Sage: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid|Items|Food|Spices}}
{{Header|Project Zomboid|Items|Food|Non-Perishable Food|type=Food|version=Version 41|incver=73}}
{{Page version|41.78.16}}
{{Reupload}} <!-- Needs model image in infobox along with variants in a <gallery> section-->
{{Infobox item
{{Infobox food
|name=Sage
|display_name=Sage
|model=HerbSage_Model.png
|name_colour=Food
|icon=HerbSage.png
|name_text_colour=Food
|icon_name=Sage
|image=HerbSage.png
|alternate_image=
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
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|spice=True
|spice=True
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Sage
|item_id=Base.Sage
}}
}}
'''Sage''' is a [[Wild Herbs|wild herb]] which can be used as a [[Food#Non-Perishable|non-perishable]] [[food]] item or used in [[cooking]] as 'spice'.
'''Sage''' is a [[Wild Herbs|wild herb]] which can be used as a non-perishable [[food]] [[Items|item]] or used in [[cooking]] as 'spice'.


==Usage==
==Usage==
Line 28: Line 26:


==Distribution==
==Distribution==
Sage does not spawn naturally and can only be obtained by [[foraging]].  
Sage does not spawn naturally and can only be obtained by [[foraging]].


==Cooking==
==Cooking==
====Evolved recipes====
====Evolved recipes====
Sage is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Sage is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
{{EvolvedRecipesForItem|spice=true||Omelette=1|RoastedVegetables=1|Soup=1|Stew=1|Bread=1|Toast=1|Burger=1|Sandwich=1|SandwichBaguette=1|PastaPan=1|PastaPot=1}}
{{EvolvedRecipesForItem|spice=true|omelette=1|roastedvegetables=1|soup=1|stew=1|bread=1|toast=1|burger=1|sandwich=1|sandwichbaguette=1|pastapan=1|pastapot=1}}


==Foraging==
==Foraging==
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==Code==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox |
{{Retrieved|version=41|incver=73}}
 
<pre>
===Item===
item Sage
[[File:HerbSage.png]] {{ID|Base.Sage}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 8625
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Sage
{
{
DisplayName = Sage,
DisplayName = Sage,
Line 59: Line 66:
FoodType = Herb,
FoodType = Herb,
}
}
</pre>
}}
}}


==See also==
==See also==
*[[Wild Herbs]]
*[[Wild Herbs]]


{{Navbox food}}
{{Navbox items|plants}}
 
 
[[Category:Wild herbs]]
[[Category:Non-perishable food]]

Revision as of 11:43, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Sage
HerbSage Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Nutrition
HungerMoodle Icon Hungry.png
-1
CaloriesCalories
0.1
CarbohydratesCarbohydrates
0
ProteinsProteins
0
FatFat
0
Cooking
Spice
True
Technical
Item ID
Base.Sage

Sage is a wild herb which can be used as a non-perishable food item or used in cooking as 'spice'.

Usage

Sage is used as spice in cooking recipes.

Distribution

Sage does not spawn naturally and can only be obtained by foraging.

Cooking

Evolved recipes

Sage is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.

Product Nutrition
Soup
Soup
1
Stew
Stew
1
Roasted Vegetables
Roasted Vegetables
1
Sandwich
Sandwich
1
Burger
Burger
1
Pasta Pot/Saucepan
Pasta Pot/Saucepan
1
Omelette
Omelette
1
Bread
Bread
1
Toast
Toast
1

Foraging

Sage can only be found by foraging.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

HerbSage.png Base.Sage
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Sage
	{
		DisplayName = Sage,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = HerbSage,
		EvolvedRecipe = Omelette:1;Roasted Vegetables:1;Soup:1;Stew:1;Bread:1;Toast:1;Burger:1;Sandwich:1;Sandwich Baguette:1;PastaPan:1;PastaPot:1,
		Spice = true,
		HungerChange = -1,
		Calories = 0.1,
		Carbohydrates = 0,
		Lipids = 0,
		Proteins = 0,
		WorldStaticModel = HerbSage_Ground,
		FoodType = Herb,
	}

See also