Plunger: Difference between revisions
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=== | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Plunger | |||
|model=Plunger_Model.png | |||
|icon=Plunger.png | |||
|icon_name=Plunger | |||
<!--GENERAL--> | |||
|category=Household | |||
|weight=0.5 | |||
|equipped=One-handed | |||
|condition_max=3 | |||
|attachment_type=Knife | |||
<!--CHARACTERISTICS--> | |||
<!--DAMAGE--> | |||
|type=Short Blunt | |||
|base_speed=1.2 | |||
|min_range=0.61 | |||
|max_range=1.1 | |||
|min_damage=0.3 | |||
|max_damage=0.5 | |||
|door_damage=2 | |||
|push_back=0.3 | |||
|knockdown=2 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Plunger | |||
}} | |||
A '''plunger''' is an improvised short blunt weapon. | |||
=== | == Usage == | ||
A plunger is a short blunt weapon with a low durability and damage. | |||
{{ | |||
==Condition== | |||
item Plunger | The plunger has a maximum condition of 3. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | |||
{{Durability weapon|2}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Plunger|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Plunger distribution | |||
<span class="mw-customtoggle-togglebox-Plunger" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Plunger"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| bathroom | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| gasstorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| janitor | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| janitor | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| schoolstorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| zippeestorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Plunger" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Plunger|41.78.16--> | |||
== Code == | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 600 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Plunger | |||
{ | |||
DisplayCategory = Household, | |||
MaxRange = 1.1, | MaxRange = 1.1, | ||
WeaponSprite = Plunger, | WeaponSprite = Plunger, | ||
Line 43: | Line 145: | ||
BaseSpeed = 1.2, | BaseSpeed = 1.2, | ||
AttachmentType = Knife, | AttachmentType = Knife, | ||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Broom]] | |||
*[[Mop]] | |||
{{Navbox items|blunt}} | |||
[[Category:Household]] |
Latest revision as of 13:34, 30 April 2024
A plunger is an improvised short blunt weapon.
Usage
A plunger is a short blunt weapon with a low durability and damage.
Condition
The plunger has a maximum condition of 3. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bathroom | counter | 23.28% |
closet | crate | 23.28% |
garagestorage | crate | 23.28% |
gasstorage | counter | 23.28% |
janitor | counter | 23.28% |
janitor | metal_shelves | 23.28% |
schoolstorage | counter | 23.28% |
storageunit | crate | 23.28% |
zippeestorage | counter | 23.28% |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Plunger
{
DisplayCategory = Household,
MaxRange = 1.1,
WeaponSprite = Plunger,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 2,
Weight = 0.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 2,
SwingAnim = Bat,
DisplayName = Plunger,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Plunger,
BreakSound = PlungerBreak,
DoorHitSound = PlungerHit,
HitSound = PlungerHit,
HitFloorSound = PlungerHit,
SwingSound = PlungerSwing,
TreeDamage = 0,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.3,
MaxDamage = 0.5,
BaseSpeed = 1.2,
AttachmentType = Knife,
}