Baloney: Difference between revisions

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{{Languages}}{{Header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=73}}{{Infobox food
{{Header|Project Zomboid|Items|Food|Protein}}
|display_name=Baloney
{{Page version|41.78.16}}
|name_colour=Food
{{Infobox item
|name_text_colour=Food
|name=Baloney
|image=Baloney.png
|model=Baloney_Model.png
|icon=Baloney.png
|icon_name=Baloney
|alternate_link=Baloney
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
|weight=0.2
|weight=0.2
|days_fresh=2
|days_fresh=2
|days_rotten=2
|days_rotten=4
<!--NUTRITION-->
<!--NUTRITION-->
|hunger_change=-30
|hunger_change=-30
Line 16: Line 19:
|carbohydrates=2
|carbohydrates=2
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Baloney
|item_id=Base.Baloney
}}'''Baloney''' is a [[Food#Perishable|perishable]] food [[item]].
}}
'''Baloney''' is a perishable [[food]] [[Items|item]].


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
Baloney can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Baloney can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables2
{{Consumables
|image = Baloney.png
|image = Baloney.png
|hunger = -30
|hunger = -30
Line 41: Line 45:
===What it can make===
===What it can make===
Baloney needs to be cut into [[Baloney_Slices|slices]] before addition to most recipes.
Baloney needs to be cut into [[Baloney_Slices|slices]] before addition to most recipes.
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|146|ing=2}}
|baloney_slices
|}
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Baloney|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Baloney distribution
        <span class="mw-customtoggle-togglebox-Baloney" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Baloney">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | GroceryBag1
    | {{ll|GroceryBag1}}
    | 0.89%
    |-
    | all
    | {{ll|fridge}}
    | 3.51%
    |-
    | all
    | {{ll|fridge}}
    | 3.98%
    |-
    | all
    | {{ll|fridge}}
    | 6.29%
    |-
    | butcher
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | butcher
    | {{ll|displaycasebutcher}}
    | 41.14%
    |-
    | butcher
    | {{ll|freezer}}
    | 23.28%
    |-
    | butcher
    | {{ll|fridge}}
    | 23.28%
    |-
    | cafeteriakitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | dinerkitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | gigamart
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamart
    | {{ll|displaycasebutcher}}
    | 41.14%
    |-
    | gigamartkitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | gigamartkitchen
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamartkitchen
    | {{ll|displaycasebutcher}}
    | 41.14%
    |-
    | grocery
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | grocery
    | {{ll|displaycasebutcher}}
    | 41.14%
    |-
    | italiankitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | italiankitchen
    | {{ll|freezer}}
    | 23.28%
    |-
    | italiankitchen
    | {{ll|fridge}}
    | 23.28%
    |-
    | restaurantkitchen
    | {{ll|counter}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Baloney" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Baloney|41.78.16-->
Baloney can be found inside [[refrigerator]]s.
Baloney can be found inside [[refrigerator]]s.
==Gallery==
<gallery>
File:Baloney Model.png|Baloney model when placed in the world.
</gallery>


==Code==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=73}}
| {{CodeSnip
<pre> item Baloney
  | lang = java
  | line = true
  | start = 7138
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Baloney
{
{
DisplayName = Baloney,
DisplayName = Baloney,
Line 74: Line 185:
WorldStaticModel = Baloney_Ground,
WorldStaticModel = Baloney_Ground,
Tooltip = Tooltip_item_NeedsSliced,
Tooltip = Tooltip_item_NeedsSliced,
}</pre>
}
}}
}}
 
==See also==
 
{{Navbox items|meat}}
 


{{Navbox food}}
[[Category:Perishable food]]

Latest revision as of 16:07, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Baloney
Baloney Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-30
CaloriesCalories
200
CarbohydratesCarbohydrates
2
ProteinsProteins
22.65
FatFat
6.35
Technical
Item ID
Base.Baloney

Baloney is a perishable food item.

Usage

Consumable properties

Baloney can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Baloney.png
Hunger: -30


Baloney.png
Hunger: -23
Boredom: +10
Unhappiness: +10

Baloney.png
Hunger: -13
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

What it can make

Baloney needs to be cut into slices before addition to most recipes.

Product Ingredients Tools Requirements Workstation XP
BaloneySlices.png
Baloney Slices ×6
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Baloney.png Baloney ×1
none none none 0.75 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Baloney distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 0.89%
all fridge 3.51%
all fridge 3.98%
all fridge 6.29%
butcher displaycasebutcher 23.28%
butcher displaycasebutcher 41.14%
butcher freezer 23.28%
butcher fridge 23.28%
cafeteriakitchen counter 23.28%
dinerkitchen counter 23.28%
gigamart displaycasebutcher 23.28%
gigamart displaycasebutcher 41.14%
gigamartkitchen counter 23.28%
gigamartkitchen displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 41.14%
grocery displaycasebutcher 23.28%
grocery displaycasebutcher 41.14%
italiankitchen counter 23.28%
italiankitchen freezer 23.28%
italiankitchen fridge 23.28%
restaurantkitchen counter 23.28%

Baloney can be found inside refrigerators.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Baloney
	{
		DisplayName = Baloney,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Baloney,
		/*EvolvedRecipe = Stew:15;Stir fry Griddle Pan:15;Stir fry:15;Sandwich:5;Sandwich Baguette:5;Roasted Vegetables:15;PastaPot:15;PastaPan:15;RicePot:15;RicePan:15,*/
		FoodType = Sausage,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		HungerChange = -30,
		Calories = 200,
		Carbohydrates = 2,
		Lipids = 6.35,
		Proteins = 22.65,
		WorldStaticModel = Baloney_Ground,
		Tooltip = Tooltip_item_NeedsSliced,
	}

See also