Padded Jacket: Difference between revisions

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{{Testing|build=[[Build 41]]}}
{{Header|Project Zomboid|Items|Clothing|Tops|Jackets}}
{{languages}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Clothing|version=Version 41|incver=0|hidecat=true}}
{{Reupload|Missing unhooded 3D model}}
{{Infobox clothing
{{Infobox item
| display_name = Padded Jacket
|name=Padded Jacket
| name_colour = Clothing
|model=Jacket_PaddedDOWN.png
| name_text_colour = Clothing
|icon=JacketPadded_White.png
| image = Jacket_PaddedDOWN.png
|icon_name=Padded Jacket
| image_width = 300px
|icon2=JacketPadded_White.png
| alternate_image = JacketPadded.png
|icon_name2=Padded Jacket (hooded)
| alternate_name = Padded Jacket
<!--GENERAL-->
|category=Clothing
|weight=3.0
|equipped=Jacket
<!--SPEED-->
|run_speed=0.89
|combat_speed=0.96
<!--PROTECTION-->
|scratch_defense=20
|bite_defense=10
|neck_protection=0.5
<!--INSULATION-->
|insulation=1
|wind_resistance=1
|water_resistance=0.60
<!--TECHNICAL DETAILS-->
|item_id=Base.Jacket_Padded
|item_id2=Base.Jacket_PaddedDOWN
}}
The '''padded jacket''' is a winter jacket with an attached hood that can be found with numerous color variants.


<!-- General -->
==Usage==
| category = Clothing
===Pros and cons===
| weight = 1.0
{{pros-cons
| body_location = Jacket
|pros1 = Best insulation out of all items in-game for the affected regions (especially with hood down).
<!-- Speed -->
|pros2 = Provides neck protection when hood is down.
| run_speed = 0.89
|cons1 = Minor reduction to combat-speed and a significant reduction to run-speed.
| combat_speed = 0.96
|cons2 = Heavier than most clothing.
<!-- Protection -->
|cons3 = Not the best scratch and bite protection for the slot.
| scratch_defense = 20
| bite_defense = 10
| neck_protection = 0.5
<!-- Technical details -->
| class_name = Base.Jacket_Padded<br>Base.Jacket_PaddedDOWN
}}
}}
The '''Padded Jacket''' is a winter jacket. The jacket also has a hood attached.
 
==Body Location==
==Body location==
{| style="text-align:center;"
{| style="text-align:center;"
|'''Hood down'''<br>{{Body location|body_location=Jacket}}
|'''Hood down'''<br>{{Body location|body_location=Jacket}}
|'''Hood up'''<br>{{Body location|body_location=JacketHat}}
|'''Hood up'''<br>{{Body location|body_location=JacketHat}}
|}
|}
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Jacket_Padded|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Jacket_Padded distribution
        <span class="mw-customtoggle-togglebox-Jacket_Padded" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_Padded">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | closet
    | {{ll|metal_shelves}}
    | 1.75%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 1.75%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_Padded" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jacket_Padded|41.78.16-->
<!--BOT FLAG|Jacket_PaddedDOWN|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Jacket_PaddedDOWN distribution
        <span class="mw-customtoggle-togglebox-Jacket_PaddedDOWN" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Jacket_PaddedDOWN">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | armysurplus
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | armysurplus
    | {{ll|shelves}}
    | 19.27%
    |-
    | bedroom
    | {{ll|crate}}
    | 19.27%
    |-
    | camping
    | {{ll|clothingrack}}
    | 19.27%
    |-
    | campingstorage
    | {{ll|crate}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | clothingstorage
    | {{ll|crate}}
    | 19.27%
    |-
    | clothingstore
    | {{ll|crate}}
    | 19.27%
    |-
    | departmentstorage
    | {{ll|crate}}
    | 19.27%
    |-
    | fishingstorage
    | {{ll|clothingrack}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | gardenstore
    | {{ll|clothingrack}}
    | 19.27%
    |-
    | hunting
    | {{ll|clothingrack}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|crate}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 19.27%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 3.51%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Jacket_PaddedDOWN" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Jacket_PaddedDOWN|41.78.16-->
===Buildings===
Padded jackets can sometimes be found inside of bedrooms and in clothing stores.
==Trivia==
*When hooded, it provides 5% less insulation and wind resistance (95% and 95% respectively). This behavior is similar with other items with a hood.
==Code==
{{CodeBox|[[File:JacketPadded_White.png]] {{ID|Base.Jacket_PaddedDOWN}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 318
  | source = clothing_jacket.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Jacket_PaddedDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Padded Jacket,
        ClothingItem = Jacket_PaddedDOWN,
        BodyLocation = Jacket_Bulky,
        Icon = JacketPadded_White,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.89,
        CombatSpeedModifier = 0.96,
        ClothingItemExtra = Jacket_Padded,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.60,
        Weight = 3,
        WorldStaticModel = Hoodie_Ground,
    }
}}
[[File:JacketPadded_White.png]] {{ID|Base.Jacket_Padded}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 296
  | source = clothing_jacket.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Jacket_Padded
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Padded Jacket,
        ClothingItem = Jacket_Padded,
        BodyLocation = JacketHat_Bulky,
        Icon = JacketPadded_White,
        BloodLocation = Jumper;FullHelmet,
        RunSpeedModifier = 0.89,
        CombatSpeedModifier = 0.96,
        ClothingItemExtra = Jacket_PaddedDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.60,
        Weight = 3,
        WorldStaticModel = Hoodie_Ground,
    }
}}
}}


==Gallery==
==Gallery==
<!-- NOTE: Include a list of clothing variants, in-game screenshots, etc. here -->
<gallery>
<gallery>
File:Jacket_PaddedDOWN.png|3D model of Padded Jacket with hood down
PaddedJacketHoodDown.jpg|Padded Jacket with hood down, displayed on the player
PaddedJacketHoodUp.jpg|Padded Jacket with hood up, displayed on the player
</gallery>
</gallery>


==See also==
==See also==
*[[Jacket]]
*[[Padded Pants]]
*[[Jumper]]
*[[Poncho]]
 
*[[Hoodie]]
{{clear}}


[[Category:Boilerplates]]
{{Navbox items|tops}}

Latest revision as of 19:32, 30 April 2024

Project ZomboidItemsClothingTopsJacketsPadded Jacket
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
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Reason: Missing unhooded 3D model
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Padded Jacket
Jacket PaddedDOWN.png
Padded Jacket (hooded)
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
3.0
Equipped
Jacket
Properties
Run speed
89% (disabled)
Combat speed
96%
Scratch defence
20%
Bite defence
10%
Neck protection
50%
Insulation
100%
Wind resistance
100%
Water resistance
60%
Technical
Item ID
Base.Jacket_Padded
Base.Jacket_PaddedDOWN

The padded jacket is a winter jacket with an attached hood that can be found with numerous color variants.

Usage

Pros and cons

Pros Cons
  • Best insulation out of all items in-game for the affected regions (especially with hood down).
  • Provides neck protection when hood is down.
  • Minor reduction to combat-speed and a significant reduction to run-speed.
  • Heavier than most clothing.
  • Not the best scratch and bite protection for the slot.

Body location

Hood down
Protection Jacket.png
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms
Hood up
Protection JacketHat.png
  • Head
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Distribution

The loot distributions can be found in the table(s) below.

Jacket_Padded distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
closet metal_shelves 1.75%
livingroom wardrobe 1.75%
Jacket_PaddedDOWN distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
armysurplus metal_shelves 19.27%
armysurplus shelves 19.27%
bedroom crate 19.27%
camping clothingrack 19.27%
campingstorage crate 19.27%
closet crate 19.27%
clothingstorage crate 19.27%
clothingstore crate 19.27%
departmentstorage crate 19.27%
fishingstorage clothingrack 19.27%
garagestorage crate 19.27%
gardenstore clothingrack 19.27%
hunting clothingrack 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
pawnshop shelves 19.27%
storageunit crate 19.27%
storageunit metal_shelves 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.51%

Buildings

Padded jackets can sometimes be found inside of bedrooms and in clothing stores.

Trivia

  • When hooded, it provides 5% less insulation and wind resistance (95% and 95% respectively). This behavior is similar with other items with a hood.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

JacketPadded White.png Base.Jacket_PaddedDOWN
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_PaddedDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Padded Jacket,
        ClothingItem = Jacket_PaddedDOWN,
        BodyLocation = Jacket_Bulky,
        Icon = JacketPadded_White,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.89,
        CombatSpeedModifier = 0.96,
        ClothingItemExtra = Jacket_Padded,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.60,
        Weight = 3,
        WorldStaticModel = Hoodie_Ground,
    }

JacketPadded White.png Base.Jacket_Padded
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item Jacket_Padded
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Padded Jacket,
        ClothingItem = Jacket_Padded,
        BodyLocation = JacketHat_Bulky,
        Icon = JacketPadded_White,
        BloodLocation = Jumper;FullHelmet,
        RunSpeedModifier = 0.89,
        CombatSpeedModifier = 0.96,
        ClothingItemExtra = Jacket_PaddedDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.60,
        Weight = 3,
        WorldStaticModel = Hoodie_Ground,
    }

Gallery

See also