Apple: Difference between revisions
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|Apple|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Apple distribution | |||
<span class="mw-customtoggle-togglebox-Apple" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Apple"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
| | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
|4 | ! Container | ||
|2 | ! Rolls | ||
|- | ! Chance | ||
| | |- | ||
|4 | | all | ||
| | | {{ll|GroceryBag1}} | ||
|- | | 1 | ||
| | | 2 | ||
|4 | |- | ||
| | | all | ||
|- | | {{ll|GroceryBag2}} | ||
| | | 1 | ||
| | | 4 | ||
|4 | |- | ||
|8 | | all | ||
|- | | {{ll|Lunchbag}} | ||
|breakroom | | 1 | ||
| | | 20 | ||
|4 | |- | ||
|8 | | all | ||
|- | | {{ll|Lunchbox}} | ||
|cafe | | 1 | ||
| | | 20 | ||
|4 | |- | ||
|8 | | all | ||
|- | | {{ll|Lunchbox2}} | ||
| | | 1 | ||
| | | 20 | ||
|4 | |- | ||
| | | all | ||
|- | | {{ll|fridge}} | ||
| | | 4 | ||
|4 | | 2 | ||
| | |- | ||
|- | | all | ||
|kitchen_crepe | | {{ll|grocerstand}} | ||
| | | 4 | ||
|4 | | 8 | ||
|8 | |- | ||
|} | | bakery | ||
| {{ll|fridge}} | |||
| 4 | |||
| 8 | |||
|- | |||
| bakerykitchen | |||
| {{ll|fridge}} | |||
| 4 | |||
| 8 | |||
|- | |||
| breakroom | |||
| {{ll|fridge}} | |||
| 4 | |||
| 8 | |||
|- | |||
| cafe | |||
| {{ll|fridge}} | |||
| 4 | |||
| 8 | |||
|- | |||
| cafekitchen | |||
| {{ll|fridge}} | |||
| 4 | |||
| 8 | |||
|- | |||
| daycare | |||
| {{ll|fridge}} | |||
| 4 | |||
| 8 | |||
|- | |||
| donut_kitchenstorage | |||
| {{ll|fridge}} | |||
| 4 | |||
| 8 | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 4 | |||
| 10 | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 4 | |||
| 20 | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 4 | |||
| 10 | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 4 | |||
| 20 | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 4 | |||
| 20 | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 4 | |||
| 10 | |||
|- | |||
| kitchen_crepe | |||
| {{ll|fridge}} | |||
| 4 | |||
| 8 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
{| class="wikitable theme-red" style="width:98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align:center;" | Weather modifiers | |||
! colspan="3" style="text-align:center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| 1-3 | |||
| 7 | |||
| Forest 10<br> FarmLand 15<br> Farm 15 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| July<br>August<br>September<br>October | |||
| May<br>December | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Apple" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Apple|41.78.16--> | |||
Apple is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. As of build 41, they can also be found while foraging. | Apple is often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. As of build 41, they can also be found while foraging. | ||
Revision as of 16:40, 23 April 2024
An apple is a perishable food item.
Usage
Trapping
- Main article: Trapping
Apple can be used as bait in traps to capture rabbits, mice, rats, and squirrels.
Consumable properties
Apple can be eaten, providing the player with some positive effects, however, these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Apple is a cooking ingredient.
Product | Nutrition |
---|---|
Salad |
8 |
Fruit Salad |
8 |
Pie (savory) |
16 |
Cake |
16 |
Muffin |
8 |
Pancakes |
8 |
Waffles |
8 |
Oatmeal |
4 |
Sack of Apples
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Apple ×12 |
Sack of Apples ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | GroceryBag1 | 1 | 2 |
all | GroceryBag2 | 1 | 4 |
all | Lunchbag | 1 | 20 |
all | Lunchbox | 1 | 20 |
all | Lunchbox2 | 1 | 20 |
all | fridge | 4 | 2 |
all | grocerstand | 4 | 8 |
bakery | fridge | 4 | 8 |
bakerykitchen | fridge | 4 | 8 |
breakroom | fridge | 4 | 8 |
cafe | fridge | 4 | 8 |
cafekitchen | fridge | 4 | 8 |
daycare | fridge | 4 | 8 |
donut_kitchenstorage | fridge | 4 | 8 |
gigamart | grocerstand | 4 | 10 |
gigamart | grocerstand | 4 | 20 |
grocery | grocerstand | 4 | 10 |
grocery | grocerstand | 4 | 20 |
icecreamkitchen | fridge | 4 | 20 |
icecreamkitchen | fridge | 4 | 10 |
kitchen_crepe | fridge | 4 | 8 |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1-3 | 7 | Forest 10 FarmLand 15 Farm 15 |
-10 | - | - | - | - | July August September October |
May December |
Apple is often found in refrigerators and grocery displays. As of build 41, they can also be found while foraging.
Sacks of apples can be found in grocery stores and warehouses.
Code
Base.Apple
Source: ProjectZomboid\media\scripts\items_food.txt
item Apple
{
DisplayName = Apple,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Apple,
EvolvedRecipe = Cake:16;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;PieSweet:16;Oatmeal:4;Salad:8,
FoodType = Fruits,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -16,
ThirstChange = -7,
Calories = 95,
Carbohydrates = 25.13,
Lipids = 0.31,
Proteins = 0.47,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Red,
WorldStaticModel = Apple_Ground,
}
Base.SackProduce_Apple
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Apple
{
DisplayName = Sack of Apples,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}