment_type=Holster
<!--CHARACTERISTICS-->
<!--CHARACTERISTICS-->
|ammo=Bullets45
|ammo=.45 Auto Round
|clip_size=7
|clip_size=7
|sound_radius=50
|sound_radius=50
Line 42: Line 33:
|knockdown=2
|knockdown=2
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.Pistol2
|class_name=Base.Pistol2
}}
}}
A <b>M1911 pistol</b> is a firearm [[weapon]].
A '''M1911 pistol''' is a semi-automatic pistol-caliber handgun chambered in [[.45 Auto Round|.45 auto round]], fed by a 7 round [[Magazine (firearms)|magazine]]. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and weight reduction.
 
==Usage==
==Usage==
===Weapon===
{{Pros-cons
The M1911 pistol is a semi-automatic pistol-caliber handgun, utilising a 7 round [[Magazine (firearms)|magazine]].  
|pros1=Faster reload than a gun that does not use magazines.
|pros2=Higher capacity than revolvers.
|cons1=Can jam.
|cons2=Lower capacity compared to other semi-automatic pistols.
|cons3=Requires magazines.
}}
 
===Drive-by shooting===
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
 
===Attachments===
===Attachments===
*[[Iron_Sight|Iron sight]] [[File:ScopeIronSight.png]]: Increases firing range by 3 tiles.
*[[Iron Sight]] [[File:ScopeIronSight.png]]: Increases firing range by 3 tiles.
*[[Red_Dot|Red Dot]] [[File:RedDot.png]]: Increases aiming speed.
*[[Red Dot]] [[File:RedDot.png]]: Increases aiming speed.
*[[Laser|Laser]] [[File:HandgunLaser.png|link=Laser|Laser]] Increases base hit chance by 5%.
*[[Laser]] [[File:HandgunLaser.png|link=Laser|Laser]] Increases base hit chance by 5%.
*[[Gun Light]]: ''Not yet functional or obtainable ([[Build 41|Build 41.52]])''.
*[[Gun Light]]{{Sup|Future}}: ''Not yet functional or obtainable ([[Build 41#Build 41.78.16|Build 41.78.16]])''.


===Breaking doors===
===Breaking doors===
It can be used to bash down [[Door|doors]], dealing 5 damage per hit.
It can be used to bash down [[door]]s, dealing 5 damage per hit.


==Condition==
==Condition==
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels.
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels.
{{Durability weapon|60}}
{{Durability weapon|60}}
===Repairing===
 
Materials that can be used to repair the M1911 pistol, based on first time repairing. Repairing the M1911 pistol makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
<!-- {{Fixing weapon
|item=M1911 Pistol
|woodglue=2
|woodgluerepairs=20
|woodgluechance=35
|woodwork=2
|ducttape=2
|ducttaperepairs=10
|ducttapechance=95
|glue=2
|gluerepairs=10
|gluechance=95
|scotchtape=4
|scotchtaperepairs=10
|scotchtapechance=95
}}
==Distribution==
==Distribution==
==Crafting==
The loot distributions can be found in the table(s) below.
<!-- ==Trivia== -->
 
==Gallery==
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
<gallery>
! colspan="4" | Containers
File:HandGun2.png|Item icon
|-
File:Handgun02_Model.png|Item model
! Building/Room
</gallery>
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|SafehouseLoot
|[[counter]]
|4
|6
|-
|rowspan="4"|all
|[[dresser]]
|4
|0.01
|-
|[[locker]]
|4
|0.8
|-
|[[militarycrate]]
|4
|1
|-
|[[militarycrate]]
|4
|1
|-
|armysurplus
|[[displaycase]]
|4
|6
|-
|rowspan="3"|bedroom
|[[desk]]
|4
|0.01
|-
|[[dresser]]
|4
|0.1
|-
|[[sidetable]]
|4
|0.01
|-
|druglab
|[[metal_shelves]]
|4
|6
|-
|garagestorage
|[[locker]]
|4
|6
|-
|pawnshop
|[[displaycase]]
|4
|6
|}
 
==Code==
==Code==
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>
{{CodeBox
{{Retrieved|version=41|incver=73}}
| {{CodeSnip
<pre>
  | lang = java
item Pistol2
  | line = true
  | start = 5682
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Pistol2
     {
     {
         DisplayCategory = Weapon,
         DisplayCategory = Weapon,
Line 172: Line 220:
         StopPower = 7,
         StopPower = 7,
     }
     }
</pre>
}}
}}


==See also==
==See also==
Line 178: Line 227:
*[[D-E Pistol]]
*[[D-E Pistol]]


{{Navbox weapons}}
{{Navbox items|firearms}}
{{clear}}

Revision as of 09:57, 14 April 2024

Project ZomboidItemsWeaponsFirearmsM1911 Pistol
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
M1911 Pistol
Handgun02 Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Slot attached
Holster
Skill
Ammunition
Magazine size
7
Properties
Max condition
10
Performance
Damage
1–1.4
Door damage
5
Range
0.61–8
Accuracy
40
Recoil
25
Noise radius
50
Knockback
0.3
Knockdown
2
Aiming time
20
Reload time
30
Crit chance
20%
Technical
Item ID
Base.Pistol2

A M1911 pistol is a semi-automatic pistol-caliber handgun chambered in .45 auto round, fed by a 7 round magazine. The weapon can be attached to a holster or double holster for quick access and weight reduction.

Usage

Pros Cons
  • Faster reload than a gun that does not use magazines.
  • Higher capacity than revolvers.
  • Can jam.
  • Lower capacity compared to other semi-automatic pistols.
  • Requires magazines.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 6
all dresser 4 0.01
locker 4 0.8
militarycrate 4 1
militarycrate 4 1
armysurplus displaycase 4 6
bedroom desk 4 0.01
dresser 4 0.1
sidetable 4 0.01
druglab metal_shelves 4 6
garagestorage locker 4 6
pawnshop displaycase 4 6

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pistol2
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        WeaponSprite	=	Handgun02,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M1911 Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M1911Shoot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	50,
        MinDamage	=	1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun2,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 40,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 7,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 7,
    }

See also