Pool Cue: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{languages|Poolcue}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Pool Cue
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=Poolcue_Model.png
{{Weapons
|icon=Poolcue.png
|image = Pool_cue.png‎
|icon_name=Pool Cue
|weapontype = Melee
|category=Weapon
|ammo = none
|weight=1
|weight = 1.0
|equipped=Two-handed
|type=Blunt
|min_range=0.61
|max_range=1.6
|swing_time=2
|condition_max=10
|min_damage=0.2
|max_damage=0.4
|push_back=0.3
|knockdown=0
|item_id=Base.Poolcue
}}
}}
A '''pool cue''' is a two-handed blunt melee weapon.


The Poolcue is melee weapon which has moderate durability, but has a poor ability to knock down zombies.
==Usage==
<br><br>
===Weapon===
The Poolcue has a medium swing rate but does not put out much damage either. One of its benefits is that it relatively light for a weapon of its length.  It can be found on counters and shelves in bars, and can be found on metal shelves in various houses. The Poolcue currently at Build 34.28 cannot be repaired.
The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.
<br><br>
The Poolcue despite its flaws, is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 2 door damage per swing, but no tree damage.
<br><br><br><br><br>


== Code ==
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
<nowiki>
item Poolcue
MaxRange = 1.5,
WeaponSprite = Poolcue,
MinAngle = 0.2,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 1,
SplatN.umber = 0,
PushBackMod = 0.3,
MaxDamage = 0.7,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 2,
SwingAnim = Bat,
WeaponWeight = 1,
DisplayName = Poolcue,
MinRange = 0.61,
SwingTime = 2,
MinDamage = 0.5,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  = PZ_WoodSnap,
        TreeDamage  = 0,
</nowiki>


{{Navbox/Weapons}}
===Breaking doors===
[[Category:Items]]
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.
[[Category:Weapons]]
 
[[Category:Version 34.28]]
===Chopping trees===
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
==Condition==
The pool cue is a [[Skills#Blunt|long blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (10 + maintenance x 2)</code>
 
===Repairing===
A pool cue cannot be fixed.
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|rowspan="2"|barstorage
|[[crate]]
|4
|1
|-
|[[crate]]
|4
|2
|}
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1960
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Poolcue
{
    DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = PoolCue,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Poolcue,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =  PoolcueBreak,
        DoorHitSound = PoolcueHit,
HitSound = PoolcueHit,
HitFloorSound = PoolcueHit,
SwingSound = PoolcueSwing,
        TreeDamage  =  0,
        CriticalChance = 0,
        MinDamage = 0.2,
        MaxDamage = 0.4,
        BaseSpeed = 1.2,
        AttachmentType = BigBlade,
}
}}
}}
 
==See also==
*[[Baseball Bat]]
*[[Golf Club]]
*[[Hockey Stick]]
 
{{Navbox items|blunt}}
 
 
[[Category:Sports]]

Revision as of 11:12, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pool Cue
Poolcue Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Two-handed
Properties
Max condition
10
Performance
Damage
0.2–0.4
Range
0.61–1.6
Knockback
0.3
Knockdown
0
Technical
Item ID
Base.Poolcue

A pool cue is a two-handed blunt melee weapon.

Usage

Weapon

The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.

The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)

Repairing

A pool cue cannot be fixed.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
barstorage crate 4 1
crate 4 2

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Poolcue
	{
	    DisplayCategory = Sports,
		MaxRange	=	1.6,
		WeaponSprite	=	PoolCue,
		MinAngle	=	0.85,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	1,
		SwingAnim	=	Bat,
		DisplayName	=	Poolcue,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Poolcue,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   PoolcueBreak,
        DoorHitSound = PoolcueHit,
		HitSound = PoolcueHit,
		HitFloorSound = PoolcueHit,
		SwingSound = PoolcueSwing,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
        AttachmentType = BigBlade,
	}

See also