Sawed-off Double Barrel Shotgun: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Firearms}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Sawed-off Double Barrel Shotgun | |||
|model=ShotgunDoubleBarrelSawn_Model.png | |||
|icon=ShotgunDoublebarrelSawn.png | |||
|icon_name=Sawn Off Double Barrel Shotgun | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=4 | |||
|equipped=Two-handed | |||
|condition_max=10 | |||
|attachment_type=Rifle | |||
<!--CHARACTERISTICS--> | |||
|ammo=ShotgunShells | |||
|clip_size=2 | |||
|sound_radius=100 | |||
|recoil_delay=50 | |||
|reload_time=25 | |||
|aiming_time=20 | |||
<!--DAMAGE--> | |||
|type=Gunshot | |||
|skill_type=Firearm | |||
|min_range=0.67 | |||
|max_range=8 | |||
|hit_chance=80 | |||
|min_damage=2 | |||
|max_damage=2.7 | |||
|crit_chance=80 | |||
|crit_multiplier=2 | |||
|door_damage=30 | |||
|push_back=0.8 | |||
|knockdown=8 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.DoubleBarrelShotgunSawnoff | |||
}} | |||
A '''sawed-off double barrel shotgun''' is a firearm [[weapon]]. | |||
== | ==Usage== | ||
'' | This weapon has less range than the double barrel shotgun, but is less encumbering. | ||
{{ | |||
===Drive-by shooting=== | |||
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting. | |||
===Breaking doors=== | |||
It is very effective at bashing down [[door]]s, dealing 30 damage per hit. | |||
==Condition== | |||
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels. | |||
{{Durability weapon|60}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|bar | |||
|[[counter]] | |||
|4 | |||
|0.1 | |||
|- | |||
|druglab | |||
|[[metal_shelves]] | |||
|4 | |||
|8 | |||
|- | |||
|drugshack | |||
|[[crate]] | |||
|4 | |||
|8 | |||
|} | |||
{{Stub|section=true}} | |||
==Crafting== | |||
Can be crafted using a [[Double Barrel Shotgun|double barrel shotgun]] and a [[saw]]. | |||
{{Crafting/sandbox2 | |||
|sawed-off_double_barrel_shotgun | |||
}} | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 5451 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item DoubleBarrelShotgunSawnoff | |||
{ | { | ||
DisplayCategory | DisplayCategory = Weapon, | ||
ImpactSound | ImpactSound = null, | ||
MaxRange | MaxRange = 8, | ||
RangeFalloff | RangeFalloff = TRUE, | ||
WeaponSprite | WeaponSprite = ShotgunDoubleBarrelSawn, | ||
SoundVolume | SoundVolume = 200, | ||
MinAngle | MinAngle = 0.657, | ||
Type | Type = Weapon, | ||
KnockBackOnNoDeath | KnockBackOnNoDeath = TRUE, | ||
Ranged | Ranged = TRUE, | ||
ProjectileCount | ProjectileCount = 5, | ||
ConditionLowerChanceOneIn = 60, | ConditionLowerChanceOneIn = 60, | ||
Weight | Weight = 3.5, | ||
SplatNumber | SplatNumber = 5, | ||
PushBackMod | PushBackMod = 0.8, | ||
SubCategory | SubCategory = Firearm, | ||
AimingMod | AimingMod = 2, | ||
ConditionMax | ConditionMax = 10, | ||
ShareDamage | ShareDamage = FALSE, | ||
MaxHitCount | MaxHitCount = 4, | ||
IsAimedHandWeapon | IsAimedHandWeapon = TRUE, | ||
IsAimedFirearm | IsAimedFirearm = TRUE, | ||
DoorDamage | DoorDamage = 30, | ||
UseEndurance | UseEndurance = FALSE, | ||
DisplayName | DisplayName = Sawn Off Double Barrel Shotgun, | ||
MinRange | MinRange = 0.67, | ||
SwingTime | SwingTime = 2, | ||
AngleFalloff | AngleFalloff = TRUE, | ||
MultipleHitConditionAffected = FALSE, | MultipleHitConditionAffected = FALSE, | ||
SwingSound | SwingSound = SawnOffDoubleBarrelShotgunShoot, | ||
ClickSound = SawnOffDoubleBarrelShotgunJam, | |||
SoundRadius | SoundRadius = 100, | ||
MinDamage | MinDamage = 2, | ||
MaxDamage | MaxDamage = 2.7, | ||
KnockdownMod | KnockdownMod = 8, | ||
SplatBloodOnNoDeath | SplatBloodOnNoDeath = TRUE, | ||
Icon | Icon = ShotgunDoublebarrel, | ||
RunAnim | RunAnim = Run_Weapon2, | ||
CriticalChance | CriticalChance = 80, | ||
CritDmgMultiplier | CritDmgMultiplier = 2, | ||
AimingPerkCritModifier | AimingPerkCritModifier = 4, | ||
HitChance | HitChance = 80, | ||
AimingPerkHitChanceModifier | AimingPerkHitChanceModifier = 5, | ||
RecoilDelay | RecoilDelay = 50, | ||
SoundGain | SoundGain = 2, | ||
ReloadTime | ReloadTime = 25, | ||
AimingTime | AimingTime = 20, | ||
RequiresEquippedBothHands | RequiresEquippedBothHands = TRUE, | ||
BreakSound | BreakSound = SawnOffDoubleBarrelShotgunBreak, | ||
MetalValue | MetalValue = 45, | ||
TwoHandWeapon | TwoHandWeapon = TRUE, | ||
AmmoBox | AmmoBox = ShotgunShellsBox, | ||
MaxAmmo | MaxAmmo = 2, | ||
EquipSound = SawnOffDoubleBarrelShotgunEquip, | |||
UnequipSound = SawnOffDoubleBarrelShotgunUnEquip, | |||
InsertAmmoSound | InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo, | ||
EjectAmmoSound | EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo, | ||
InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart, | |||
InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop, | |||
EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart, | |||
EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop, | |||
ShellFallSound | ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall, | ||
AmmoType | AmmoType = Base.ShotgunShells, | ||
WeaponReloadType | WeaponReloadType = doublebarrelshotgunsawn, | ||
JamGunChance | JamGunChance = 0, | ||
AttachmentType | AttachmentType = Rifle, | ||
InsertAllBulletsReload | InsertAllBulletsReload = TRUE, | ||
RackAfterShoot | RackAfterShoot = FALSE, | ||
haveChamber | haveChamber = FALSE, | ||
StopPower | StopPower = 40, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[JS-2000 Shotgun]] | *[[JS-2000 Shotgun]] | ||
* [[Double Barrel Shotgun]] | *[[Double Barrel Shotgun]] | ||
* [[Sawed-off JS-2000 | *[[Sawed-off JS-2000 Shotgun]] | ||
{{ | {{Navbox items|firearms}} |
Revision as of 11:48, 14 April 2024
A sawed-off double barrel shotgun is a firearm weapon.
Usage
This weapon has less range than the double barrel shotgun, but is less encumbering.
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Breaking doors
It is very effective at bashing down doors, dealing 30 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bar | counter | 4 | 0.1 |
druglab | metal_shelves | 4 | 8 |
drugshack | crate | 4 | 8 |
Crafting
Can be crafted using a double barrel shotgun and a saw.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sawed-off Double Barrel Shotgun |
Double Barrel Shotgun ×1 | Saw (tag) |
none | none | none |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item DoubleBarrelShotgunSawnoff
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 8,
RangeFalloff = TRUE,
WeaponSprite = ShotgunDoubleBarrelSawn,
SoundVolume = 200,
MinAngle = 0.657,
Type = Weapon,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
ProjectileCount = 5,
ConditionLowerChanceOneIn = 60,
Weight = 3.5,
SplatNumber = 5,
PushBackMod = 0.8,
SubCategory = Firearm,
AimingMod = 2,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 4,
IsAimedHandWeapon = TRUE,
IsAimedFirearm = TRUE,
DoorDamage = 30,
UseEndurance = FALSE,
DisplayName = Sawn Off Double Barrel Shotgun,
MinRange = 0.67,
SwingTime = 2,
AngleFalloff = TRUE,
MultipleHitConditionAffected = FALSE,
SwingSound = SawnOffDoubleBarrelShotgunShoot,
ClickSound = SawnOffDoubleBarrelShotgunJam,
SoundRadius = 100,
MinDamage = 2,
MaxDamage = 2.7,
KnockdownMod = 8,
SplatBloodOnNoDeath = TRUE,
Icon = ShotgunDoublebarrel,
RunAnim = Run_Weapon2,
CriticalChance = 80,
CritDmgMultiplier = 2,
AimingPerkCritModifier = 4,
HitChance = 80,
AimingPerkHitChanceModifier = 5,
RecoilDelay = 50,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 20,
RequiresEquippedBothHands = TRUE,
BreakSound = SawnOffDoubleBarrelShotgunBreak,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = ShotgunShellsBox,
MaxAmmo = 2,
EquipSound = SawnOffDoubleBarrelShotgunEquip,
UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
AmmoType = Base.ShotgunShells,
WeaponReloadType = doublebarrelshotgunsawn,
JamGunChance = 0,
AttachmentType = Rifle,
InsertAllBulletsReload = TRUE,
RackAfterShoot = FALSE,
haveChamber = FALSE,
StopPower = 40,
}