Tote Bag: Difference between revisions

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{{Infobox item
{{Infobox item
|name=Tote Bag
|name=Tote Bag
|name_colour=Container
|name_text_colour=Container
|model=ToteBag_Model.png
|model=ToteBag_Model.png
|icon=Tote.png
|icon=Tote.png

Revision as of 07:35, 15 April 2024

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This page has been revised for the current stable version (41.78.16).
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Tote Bag
ToteBag Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
0.5 (empty)
6.15 (full)
Equipped
One-handed
Properties
Capacity
12
Technical
Item ID
Base.Tote

A tote bag is a common container item.

Usage

A tote bag has a poor capacity and above average weight reduction. It can be found in the counters of almost every store, making it one of the best substitutes until a backpack is found. However, it does not reduce movement speed. It must be equipped in either the primary or secondary hand to be accessed and can usually be dropped if a backpack is found. After obtaining a backpack, if you have spare weight capacity, are using a one-handed weapon, and want more storage without hindering movement speed, keeping a Tote Bag is another option.

Tote bags can spawn with:

Plasticbag.png Plastic Bag

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
artstore counter 4 1
counter 4 1
counter 4 2
counter 4 2
counter 4 5
bookstore counter 4 1
counter 4 1
counter 4 2
counter 4 2
drugshack counter 4 4
kitchen counter 4 4

Vehicles

Profession Container Rolls Chance
All Trunk 2 3

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Tote
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	0.5,
		Type	=	Container,
		Capacity	=	12,
		DisplayName	=	Tote Bag,
		Icon	=	Tote,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_Tote_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Tote_RHand holdingbagright,
        WorldStaticModel = TotesBag_Ground,
        SoundParameter = EquippedBaggageContainer ToteBag,
	}

See also