Pool Cue: Difference between revisions
(Redesigned page, + Navbar, +Categories, renewed description - added benefits/downsides of the weapon, + corrected code.) |
m (Automated Formatting) |
||
(27 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | |||
{{ | {{Page version|41.78.16}} | ||
{{Infobox item | |||
|name=Pool Cue | |||
|model=Poolcue_Model.png | |||
|icon=Poolcue.png | |||
| | |icon_name=Pool Cue | ||
| | |category=Weapon | ||
| | |weight=1 | ||
| | |equipped=Two-handed | ||
|type=Blunt | |||
|min_range=0.61 | |||
|max_range=1.6 | |||
|swing_time=2 | |||
|condition_max=10 | |||
|min_damage=0.2 | |||
|max_damage=0.4 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
|item_id=Base.Poolcue | |||
}} | }} | ||
A '''pool cue''' is a two-handed blunt melee weapon. | |||
The | ==Usage== | ||
===Weapon=== | |||
The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. | |||
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly. | |||
{{ | ===Breaking doors=== | ||
[[ | It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage. | ||
[[ | |||
[[Category: | ===Chopping trees=== | ||
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
==Condition== | |||
The pool cue is a [[Skills#Blunt|long blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (10 + maintenance x 2)</code> | |||
===Repairing=== | |||
A pool cue cannot be fixed. | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|rowspan="2"|barstorage | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|2 | |||
|} | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1960 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Poolcue | |||
{ | |||
DisplayCategory = Sports, | |||
MaxRange = 1.6, | |||
WeaponSprite = PoolCue, | |||
MinAngle = 0.85, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;Blunt, | |||
ConditionLowerChanceOneIn = 10, | |||
Weight = 1, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 10, | |||
MaxHitCount = 2, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
DisplayName = Poolcue, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Poolcue, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = PoolcueBreak, | |||
DoorHitSound = PoolcueHit, | |||
HitSound = PoolcueHit, | |||
HitFloorSound = PoolcueHit, | |||
SwingSound = PoolcueSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 0, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
BaseSpeed = 1.2, | |||
AttachmentType = BigBlade, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Baseball Bat]] | |||
*[[Golf Club]] | |||
*[[Hockey Stick]] | |||
{{Navbox items|blunt}} | |||
[[Category:Sports]] |
Revision as of 11:12, 14 April 2024
A pool cue is a two-handed blunt melee weapon.
Usage
Weapon
The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Repairing
A pool cue cannot be fixed.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
barstorage | crate | 4 | 1 |
crate | 4 | 2 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Poolcue
{
DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = PoolCue,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Poolcue,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = PoolcueBreak,
DoorHitSound = PoolcueHit,
HitSound = PoolcueHit,
HitFloorSound = PoolcueHit,
SwingSound = PoolcueSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
AttachmentType = BigBlade,
}