M625 Revolver: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Firearms}} | |||
{{Header|Project Zomboid|Items|Weapons|Firearms| | {{Page version|41.78.16}} | ||
{{Infobox | {{Infobox item | ||
| | |name=M625 Revolver | ||
| | |model=Revolver_Model.png | ||
|icon=Revolver.png | |||
|icon_name=M625 Revolver | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
Line 22: | Line 13: | ||
|attachment_type=Holster | |attachment_type=Holster | ||
<!--CHARACTERISTICS--> | <!--CHARACTERISTICS--> | ||
| | |ammo=.45 Auto Round | ||
|clip_size=6 | |clip_size=6 | ||
|sound_radius=70 | |sound_radius=70 | ||
Line 41: | Line 32: | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Revolver | ||
}} | }} | ||
The '''M625 revolver''' is a pistol-caliber handgun chambered in [[.45 Auto Round|.45 Auto rounds]], fed by a 6 round cylinder. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and encumbrance reduction. | The '''M625 revolver''' is a pistol-caliber handgun chambered in [[.45 Auto Round|.45 Auto rounds]], fed by a 6 round cylinder. The weapon can be attached to a [[holster]] or [[Double Holster|double holster]] for quick access and encumbrance reduction. | ||
==Usage== | ==Usage== | ||
{{Pros-cons | {{Pros-cons | ||
Line 54: | Line 45: | ||
|cons3=While not extremely loud, [[zombie]]s with default hearing are able to hear it from up to 70 tiles away. | |cons3=While not extremely loud, [[zombie]]s with default hearing are able to hear it from up to 70 tiles away. | ||
}} | }} | ||
===Drive-by shooting=== | |||
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting. | |||
===Attachments=== | ===Attachments=== | ||
Line 60: | Line 54: | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Revolver|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Revolver distribution | |||
<span class="mw-customtoggle-togglebox-Revolver" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Revolver"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| Not referenced | |||
| {{ll|PlankStashGun}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| all | |||
| {{ll|Bag_WeaponBag}} | |||
| 2 | |||
| 8.0 | |||
|- | |||
| all | |||
| {{ll|GunBox}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| all | |||
| {{ll|Outfit_Biker}} | |||
| 1 | |||
| 6.0 | |||
|- | |||
| all | |||
| {{ll|RevolverCase1}} | |||
| 1 | |||
| 200.0 | |||
|- | |||
| all | |||
| {{ll|dresser}} | |||
| 4 | |||
| 0.05 | |||
|- | |||
| armysurplus | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| bedroom | |||
| {{ll|desk}} | |||
| 4 | |||
| 0.05 | |||
|- | |||
| bedroom | |||
| {{ll|dresser}} | |||
| 4 | |||
| 0.05 | |||
|- | |||
| bedroom | |||
| {{ll|sidetable}} | |||
| 4 | |||
| 0.05 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| druglab | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 4 | |||
| 0.05 | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| security | |||
| {{ll|locker}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| SurvivalistGlovebox | |||
| 1 | |||
| 6 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Revolver" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Revolver|41.78.16--> | |||
The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie. | The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie. | ||
Line 66: | Line 182: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
HoldingTheM625.jpg|Survivor wielding the revolver | HoldingTheM625.jpg|Survivor wielding the revolver | ||
</gallery> | </gallery> | ||
Line 77: | Line 193: | ||
| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 5846 | ||
| source = items_weapons.txt | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41 | | version = 41.78.16 | ||
| code = | | code = | ||
item Revolver | item Revolver | ||
{ | { | ||
DisplayCategory = Weapon, | |||
ImpactSound = null, | |||
MaxRange = 9, | |||
WeaponSprite = Revolver, | |||
SoundVolume = 50, | |||
MinAngle = 0.95, | |||
Type = Weapon, | |||
MinimumSwingTime = 0.5, | |||
ToHitModifier = 1.5, | |||
NPCSoundBoost = 1.5, | |||
KnockBackOnNoDeath = TRUE, | |||
Ranged = TRUE, | |||
SwingAmountBeforeImpact = 0, | |||
ProjectileCount = 1, | |||
ConditionLowerChanceOneIn = 60, | |||
Weight = 1.75, | |||
SplatNumber = 3, | |||
PushBackMod = 0.3, | |||
SubCategory = Firearm, | |||
ConditionMax = 10, | |||
ShareDamage = FALSE, | |||
MaxHitCount = 1, | |||
MaxDamage = 1.6, | |||
IsAimedFirearm = TRUE, | |||
DoorDamage = 5, | |||
UseEndurance = FALSE, | |||
SwingAnim = Handgun, | |||
DisplayName = M625 Revolver, | |||
MinRange = 0.61, | |||
SwingTime = 0.5, | |||
MultipleHitConditionAffected = FALSE, | |||
SoundRadius = 50, | |||
MinDamage = 1, | |||
SplatSize = 3, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = Revolver, | |||
RunAnim = Run_Weapon2, | |||
CriticalChance = 20, | |||
CritDmgMultiplier = 4, | |||
AimingPerkCritModifier = 10, | |||
AimingPerkRangeModifier = 1.5, | |||
HitChance = 30, | |||
AimingPerkHitChanceModifier = 10, | |||
AimingPerkMinAngleModifier = 0.05, | |||
RecoilDelay = 25, | |||
SoundGain = 1.5, | |||
ClipSize = 15, | |||
ReloadTime = 30, | |||
AimingTime = 25, | |||
BreakSound = M625Break, | |||
MetalValue = 30, | |||
AmmoBox = Bullets45Box, | |||
MaxAmmo = 6, | |||
BringToBearSound = M625BringToBear, | |||
SwingSound = M625Shoot, | |||
HitSound = BulletHitBody, | |||
ClickSound = M625Jam, | |||
EquipSound = M625Equip, | |||
UnequipSound = M625UnEquip, | |||
InsertAmmoSound = M625InsertAmmo, | |||
EjectAmmoSound = M625EjectAmmo, | |||
InsertAmmoStartSound = M625InsertAmmoStart, | |||
InsertAmmoStopSound = M625InsertAmmoStop, | |||
EjectAmmoStartSound = M625EjectAmmoStart, | |||
EjectAmmoStopSound = M625EjectAmmoStop, | |||
ShellFallSound = M625CartridgeFall, | |||
AmmoType = Base.Bullets45, | |||
WeaponReloadType = revolver, | |||
JamGunChance = 0, | |||
haveChamber = FALSE, | |||
ManuallyRemoveSpentRounds = TRUE, | |||
AttachmentType = Holster, | |||
ModelWeaponPart = IronSight IronSight scope scope, | |||
ModelWeaponPart = RedDot RedDot reddot reddot, | |||
StopPower = 9, | |||
} | |||
}} | }} | ||
}} | |||
==See also== | |||
*[[Double Barrel Shotgun]] | |||
*[[D-E Pistol]] | |||
{{Navbox | {{Navbox items|firearms}} |
Revision as of 15:58, 24 April 2024
The M625 revolver is a pistol-caliber handgun chambered in .45 Auto rounds, fed by a 6 round cylinder. The weapon can be attached to a holster or double holster for quick access and encumbrance reduction.
Usage
Pros | Cons |
---|---|
|
|
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
- Iron Sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | PlankStashGun | 4 | 8.0 |
SafehouseLoot | counter | 4 | 8.0 |
all | Bag_WeaponBag | 2 | 8.0 |
all | GunBox | 4 | 8.0 |
all | Outfit_Biker | 1 | 6.0 |
all | RevolverCase1 | 1 | 200.0 |
all | dresser | 4 | 0.05 |
armysurplus | displaycase | 4 | 8.0 |
bedroom | desk | 4 | 0.05 |
bedroom | dresser | 4 | 0.05 |
bedroom | sidetable | 4 | 0.05 |
closet | crate | 4 | 8.0 |
druglab | metal_shelves | 4 | 8.0 |
drugshack | crate | 4 | 8.0 |
garagestorage | locker | 4 | 8.0 |
kitchen | counter | 4 | 0.05 |
pawnshop | displaycase | 4 | 8.0 |
security | locker | 4 | 10.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
SurvivalistGlovebox | 1 | 6 |
The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Trivia
- The M625 replicates the specifications and characteristics of the Smith & Wesson Model 625, highly esteemed for its stopping power, robust composition and reliability, being chambered in .45 Colt for the period the game is set in.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Revolver
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 9,
WeaponSprite = Revolver,
SoundVolume = 50,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.75,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
MaxDamage = 1.6,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = M625 Revolver,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
SoundRadius = 50,
MinDamage = 1,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = Revolver,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 30,
AimingPerkHitChanceModifier = 10,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 25,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 25,
BreakSound = M625Break,
MetalValue = 30,
AmmoBox = Bullets45Box,
MaxAmmo = 6,
BringToBearSound = M625BringToBear,
SwingSound = M625Shoot,
HitSound = BulletHitBody,
ClickSound = M625Jam,
EquipSound = M625Equip,
UnequipSound = M625UnEquip,
InsertAmmoSound = M625InsertAmmo,
EjectAmmoSound = M625EjectAmmo,
InsertAmmoStartSound = M625InsertAmmoStart,
InsertAmmoStopSound = M625InsertAmmoStop,
EjectAmmoStartSound = M625EjectAmmoStart,
EjectAmmoStopSound = M625EjectAmmoStop,
ShellFallSound = M625CartridgeFall,
AmmoType = Base.Bullets45,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ManuallyRemoveSpentRounds = TRUE,
AttachmentType = Holster,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = RedDot RedDot reddot reddot,
StopPower = 9,
}