Pool Cue: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Pool Cue | ||
| | |model=Poolcue_Model.png | ||
|weight = 1 | |icon=Poolcue.png | ||
|icon_name=Pool Cue | |||
|category=Weapon | |||
|weight=1 | |||
|equipped=Two-handed | |||
|type=Blunt | |||
|min_range=0.61 | |||
|max_range=1.6 | |||
|swing_time=2 | |||
|condition_max=10 | |||
|min_damage=0.2 | |||
|max_damage=0.4 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
|item_id=Base.Poolcue | |||
}} | }} | ||
The pool cue is a | A '''pool cue''' is a two-handed blunt melee weapon. | ||
== | |||
==Usage== | |||
{ | ===Weapon=== | ||
MaxRange = 1. | The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. | ||
WeaponSprite = | |||
MinAngle = 0. | The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly. | ||
===Breaking doors=== | |||
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
===Chopping trees=== | |||
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
==Condition== | |||
The pool cue is a [[Skills#Blunt|long blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (10 + maintenance x 2)</code> | |||
===Repairing=== | |||
A pool cue cannot be fixed. | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Poolcue|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Poolcue distribution | |||
<span class="mw-customtoggle-togglebox-Poolcue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Poolcue"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| barstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| barstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 20.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Poolcue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Poolcue|41.78.16--> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1960 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Poolcue | |||
{ | |||
DisplayCategory = Sports, | |||
MaxRange = 1.6, | |||
WeaponSprite = PoolCue, | |||
MinAngle = 0.85, | |||
Type = Weapon, | Type = Weapon, | ||
MinimumSwingTime = 2, | MinimumSwingTime = 2, | ||
Line 20: | Line 95: | ||
ConditionLowerChanceOneIn = 10, | ConditionLowerChanceOneIn = 10, | ||
Weight = 1, | Weight = 1, | ||
SplatNumber = | SplatNumber = 1, | ||
PushBackMod = 0.3, | PushBackMod = 0.3, | ||
SubCategory = Swinging, | SubCategory = Swinging, | ||
ConditionMax = 10, | ConditionMax = 10, | ||
MaxHitCount = 2, | MaxHitCount = 2, | ||
DoorDamage = | DoorDamage = 1, | ||
SwingAnim = Bat, | SwingAnim = Bat, | ||
DisplayName = Poolcue, | DisplayName = Poolcue, | ||
MinRange = 0.61, | MinRange = 0.61, | ||
SwingTime = 2, | SwingTime = 2, | ||
KnockdownMod = 0, | KnockdownMod = 0, | ||
SplatBloodOnNoDeath = FALSE, | SplatBloodOnNoDeath = FALSE, | ||
Icon = Poolcue, | Icon = Poolcue, | ||
} | RunAnim = Run_Weapon2, | ||
IdleAnim = Idle_Weapon2, | |||
[[ | TwoHandWeapon = TRUE, | ||
[[Category: | BreakSound = PoolcueBreak, | ||
DoorHitSound = PoolcueHit, | |||
HitSound = PoolcueHit, | |||
HitFloorSound = PoolcueHit, | |||
SwingSound = PoolcueSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 0, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
BaseSpeed = 1.2, | |||
AttachmentType = BigBlade, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Baseball Bat]] | |||
*[[Golf Club]] | |||
*[[Hockey Stick]] | |||
{{Navbox items|blunt}} | |||
[[Category:Sports]] |
Revision as of 16:23, 24 April 2024
A pool cue is a two-handed blunt melee weapon.
Usage
Weapon
The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Repairing
A pool cue cannot be fixed.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
barstorage | crate | 4 | 10.0 |
barstorage | crate | 4 | 20.0 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Poolcue
{
DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = PoolCue,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Poolcue,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = PoolcueBreak,
DoorHitSound = PoolcueHit,
HitSound = PoolcueHit,
HitFloorSound = PoolcueHit,
SwingSound = PoolcueSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
AttachmentType = BigBlade,
}