Bass: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Protein|Fish}} | {{Header|Project Zomboid|Items|Food|Protein|Fish}} | ||
{{Page version|41. | {{Page version|41.78.16}} | ||
{{About|the type of fish|the musical instrument|Electric Bass}} | {{About|the type of fish|the musical instrument|Electric Bass}} | ||
{{Infobox item | {{Infobox item | ||
Line 10: | Line 10: | ||
|icon2=FishBassCooked.png | |icon2=FishBassCooked.png | ||
|icon_name2=Bass (Cooked) | |icon_name2=Bass (Cooked) | ||
|icon3= | |icon3=FishBassRotten.png | ||
|icon_name3=Bass (Rotten Uncooked) | |icon_name3=Bass (Rotten Uncooked) | ||
|icon4=FishBassRotten.png | |||
|icon4= | |||
|icon_name4=Bass (Rotten Cooked) | |icon_name4=Bass (Rotten Cooked) | ||
|model5=Bass_Burnt_Model.png | |model5=Bass_Burnt_Model.png | ||
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|item_id=Base.Bass | |item_id=Base.Bass | ||
}} | }} | ||
A '''bass''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | A '''bass''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | ||
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===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|fish_fillet | |||
|bass_cooked | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|Bass|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Bass distribution | |||
<span class="mw-customtoggle-togglebox-Bass" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bass"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|butcher | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
|4 | ! Container | ||
| | ! Rolls | ||
|} | ! Chance | ||
|- | |||
| butcher | |||
| {{ll|displaycasebutcher}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bass" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bass|41.78.16--> | |||
===Fishing=== | ===Fishing=== | ||
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| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = | | start = 1704 | ||
| source = items_food.txt | | source = items_food.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item Bass | item Bass | ||
{ | { | ||
DisplayName = Bass, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.7, | |||
Icon = FishBass, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -26, | |||
UnhappyChange = 20, | |||
Calories = 403, | |||
Carbohydrates = 1, | |||
Lipids = 24, | |||
Proteins = 48, | |||
StaticModel = Bass, | |||
WorldStaticModel = Bass, | |||
} | } | ||
}} | |||
}} | }} | ||
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*[[Fishing Tackle]] | *[[Fishing Tackle]] | ||
{{Navbox | {{Navbox items|meat}} | ||
[[Category:Perishable food]] | [[Category:Perishable food]] | ||
[[Category:Seafood]] | [[Category:Seafood]] |
Latest revision as of 14:55, 24 April 2024
- This article is about the type of fish. For the musical instrument, see Electric Bass.
A bass is a perishable food item used in cooking.
Usage
Consumable properties
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -3 |
Cooked
|
|
| |
Burned
|
|
Crafting
A bass can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fish Fillet ×2 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Sunfish ×1 Trout ×1 |
none | none | none | 10 Cooking |
Bass (Cooked) |
Bass (Uncooked) ×1 | none | none | Heat source |
2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
butcher | displaycasebutcher | 4 | 10.0 |
Fishing
- Main article: Fishing
Bass can be caught using a fishing rod.
Approximated weight probability for catching bass:
Weight | Probability |
---|---|
1.1-1.5 | 60% |
2.3-2.75 | 8% |
4.1-5.45 | 32% |
Vehicles
Bass can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Bass
{
DisplayName = Bass,
DisplayCategory = Food,
Type = Food,
Weight = 0.7,
Icon = FishBass,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -26,
UnhappyChange = 20,
Calories = 403,
Carbohydrates = 1,
Lipids = 24,
Proteins = 48,
StaticModel = Bass,
WorldStaticModel = Bass,
}