Pool Cue: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | |||
{{Header | |||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox item | {{Infobox item | ||
Line 44: | Line 43: | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|Poolcue|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Poolcue distribution | |||
<span class="mw-customtoggle-togglebox-Poolcue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Poolcue"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
| | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
| 4 | ! Container | ||
| | ! Rolls | ||
|} | ! Chance | ||
|- | |||
| barstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| barstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 20.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Poolcue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Poolcue|41.78.16--> | |||
==Code== | ==Code== | ||
Line 64: | Line 78: | ||
| line = true | | line = true | ||
| start = 1960 | | start = 1960 | ||
| source = | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item Poolcue | |||
{ | { | ||
DisplayCategory = Sports, | DisplayCategory = Sports, | ||
Line 109: | Line 123: | ||
AttachmentType = BigBlade, | AttachmentType = BigBlade, | ||
} | } | ||
}} | |||
}} | }} | ||
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*[[Hockey Stick]] | *[[Hockey Stick]] | ||
{{Navbox | {{Navbox items|blunt}} | ||
[[Category:Sports]] | [[Category:Sports]] |
Revision as of 16:23, 24 April 2024
A pool cue is a two-handed blunt melee weapon.
Usage
Weapon
The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Repairing
A pool cue cannot be fixed.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
barstorage | crate | 4 | 10.0 |
barstorage | crate | 4 | 20.0 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Poolcue
{
DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = PoolCue,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Poolcue,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = PoolcueBreak,
DoorHitSound = PoolcueHit,
HitSound = PoolcueHit,
HitFloorSound = PoolcueHit,
SwingSound = PoolcueSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
AttachmentType = BigBlade,
}