Police Trooper T-shirt: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Tops|T-shirts}} | ||
{{ | {{Page version|41.65}} | ||
{{Infobox | {{About|T-shirt with unique texture|another variant|Police Deputy T-shirt|T-shirt with a POLICE writing|Police T-shirt}} | ||
| | {{Infobox item | ||
| | |name=Police Trooper T-Shirt | ||
|model=TShirtPoliceBlue_Model.png | |||
| | |icon=TShirtPoliceBlue.png | ||
|icon_name=Police Trooper T-Shirt | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 1.0 | |weight=1.0 | ||
| | |equipped=TShirt | ||
| | |material=Cotton | ||
|insulation=0.2 | |||
|wind_resistance=0.15 | |||
| insulation = 0.2 | |||
| wind_resistance = 0.15 | |||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=Base.Tshirt_PoliceBlue | ||
}}The '''police trooper T-shirt''' is a short sleeve variant of the [[Police Trooper Shirt|police trooper shirt]]. | }} | ||
The '''police trooper T-shirt''' is a short sleeve variant of the [[Police Trooper Shirt|police trooper shirt]]. | |||
==Usage== | ==Usage== | ||
===Recipes=== | ===Recipes=== | ||
Police trooper | Police trooper t-shirts can be torn to make [[Ripped Sheets|ripped sheets]] or tied into [[Sheet Rope|sheet ropes]]. | ||
{{Crafting | {{Crafting/sandbox2 | ||
{{ | |ripped_sheets | ||
|} | |sheet_rope | ||
{{ | }} | ||
{{ | |||
|} | ==Body location== | ||
== | {{Body location|body_location=TankTop}} | ||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Tshirt_PoliceBlue|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Tshirt_PoliceBlue distribution | |||
<span class="mw-customtoggle-togglebox-Tshirt_PoliceBlue" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Tshirt_PoliceBlue"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| policestorage | |||
| {{ll|locker}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Tshirt_PoliceBlue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Tshirt_PoliceBlue|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Police trooper T-shirts will sometimes be found in police stations. | Police trooper T-shirts will sometimes be found in police stations. | ||
===NPCs=== | ===NPCs=== | ||
Zombified police troopers can sometimes spawn wearing this T-shirt. | Zombified police troopers can sometimes spawn wearing this T-shirt. | ||
== Code == | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 656 | |||
| source = clothing_shirts.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Tshirt_PoliceBlue | |||
{ | { | ||
DisplayCategory = Clothing, | DisplayCategory = Clothing, | ||
Line 71: | Line 105: | ||
BodyLocation = Tshirt, | BodyLocation = Tshirt, | ||
Icon = TShirtPoliceBlue, | Icon = TShirtPoliceBlue, | ||
BloodLocation = Shirt, | |||
Insulation = 0.2, | Insulation = 0.2, | ||
WindResistance = 0.15, | WindResistance = 0.15, | ||
Line 76: | Line 111: | ||
WorldStaticModel = TShirt_Ground, | WorldStaticModel = TShirt_Ground, | ||
} | } | ||
}} | |||
==See | }} | ||
==See also== | |||
*[[Police Trooper Hat]] | *[[Police Trooper Hat]] | ||
*[[Police Trooper Shirt]] | *[[Police Trooper Shirt]] | ||
*[[Bulletproof Vest]] | *[[Bulletproof Vest]] | ||
*[[Police Trooper Pants]] | *[[Police Trooper Pants]] | ||
{{Navbox | |||
{{Navbox items|tops}} |
Latest revision as of 13:36, 30 April 2024
- This article is about T-shirt with unique texture. For another variant, see Police Deputy T-shirt. For T-shirt with a POLICE writing, see Police T-shirt.
The police trooper T-shirt is a short sleeve variant of the police trooper shirt.
Usage
Recipes
Police trooper t-shirts can be torn to make ripped sheets or tied into sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bathroom | locker | 23.28% |
changeroom | locker | 23.28% |
pawnshopoffice | crate | 23.28% |
pawnshopoffice | locker | 23.28% |
pawnshopoffice | metal_shelves | 23.28% |
pawnshopstorage | locker | 23.28% |
policestorage | locker | 23.28% |
Buildings
Police trooper T-shirts will sometimes be found in police stations.
NPCs
Zombified police troopers can sometimes spawn wearing this T-shirt.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt
item Tshirt_PoliceBlue
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Police Trooper T-Shirt,
ClothingItem = Tshirt_PoliceBlue,
BodyLocation = Tshirt,
Icon = TShirtPoliceBlue,
BloodLocation = Shirt,
Insulation = 0.2,
WindResistance = 0.15,
FabricType = Cotton,
WorldStaticModel = TShirt_Ground,
}