MSR788 Rifle: Difference between revisions

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<!--Comment: This section is for the language and the format of the page. The languages section is used for linking pages. So a example might be {{languages|Nails}} in which every page is connected with a /## on the end will link to that specific page. Eg: Nails/es Nails/fr even if there contain redirects. The header format can be seen in the header template with working explanation. The header connects categories and Version no. PLEASE ENTER THE VERSION AND INCREMENT No. WHEN YOU MAKE A PAGE. It helps everyone else know how old the page is versionwise -->
{{Header|Project Zomboid|Items|Weapons|Firearms}}
{{languages}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Weapons|Firearms|type=Weapon|version=Version 41|incver=65}}<!--
{{Infobox item
Comment: This section is for the infobox which will be positioned on the right of the page. The information can be pulled from the items/newitems.txt file in [Zomboid Folder\media\scripts]. For more info on how to use the infobox, see: https://pzwiki.net/wiki/Template:Infobox_weapon.  
|name=MSR788 Rifle
-->{{Infobox weapon
|model=HuntingRifle_Model.png
|display_name=MSR788 Rifle
|icon=RifleHunting.png
|name_colour=Weapon
|icon_name=Hunting Rifle
|name_text_colour=Weapon
|image=HuntingRifle Model.png
|image_width=200px
|alternate_image=RifleHunting.png
|alternate_name=Hunting Rifle
|alternate_link=
|alternate_image2=BerettaClip.png
|alternate_name2=.308 Clip
|alternate_link2=
|alternate_image3=RifleAmmo308loose.png
|alternate_name3=.308 Rounds
|alternate_link3=.308 Rounds
|alternate_image4=RifleAmmo308.png
|alternate_name4=Box of .308 Bullets
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
|weight=4
|weight=4
|function=
|equipped=Two-handed
|equipped=Two-handed
|secondary_item=
|condition_max=10
|condition_max=10
|attachment_type=Back
|attachment_type=Back
Line 37: Line 21:
<!--DAMAGE-->
<!--DAMAGE-->
|type=Gunshot
|type=Gunshot
|skill_type=Firearm
|swing_time=0.5
|swing_time=0.5
|min_range=0.61
|min_range=0.61
Line 45: Line 30:
|push_back=0.3
|push_back=0.3
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.HuntingRifle
|class_name=Base.HuntingRifle
}}
}}
<!--Comment: General introductory for the item-->
The '''MSR788 rifle''' is a bolt action rifle. It is a two-handed weapon that can be attached to the back of a character to reduce encumbrance.
A '''MSR788 Rifle''' is a bolt action rifle. It is a two handed weapon and can be attached to the back of a character to reduce weight.
__TOC__
<!--Comment: This is where the 'Table Of Contents' will go if it is needed-->


==Usage==
==Usage==
<!--Comment: This section contains how the item can be used, weather it be as a weapon, tool or in recipes. -->
The MSR788 rifle is a bolt action rifle, utilizing a 3 round [[Magazine (firearms)|MSR788 .308 magazine]] as ammo. It can only hit one target at a time and can pierce through targets.
===Weapon===
The rifle will need to be racked after reloading. Should the rifle jam on the player, press {{key|X}} to rack it and un-jam it.
The MSR788 Rifle is a bolt action rifle, utilizing a 3 round [[Magazine_(firearms)|MSR788 .308 Magazine]] as ammo.
It can only hit one target at a time and can pierce through targets.
The rifle will need to be racked after reloading.
Should the rifle jam on the player, press {{key|X}} to rack it and unjam it.


The MSR788 is on par with its lower caliber sibling the MSR700, with a slightly longer delay between shots makes this weapon a poor choice for fast paced combat or dealing with large groups of enemies, yet the powerful .308 round means that most targets hit with this rifle will die in a single shot.  
The MSR788 is on par with its lower caliber sibling the MSR700, with a slightly longer delay between shots makes this weapon a poor choice for fast paced combat or dealing with large groups of enemies, yet the powerful .308 round means that most targets hit with this rifle will die in a single shot. The small clip size may seem terrible at first, but it is manageable and the small size of the magazines makes reloading them during combat more viable, it's very much a weapon that demands patience but rewards the player for doing so with high critical chances and piercing headshots. On the topic of piercing headshots, this is something that the MSR788 can do, but its bigger sibling the [[M14 Rifle]] cannot do despite having the same caliber, however the latter has a bigger clip size, better accuracy, and a faster rate of fire.
The small clip size may seem terrible at first but it is managable and the small size of the magazines makes reloading them during combat more viable, it's very much a weapon that demands patience but rewards the player for doing so with high critical chances and piercing headshots.
On the topic of piercing headshots, this is something that the MSR788 can do, but its bigger sibling the [[M14 Rifle]] cannot do despite having the same caliber, however the latter has a bigger clip size, better accuracy, and a faster rate of fire.


However, this is not a rifle for low level aiming especially with its low mag count and noticable delay between shots, this weapon should be used by a level 4+ aiming skill player.
However, this is not a rifle for low level aiming especially with its low mag count and noticeable delay between shots, this weapon should be used by a level 4+ aiming skill player.


{{pros-cons
{{Pros-cons
<!-- #PROS# - below this line -->
|pros1 = One of the firearms with the highest damage per shot and second-highest damage per second, only after the M14 and other shotgun-type firearms. Will usually kill the target in one shot.
|pros1 = One of the firearms with the highest alpha and DPS, casually killing the target in one shot.
|pros2 = Farthest gun range both with and without attachments; excellent for dispatching zombies or even groups of zombies from a much further distance away.
|pros2 = Farthest gun range both with and without attachments; excellent for dispatching zombies or even groups of zombies from a much further distance away.
|pros3 = Requires magazine to operate: magazines can be stored in the inventory, increasing the action time with little to no reload time.
|pros3 = Requires magazine to operate: magazines can be stored in the inventory, increasing the action time with little to no reload time.
|pros4 = Capable of piercing up to two zombies and also can kill the second zombie with one shot
|pros4 = Capable of piercing up to two zombies and also can kill the second zombie with one shot
|pros5 = Requires level 4+ Aiming skill to use efficiently: lower chances to lose durability.
|pros5 = Requires level 4+ Aiming skill to use efficiently: lower chances to lose durability.
<!-- #CONS# - below this line -->
|cons1 = Requires level 4+ Aiming skill to use efficiently: usage of the gun below the minimum requirements limits your accuracy severely, making it very unlikely that you will hit anything.
|cons1 = Requires level 4+ Aiming skill to use efficiently: usage of the gun below the minimum requirements makes you become a Stormtrooper.
|cons2 = Mediocre performance at extremely close range, requires the backup of a shotgun, a pistol, a melee weapon, or another person.
|cons2 = Mediocre performance at extremely close range, requires the backup of a shotgun, a pistol, a melee weapon, or another person.
|cons3 = Requires magazine to operate: can only hold one bullet in the chamber without a magazine, decreases its overall efficiency and almost every other stats of the gun except its alpha damage and its range.
|cons3 = Requires magazine to operate: can only hold one bullet in the chamber without a magazine, decreases its overall efficiency and almost every other stats of the gun except its damage and its range.
}}
}}
===Drive-by shooting===
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.


===Attachments===
===Attachments===
The MSR788 Rifle can be fitted with the following attachments with the use of a screwdriver:
The MSR788 Rifle can be fitted with the following attachments with the use of a [[screwdriver]]:
*[[Iron_Sight|Iron sight]] [[File:ScopeIronSight.png]]: Increases maximum firing range by 3 tiles.
*[[Iron Sight]] [[File:ScopeIronSight.png]]: Increases maximum firing range by 3 tiles.
*[[X2_Scope|x2 Scope]] [[File:Scope2x.png]]: Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
*[[x2 Scope]] [[File:Scope2x.png]]: Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
*[[X4_Scope|x4 Scope]] [[File:Scope4x.png]]: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
*[[x4 Scope]] [[File:Scope4x.png]]: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
*[[X8_Scope|x8 Scope]] [[File:Scope8x.png]]: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
*[[x8 Scope]] [[File:Scope8x.png]]: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
*[[Recoil_Pad|Recoil Pad]] [[File:RifleRecoilPad.png]]: Reduces recoil.  
*[[Recoil Pad]] [[File:RifleRecoilPad.png]]: Reduces recoil.
*[[Red_Dot|Red Dot]] [[File:RedDot.png]]: Increases aiming speed.
*[[Red Dot]] [[File:RedDot.png]]: Increases aiming speed.
*[[Fiberglass_Stock|Fiberglass Stock]] [[File:RifleFibreglassStock.png]]: Decreases weight by 0.5 and increases base hit chance by 8%.
*[[Fiberglass Stock]] [[File:RifleFibreglassStock.png]]: Decreases weight by 0.5 and increases base hit chance by 8%.
*[[Bayonet]] [[File:HuntingKnife.png]]: Seemingly has no function in-game as of build 41.65.
*[[Bayonet]]{{Sup|Future}} [[File:HuntingKnife.png]]: Seemingly has no function in-game as of build 41.78.16.


To install these attachments, ensure that you have a screwdriver in your inventory, right click the MSR788 you want to modify, click on 'Upgrade' and pick the attachment you want to install.
To install an attachment, right-click the MSR788 you want to modify, click 'Upgrade' and click the attachment you want to install. Requires a [[screwdriver]] and the attachment you wish to install.


==Condition==
==Condition==
<!--Comment: This section contains all the info about the condition of the weapon. -->
The MSR788 rifle is a [[Skills#Firearm|firearm]]. As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durability is: <code>1 in (60 + aiming x 2)</code>
The MSR788 Rifle is a [[Skills#Firearm|firearm]]. As such, the durablity of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durablity is: <code>1 in (60 + aiming x 2)</code>
 
===Repairing===
===Repairing===
<!--Comment: This uses the code found in the repair file [Zomboid Folder\media\scripts\fixing.txt] which defines what it costs to repair the weapon. The table below is a graphical representation of what is required to repair. -->
Requires level 4 Aiming and another MSR788 rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consecutive repair, the amount of durability restored decreases.
Requires level 4 Aiming and another MSR788 Rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consective repair, the amount of durablity restored decreases.


==Distribution==
==Distribution==
<!--Comment: The locations this item can be found should be placed here. Spawn locations can be found in the distribution.lua and vehicledistribution.lua files. -->
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|rowspan="2"|SafehouseLoot
|[[counter]]
|4
|6
|-
|[[counter]]
|4
|6
|-
|rowspan="7"|all
|[[Outfit_Hunter]]
|4
|0.01
|-
|[[militarycrate]]
|4
|8
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|armysurplus
|[[displaycase]]
|4
|6
|-
|changeroom
|[[locker]]
|4
|0.02
|-
|rowspan="3"|closet
|[[crate]]
|4
|0.01
|-
|[[crate]]
|4
|0.01
|-
|[[metal_shelves]]
|4
|0.005
|-
|druglab
|[[metal_shelves]]
|4
|6
|-
|garagestorage
|[[locker]]
|4
|6
|-
|policestorage
|[[locker]]
|4
|8
|}
 
===Buildings===
===Buildings===
The MSR788 Rifle can be found in most homes (Notably in wardrobes/closets), Police Stations, Military Bases, [[Businesses|gun shops]].
The MSR788 Rifle can be found in most homes (notably in wardrobes/closets), [[police station]]s, military bases, gun shops.


===Vehicles===
===Vehicles===
The MSR788 Rifle can also be found in the trunk of police cruisers.
The MSR788 rifle can also be found in the trunk of police cruisers.


==Trivia==
==Trivia==
* Although not similar visually, the name and some features in game imply that the MSR788 is based on [[Wikipedia:Remington Model 788|Remington Model 788 rifle]], which was produced during late 60's through early 80's and utilized 3-round detachable magazines.
*Although not similar visually, the name and some features in game imply that the MSR788 is based on [[Wikipedia:Remington Model 788|Remington Model 788 rifle]], which was produced during late 60's through early 80's and utilized 3-round detachable magazines.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HuntingRifle_Player.png|In-game screenshot of the MSR788 being held by a player.
HuntingRifle Player.png|In-game screenshot of the MSR788 being held by a player
File:RifleHunting.png|MSR788 Rifle Icon
</gallery>
</gallery>


==Code==
==Code==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
 
|{{CodeSnip
{{Retrieved|version=41|incver=73}}
  | lang = java
<pre>
  | line = true
    item HuntingRifle
  | start = 5209
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item HuntingRifle
     {
     {
         DisplayCategory = Weapon,
         DisplayCategory = Weapon,
Line 210: Line 275:
         StopPower = 20,
         StopPower = 20,
     }
     }
</pre>
}}
===Repair===
 
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
Repair<br>
{{Retrieved|version=41|incver=65}}
{{CodeSnip
<pre>
  | lang = java
    fixing Fix Hunting Rifle
  | line = true
    {
  | start = 421
      Require : HuntingRifle,
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
fixing Fix Hunting Rifle
{
  Require : HuntingRifle,


      Fixer : HuntingRifle; Aiming=4,
  Fixer : HuntingRifle; Aiming=4,
    }</pre>
}
}}
}}


==See also==
==See also==
<!--Comment: Location of links to relevant guides or other pages that may not have been mentioned on this page but still relate to the item in some way. -->
*[[M14 Rifle]]
* [[M14_Rifle|M14 Rifle]]
*[[MSR700 Rifle]]
* [[MSR700_Rifle|MSR700 Rifle]]


<!--Comment: Navbox placement goes here. Code example = {{Navbox_weapons}}, (see all current navboxs via the template section)-->
{{Navbox items|firearms}}
{{Navbox_weapons}}

Revision as of 09:59, 14 April 2024

Project ZomboidItemsWeaponsFirearmsMSR788 Rifle
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
MSR788 Rifle
HuntingRifle Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
4
Equipped
Two-handed
Slot attached
Back
Skill
Ammunition
RifleAmmo308loose.png
Magazine size
3
Properties
Max condition
10
Performance
Damage
1.2–2
Range
0.61–10
Accuracy
27
Recoil
100
Noise radius
70
Knockback
0.3
Aiming time
40
Reload time
25
Technical
Item ID
Base.HuntingRifle

The MSR788 rifle is a bolt action rifle. It is a two-handed weapon that can be attached to the back of a character to reduce encumbrance.

Usage

The MSR788 rifle is a bolt action rifle, utilizing a 3 round MSR788 .308 magazine as ammo. It can only hit one target at a time and can pierce through targets. The rifle will need to be racked after reloading. Should the rifle jam on the player, press X to rack it and un-jam it.

The MSR788 is on par with its lower caliber sibling the MSR700, with a slightly longer delay between shots makes this weapon a poor choice for fast paced combat or dealing with large groups of enemies, yet the powerful .308 round means that most targets hit with this rifle will die in a single shot. The small clip size may seem terrible at first, but it is manageable and the small size of the magazines makes reloading them during combat more viable, it's very much a weapon that demands patience but rewards the player for doing so with high critical chances and piercing headshots. On the topic of piercing headshots, this is something that the MSR788 can do, but its bigger sibling the M14 Rifle cannot do despite having the same caliber, however the latter has a bigger clip size, better accuracy, and a faster rate of fire.

However, this is not a rifle for low level aiming especially with its low mag count and noticeable delay between shots, this weapon should be used by a level 4+ aiming skill player.

Pros Cons
  • One of the firearms with the highest damage per shot and second-highest damage per second, only after the M14 and other shotgun-type firearms. Will usually kill the target in one shot.
  • Farthest gun range both with and without attachments; excellent for dispatching zombies or even groups of zombies from a much further distance away.
  • Requires magazine to operate: magazines can be stored in the inventory, increasing the action time with little to no reload time.
  • Capable of piercing up to two zombies and also can kill the second zombie with one shot
  • Requires level 4+ Aiming skill to use efficiently: lower chances to lose durability.
  • Requires level 4+ Aiming skill to use efficiently: usage of the gun below the minimum requirements limits your accuracy severely, making it very unlikely that you will hit anything.
  • Mediocre performance at extremely close range, requires the backup of a shotgun, a pistol, a melee weapon, or another person.
  • Requires magazine to operate: can only hold one bullet in the chamber without a magazine, decreases its overall efficiency and almost every other stats of the gun except its damage and its range.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

The MSR788 Rifle can be fitted with the following attachments with the use of a screwdriver:

  • Iron Sight ScopeIronSight.png: Increases maximum firing range by 3 tiles.
  • x2 Scope Scope2x.png: Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
  • x4 Scope Scope4x.png: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
  • x8 Scope Scope8x.png: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
  • Recoil Pad RifleRecoilPad.png: Reduces recoil.
  • Red Dot RedDot.png: Increases aiming speed.
  • Fiberglass Stock RifleFibreglassStock.png: Decreases weight by 0.5 and increases base hit chance by 8%.
  • BayonetFuture HuntingKnife.png: Seemingly has no function in-game as of build 41.78.16.

To install an attachment, right-click the MSR788 you want to modify, click 'Upgrade' and click the attachment you want to install. Requires a screwdriver and the attachment you wish to install.

Condition

The MSR788 rifle is a firearm. As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durability is: 1 in (60 + aiming x 2)

Repairing

Requires level 4 Aiming and another MSR788 rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consecutive repair, the amount of durability restored decreases.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 6
counter 4 6
all Outfit_Hunter 4 0.01
militarycrate 4 8
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
armysurplus displaycase 4 6
changeroom locker 4 0.02
closet crate 4 0.01
crate 4 0.01
metal_shelves 4 0.005
druglab metal_shelves 4 6
garagestorage locker 4 6
policestorage locker 4 8

Buildings

The MSR788 Rifle can be found in most homes (notably in wardrobes/closets), police stations, military bases, gun shops.

Vehicles

The MSR788 rifle can also be found in the trunk of police cruisers.

Trivia

  • Although not similar visually, the name and some features in game imply that the MSR788 is based on Remington Model 788 rifle, which was produced during late 60's through early 80's and utilized 3-round detachable magazines.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HuntingRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	HuntingRifle,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MSR788 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	70,
        MinDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RifleHunting,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 100,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 40,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 3,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        RackAfterShoot = TRUE,
        MagazineType = Base.308Clip,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 20,
    }

Repair
Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hunting Rifle
{
   Require : HuntingRifle,

   Fixer : HuntingRifle; Aiming=4,
}

See also