MSR700 Rifle: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Firearms}} | ||
{{Page version|41.78.16}} | |||
{{ | |||
{{Infobox item | {{Infobox item | ||
|name=MSR700 Rifle | |name=MSR700 Rifle | ||
Line 10: | Line 9: | ||
|category=Weapon | |category=Weapon | ||
|weight=4 | |weight=4 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|condition_max=10 | |condition_max=10 | ||
|attachment_type=Back | |attachment_type=Back | ||
Line 33: | Line 30: | ||
|push_back=0.5 | |push_back=0.5 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|item_id=Base.VarmintRifle | |item_id=Base.VarmintRifle | ||
}} | }} | ||
Line 63: | Line 59: | ||
*[[x4 Scope]] [[File:Scope4x.png]]: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles. | *[[x4 Scope]] [[File:Scope4x.png]]: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles. | ||
*[[x8 Scope]] [[File:Scope8x.png]]: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles. | *[[x8 Scope]] [[File:Scope8x.png]]: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles. | ||
*[[Recoil Pad]] [[File:RifleRecoilPad.png]]: Reduces recoil. | *[[Recoil Pad]] [[File:RifleRecoilPad.png]]: Reduces recoil. | ||
*[[Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | *[[Red Dot]] [[File:RedDot.png]]: Increases aiming speed. | ||
*[[Fiberglass Stock]] [[File:RifleFibreglassStock.png]]: Decreases weight by 0.5 and increases base hit chance by 8%. | *[[Fiberglass Stock]] [[File:RifleFibreglassStock.png]]: Decreases weight by 0.5 and increases base hit chance by 8%. | ||
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Requires level 4 Aiming and another MSR700 Rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consective repair, the amount of durablity restored decreases. | Requires level 4 Aiming and another MSR700 Rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consective repair, the amount of durablity restored decreases. | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| SafehouseLoot | |SafehouseLoot | ||
| [[counter]] | |[[counter]] | ||
| 4 | |4 | ||
| 6 | |6 | ||
|- | |- | ||
| rowspan="6"|all | |rowspan="6"|all | ||
| [[Outfit_Hunter]] | |[[Outfit_Hunter]] | ||
| 4 | |4 | ||
| 0.05 | |0.05 | ||
|- | |- | ||
|[[wardrobe]] | |[[wardrobe]] | ||
Line 118: | Line 113: | ||
|0.05 | |0.05 | ||
|- | |- | ||
| armysurplus | |armysurplus | ||
| [[displaycase]] | |[[displaycase]] | ||
| 4 | |4 | ||
| 6 | |6 | ||
|- | |- | ||
| changeroom | |changeroom | ||
| [[locker]] | |[[locker]] | ||
| 4 | |4 | ||
| 0.1 | |0.1 | ||
|- | |- | ||
| rowspan="3"|closet | |rowspan="3"|closet | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 0.05 | |0.05 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
Line 141: | Line 136: | ||
|0.05 | |0.05 | ||
|- | |- | ||
| drugshack | |drugshack | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 6 | |6 | ||
|- | |- | ||
| garagestorage | |garagestorage | ||
| [[locker]] | |[[locker]] | ||
| 4 | |4 | ||
| 6 | |6 | ||
|} | |} | ||
===Buildings=== | ===Buildings=== | ||
The MSR700 Rifle can be found in most homes (notably in wardrobes/closets) and gun shops. | The MSR700 Rifle can be found in most homes (notably in wardrobes/closets) and gun shops. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
VarmintRifle Player.PNG|In-game screenshot of the MSR700 being held by a player | VarmintRifle Player.PNG|In-game screenshot of the MSR700 being held by a player | ||
</gallery> | </gallery> | ||
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| code = | | code = | ||
item VarmintRifle | item VarmintRifle | ||
{ | { | ||
DisplayCategory = Weapon, | |||
ImpactSound = null, | |||
MaxRange = 10, | |||
WeaponSprite = VarmintRifle, | |||
SoundVolume = 200, | |||
MinAngle = 0.95, | |||
Type = Weapon, | |||
MinimumSwingTime = 0.5, | |||
ToHitModifier = 1.5, | |||
NPCSoundBoost = 1.5, | |||
KnockBackOnNoDeath = TRUE, | |||
Ranged = TRUE, | |||
SwingAmountBeforeImpact = 0, | |||
ProjectileCount = 1, | |||
ConditionLowerChanceOneIn = 60, | |||
Weight = 4, | |||
SplatNumber = 3, | |||
PushBackMod = 0.3, | |||
SubCategory = Firearm, | |||
ConditionMax = 10, | |||
ShareDamage = FALSE, | |||
MaxHitCount = 1, | |||
IsAimedFirearm = TRUE, | |||
DoorDamage = 20, | |||
UseEndurance = FALSE, | |||
SwingAnim = Rifle, | |||
DisplayName = MSR700 Rifle, | |||
MinRange = 0.61, | |||
SwingTime = 0.5, | |||
MultipleHitConditionAffected = FALSE, | |||
BringToBearSound = MSR700BringToBear, | |||
SwingSound = MSR700Shoot, | |||
HitSound = BulletHitBody, | |||
ClickSound = MSR700Jam, | |||
SoundRadius = 70, | |||
MinDamage = 0.6, | |||
MaxDamage = 1.3, | |||
SplatSize = 3, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = LeverActionRifle, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
CriticalChance = 25, | |||
CritDmgMultiplier = 8, | |||
AimingPerkCritModifier = 12, | |||
HitChance = 27, | |||
AimingPerkHitChanceModifier = 17, | |||
AimingPerkMinAngleModifier = 0.01, | |||
AimingPerkRangeModifier = 2, | |||
RecoilDelay = 90, | |||
PiercingBullets = TRUE, | |||
SoundGain = 2, | |||
ReloadTime = 25, | |||
AimingTime = 30, | |||
RequiresEquippedBothHands = TRUE, | |||
BreakSound = MSR700Break, | |||
MetalValue = 45, | |||
TwoHandWeapon = TRUE, | |||
AmmoBox = 223Box, | |||
MaxAmmo = 3, | |||
EquipSound = MSR700Equip, | |||
UnequipSound = MSR700UnEquip, | |||
InsertAmmoSound = MSR700InsertAmmo, | |||
EjectAmmoSound = MSR700EjectAmmo, | |||
InsertAmmoStartSound = MSR700InsertAmmoStart, | |||
InsertAmmoStopSound = MSR700InsertAmmoStop, | |||
EjectAmmoStartSound = MSR700EjectAmmoStart, | |||
EjectAmmoStopSound = MSR700EjectAmmoStop, | |||
ShellFallSound = MSR700CartridgeFall, | |||
RackSound = MSR700Rack, | |||
AmmoType = Base.223Bullets, | |||
WeaponReloadType = boltactionnomag, | |||
/* ModelWeaponPart = FiberglassStock HuntingKnife none bayonet,*/ | |||
ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet, | |||
ModelWeaponPart = x2Scope x2Scope scope scope, | |||
ModelWeaponPart = x4Scope x4Scope scope scope, | |||
ModelWeaponPart = x8Scope x8Scope scope scope, | |||
ModelWeaponPart = IronSight IronSight scope2 scope2, | |||
ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, | |||
ModelWeaponPart = RedDot RedDot reddot reddot, | |||
RackAfterShoot = TRUE, | |||
/*MagazineType = Base.223Clip,*/ | |||
JamGunChance = 5, | |||
} | AttachmentType = Rifle, | ||
StopPower = 15, | |||
} | |||
}} | }} | ||
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*[[MSR788 Rifle]] | *[[MSR788 Rifle]] | ||
{{Navbox | {{Navbox items|firearms}} |
Revision as of 09:58, 14 April 2024
A MSR700 rifle is a bolt action rifle. It is a two-handed weapon and can be attached to the back of a character to reduce encumbrance.
Usage
The MSR700 Rifle is a bolt action rifle, utilizing an internal 3 round magazine using .223 Rounds as ammo. This means that the rifle does not need any magazines to function, unlike the other rifles. It can only hit one target at a time but can pierce through targets. The rifle will need to be racked after reloading. Should the rifle jam on the player, press X to rack it and un-jam the rifle.
The MSR700 with its small magazine capacity of 3 and reload time makes it ill-suited for fast-paced or close quarters combat. However, given with enough distance and small number of zombies, it can be a surprisingly decent weapon as its .223 rounds can pack a punch and one shot most zombies. However, this is not a rifle for low level aiming especially with its low magazine size and base hit chance of 25%, should be used by a level 4+ aiming skill player.
Pros | Cons |
---|---|
|
|
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
The MSR700 Rifle can be fitted with the following attachments with the use of a screwdriver:
- Iron Sight : Increases maximum firing range by 3 tiles.
- x2 Scope : Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
- x4 Scope : Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
- x8 Scope : Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
- Recoil Pad : Reduces recoil.
- Red Dot : Increases aiming speed.
- Fiberglass Stock : Decreases weight by 0.5 and increases base hit chance by 8%.
- BayonetFuture : Seemingly has no function in-game as of build 41.78.16.
To install an attachment, right-click the MSR700 you want to modify, click 'Upgrade' and select the attachment you want to install. Requires a screwdriver and the attachment you wish to install.
Condition
The MSR700 Rifle is a firearm. As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durablity is: 1 in (60 + aiming x 2)
Repairing
Requires level 4 Aiming and another MSR700 Rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consective repair, the amount of durablity restored decreases.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 6 |
all | Outfit_Hunter | 4 | 0.05 |
wardrobe | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
wardrobe | 4 | 0.05 | |
armysurplus | displaycase | 4 | 6 |
changeroom | locker | 4 | 0.1 |
closet | crate | 4 | 0.05 |
crate | 4 | 0.05 | |
metal_shelves | 4 | 0.05 | |
drugshack | crate | 4 | 6 |
garagestorage | locker | 4 | 6 |
Buildings
The MSR700 Rifle can be found in most homes (notably in wardrobes/closets) and gun shops.
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item VarmintRifle
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 10,
WeaponSprite = VarmintRifle,
SoundVolume = 200,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 4,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 20,
UseEndurance = FALSE,
SwingAnim = Rifle,
DisplayName = MSR700 Rifle,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = MSR700BringToBear,
SwingSound = MSR700Shoot,
HitSound = BulletHitBody,
ClickSound = MSR700Jam,
SoundRadius = 70,
MinDamage = 0.6,
MaxDamage = 1.3,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = LeverActionRifle,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
CriticalChance = 25,
CritDmgMultiplier = 8,
AimingPerkCritModifier = 12,
HitChance = 27,
AimingPerkHitChanceModifier = 17,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 2,
RecoilDelay = 90,
PiercingBullets = TRUE,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 30,
RequiresEquippedBothHands = TRUE,
BreakSound = MSR700Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = 223Box,
MaxAmmo = 3,
EquipSound = MSR700Equip,
UnequipSound = MSR700UnEquip,
InsertAmmoSound = MSR700InsertAmmo,
EjectAmmoSound = MSR700EjectAmmo,
InsertAmmoStartSound = MSR700InsertAmmoStart,
InsertAmmoStopSound = MSR700InsertAmmoStop,
EjectAmmoStartSound = MSR700EjectAmmoStart,
EjectAmmoStopSound = MSR700EjectAmmoStop,
ShellFallSound = MSR700CartridgeFall,
RackSound = MSR700Rack,
AmmoType = Base.223Bullets,
WeaponReloadType = boltactionnomag,
/* ModelWeaponPart = FiberglassStock HuntingKnife none bayonet,*/
ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
ModelWeaponPart = x2Scope x2Scope scope scope,
ModelWeaponPart = x4Scope x4Scope scope scope,
ModelWeaponPart = x8Scope x8Scope scope scope,
ModelWeaponPart = IronSight IronSight scope2 scope2,
ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
ModelWeaponPart = RedDot RedDot reddot reddot,
RackAfterShoot = TRUE,
/*MagazineType = Base.223Clip,*/
JamGunChance = 5,
AttachmentType = Rifle,
StopPower = 15,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Varmint Rifle
{
Require : VarmintRifle,
Fixer : VarmintRifle; Aiming=4,
}