Antidepressants: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Medical items}}
{{languages|Anti-depressants}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Antidepressants
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Medical Items|Medical Items]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=PillsAntidepressant_Model.png
{{Medical
|icon=PillsAntidepressant.png
|image = Antidepressants.png|32px
|icon_name=Antidepressants
|primaryuse= Reduce Unhappiness Level
|weight=0.2
|bandagepower = 0.0
|primary_use=Reduce [[Unhappy|unhappiness]]
|alcoholpower = 0.0
|max_units=10
|weight = 0.2
|item_id=Base.PillsAntiDep
}}
}}
{{Quote|text=Reduces unhappiness over sustained periods|author=In-game tooltip.}}
'''Antidepressants''' are a drainable [[Items|item]] used in [[First Aid|first aid]].


Anti-depressants are drugs available to the player to lower their unhappiness level. Their effect is not immediate but over a period of time. <br>
==Usage==
Using antidepressants reduces the player's [[Unhappy|unhappiness]] over a long period of time, taking them first time, or after their effect had fully worn off will have a two hour wait untill they can have any effect. Using them multiple times in a row does not stack the effect, but merely resets their active timer.


Anti-depressants can be found in medical cabinets, in several places within a phamarcy such as a fridge, on dead zombies and other various places as it is viewed as a generic item within the game.
Unhappiness reduces inventory transfer speed and weapon equip speed. Because of this, players should not rely on them if they find themselves needing to reduce unhappiness.


== Effects ==
==Distribution==
Makes character less [[Unhappy]] over time.
The loot distributions can be found in the table(s) below.
<br><br><br>
== Code ==
<nowiki>
item PillsAntiDep
Weight = 0.2,
Type = Drainable,
        UseDelta = 0.1,
UseWhileEquipped = FALSE,
DisplayName = Antidepressants,
Icon = PillsAntidepressant,
Tooltip = Tooltip_PillsAntidepressant,
</nowiki>
== Future ==
{{Notice|Unconfirmed}}
It is speculated that in a future version, the player character may become addicted to anti-depressants if too many are taken.  


== See Also ==
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
[[First_Aid|General First Aid]]
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|MedicalCache1
|[[MedicalBox]]
|4
|1
|-
|all
|[[militarycrate]]
|4
|2
|-
|rowspan="3"|bathroom
|[[counter]]
|4
|1
|-
|[[medicine]]
|4
|1
|-
|[[shelves]]
|4
|1
|-
|rowspan="2"|dentiststorage
|[[metal_shelves]]
|4
|1
|-
|[[metal_shelves]]
|4
|2
|-
|rowspan="2"|kennels
|[[counter]]
|4
|1
|-
|[[counter]]
|4
|2
|-
|laboratory
|[[crate]]
|4
|1
|}


{{Navbox/Consumables}}
==Trivia==
[[Category:Consumables]]
*They currently have the same model as [[Beta Blockers]].
[[Category:Medical Items]]
 
[[Category:Items]]
==Code==
[[Category:Version 34.28]]
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1162
  | source = items.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PillsAntiDep
{
    DisplayCategory = FirstAid,
Weight = 0.2,
Type = Drainable,
        UseDelta = 0.1,
UseWhileEquipped = FALSE,
DisplayName = Antidepressants,
Icon = PillsAntidepressant,
Tooltip = Tooltip_PillsAntidepressant,
StaticModel = PillBottle,
WorldStaticModel = PillBottleGround,
Medical = TRUE,
}
}}
}}
 
==See also==
*[[First Aid]]
*[[Beta Blockers]]
*[[Food#Sweets|Sweets]]
*[[Food#Drink|Drinks]]
 
{{Navbox items|medical}}

Revision as of 06:26, 15 April 2024

Project ZomboidItemsMedical itemsAntidepressants
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Antidepressants
PillsAntidepressant Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
Properties
Capacity
10 units
Technical
Item ID
Base.PillsAntiDep
Reduces unhappiness over sustained periods
— In-game tooltip.

Antidepressants are a drainable item used in first aid.

Usage

Using antidepressants reduces the player's unhappiness over a long period of time, taking them first time, or after their effect had fully worn off will have a two hour wait untill they can have any effect. Using them multiple times in a row does not stack the effect, but merely resets their active timer.

Unhappiness reduces inventory transfer speed and weapon equip speed. Because of this, players should not rely on them if they find themselves needing to reduce unhappiness.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
MedicalCache1 MedicalBox 4 1
all militarycrate 4 2
bathroom counter 4 1
medicine 4 1
shelves 4 1
dentiststorage metal_shelves 4 1
metal_shelves 4 2
kennels counter 4 1
counter 4 2
laboratory crate 4 1

Trivia

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item PillsAntiDep
	{
	    DisplayCategory = FirstAid,
		Weight	=	0.2,
		Type	=	Drainable,
        UseDelta	=	0.1,
		UseWhileEquipped	=	FALSE,
		DisplayName	=	Antidepressants,
		Icon	=	PillsAntidepressant,
		Tooltip = Tooltip_PillsAntidepressant,
		StaticModel = PillBottle,
		WorldStaticModel = PillBottleGround,
		Medical = TRUE,
	}

See also