Thyme: Difference between revisions

From PZwiki
m (Category Project: Spices)
m (Automated Formatting)
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Languages}}
{{Header|Project Zomboid|Items|Food|Spices}}
{{header/sandbox2|Project Zomboid|Items|Food|Spices}}
{{Page version|41.78.16}}
{{page version|41.73}}
{{Infobox item
{{Infobox food
|name=Thyme
|display_name=Thyme
|model=HerbThyme_Model.png
|name_colour=Food
|icon=HerbThyme.png
|name_text_colour=Food
|image=HerbThyme_Model.png
|alternate_image=HerbThyme.png
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
Line 20: Line 17:
|spice=True
|spice=True
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Thyme
|item_id=Base.Thyme
}}
}}
'''Thyme''' is a [[Wild Herbs|wild herb]] which can be used as a [[Food#Non-Perishable|non-perishable]] [[food]] item or used in [[cooking]] as 'spice'.
'''Thyme''' is a [[Wild Herbs|wild herb]] which can be used as a non-perishable [[food]] [[Items|item]] or used in [[cooking]] as 'spice'.


==Usage==
==Usage==
Line 28: Line 25:


==Distribution==
==Distribution==
Thyme does not spawn naturally and can only be obtained by [[foraging]].  
Thyme does not spawn naturally and can only be obtained by [[foraging]].


==Cooking==
==Cooking==
Line 34: Line 31:
====Evolved recipes====
====Evolved recipes====
Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
{{EvolvedRecipesForItem|spice=true||Omelette=1|RoastedVegetables=1|Soup=1|Stew=1|Bread=1|Toast=1|Burger=1|Sandwich=1|SandwichBaguette=1|PastaPan=1|PastaPot=1|}}
{{EvolvedRecipesForItem|spice=true|omelette=1|roastedvegetables=1|soup=1|stew=1|bread=1|toast=1|burger=1|sandwich=1|sandwichbaguette=1|pastapan=1|pastapot=1}}


==Foraging==
==Foraging==
Line 40: Line 37:


==Code==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41.73}}
| {{CodeSnip
<pre>
  | lang = java
  | line = true
  | start = 8643
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Thyme
{
{
DisplayName = Thyme,
DisplayName = Thyme,
Line 59: Line 63:
FoodType = Herb,
FoodType = Herb,
}
}
</pre>
}}
}}


==See also==
==See also==
*[[Wild Herbs]]
*[[Wild Herbs]]


{{Navbox food}}
{{Navbox items|plants}}
 
 
[[Category:Wild herbs]]
[[Category:Wild herbs]]
[[Category:Non-perishable food]]
[[Category:Non-perishable food]]

Latest revision as of 12:51, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Thyme
HerbThyme Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Nutrition
HungerMoodle Icon Hungry.png
-1
CaloriesCalories
0.1
CarbohydratesCarbohydrates
0
ProteinsProteins
0
FatFat
0
Cooking
Spice
True
Technical
Item ID
Base.Thyme

Thyme is a wild herb which can be used as a non-perishable food item or used in cooking as 'spice'.

Usage

Thyme is used as spice in cooking recipes.

Distribution

Thyme does not spawn naturally and can only be obtained by foraging.

Cooking

Evolved recipes

Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.

Product Nutrition
Soup
Soup
1
Stew
Stew
1
Roasted Vegetables
Roasted Vegetables
1
Sandwich
Sandwich
1
Burger
Burger
1
Pasta Pot/Saucepan
Pasta Pot/Saucepan
1
Omelette
Omelette
1
Bread
Bread
1
Toast
Toast
1

Foraging

Thyme can only be found by foraging.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Thyme
	{
		DisplayName = Thyme,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = HerbThyme,
		EvolvedRecipe = Omelette:1;Roasted Vegetables:1;Soup:1;Stew:1;Bread:1;Toast:1;Burger:1;Sandwich:1;Sandwich Baguette:1;PastaPan:1;PastaPot:1,
		Spice = true,
		HungerChange = -1,
		Calories = 0.1,
		Carbohydrates = 0,
		Lipids = 0,
		Proteins = 0,
		WorldStaticModel = HerbThyme_Ground,
		FoodType = Herb,
	}

See also