Bass: Difference between revisions

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{{Languages}}{{Header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=68}}{{Infobox food
{{Header|Project Zomboid|Items|Food|Protein|Fish}}
|display_name=Bass
{{Page version|41.78.16}}
|name_colour=Food
{{About|the type of fish|the musical instrument|Electric Bass}}
|name_text_colour=Food
{{Infobox item
|image=BassFish Model.png
|name=Bass
|image_width=300px
|model=BassFish_Model.png
|alternate_image=FishBass.png
|icon=FishBass.png
|alternate_name=Bass
|icon_name=Bass (Uncooked)
|alternate_link=
|model2=Bass_Cooked_Model.png
|alternate_image2=FishBassCooked.png
|icon2=FishBassCooked.png
|alternate_name2=Bass (Cooked)
|icon_name2=Bass (Cooked)
|alternate_link2=
|icon3=FishBassRotten.png
|alternate_image3=FishBassOverdone.png
|icon_name3=Bass (Rotten Uncooked)
|alternate_name3=Bass (Burnt)
|icon4=FishBassRotten.png
|alternate_link3=
|icon_name4=Bass (Rotten Cooked)
|alternate_image4=FishBassRotten.png
|model5=Bass_Burnt_Model.png
|alternate_name4=Bass (Rotten)
|icon5=FishBassOverdone.png
|alternate_link4=
|icon_name5=Bass (Burnt)
|alternate_image5=FishFillet.png
|alternate_name5=Fish Fillet
|alternate_link5=Fish Fillet
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
Line 40: Line 37:
|bad_cold=True
|bad_cold=True
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Bass
|item_id=Base.Bass
}}A '''bass''' is a [[Food#Perishable|perishable]] food [[item]] used in [[cooking]].  
}}
A '''bass''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.


The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger.  
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger.
The values below are based on the minimum bass weight of 1.1, i.e. 8 hunger fresh uncooked.  
The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.
{{Consumables2
{{Consumables
  |image = FishBass.png
  |image = FishBass.png
  |rotten image = FishBassRotten.png
  |rotten image = FishBassRotten.png
Line 86: Line 83:
===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|121|ing=2}}
|fish_fillet
{{Crafting cooking|244|ing=2}}
|bass_cooked
|}
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Bass|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Bass distribution
        <span class="mw-customtoggle-togglebox-Bass" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bass">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | butcher
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamart
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamartkitchen
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | grocery
    | {{ll|displaycasebutcher}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Bass" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Bass|41.78.16-->


===Fishing===
===Fishing===
Line 98: Line 132:


Approximated weight probability for catching bass:
Approximated weight probability for catching bass:
{| class="pztable" style="text-align: center;"
{| class="wikitable theme-red" style="text-align: center;"
! Weight
! Weight
! Probability
! Probability
Line 114: Line 148:
===Vehicles===
===Vehicles===
Bass can be found in the bed of a fisherman's truck.
Bass can be found in the bed of a fisherman's truck.
==Trivia==
*The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.


==Code==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=68}}
| {{CodeSnip
<pre>
  | lang = java
    item Bass
  | line = true
    {
  | start = 1704
        DisplayCategory = Food,
  | source = items_food.txt
        Type = Food,
  | retrieved = true
        DisplayName = Bass,
  | version = 41.78.16
        Icon = FishBass,
  | code =
        Weight = 0.7,
item Bass
        HungerChange = -26,
{
        DaysFresh = 4,
DisplayName = Bass,
        DaysTotallyRotten = 8,
DisplayCategory = Food,
        IsCookable         = true,
Type = Food,
        MinutesToBurn     = 60,
Weight = 0.7,
        MinutesToCook     = 20,
Icon = FishBass,
DangerousUncooked = TRUE,
BadCold = true,
        Carbohydrates = 1,
BadInMicrowave = true,
        Proteins = 48,
DangerousUncooked = TRUE,
        Lipids = 24,
GoodHot = true,
        Calories = 403,
IsCookable = true,
        BadInMicrowave = true,
OnCreate = Fishing.OnCreateFish,
        GoodHot = true,
RemoveUnhappinessWhenCooked = true,
        BadCold = true,
MinutesToCook = 20,
        UnhappyChange = 20,
MinutesToBurn = 60,
        RemoveUnhappinessWhenCooked = true,
DaysFresh = 4,
        WorldStaticModel = Bass,
DaysTotallyRotten = 8,
        StaticModel = Bass,
HungerChange = -26,
        OnCreate = Fishing.OnCreateFish,
UnhappyChange = 20,
    }
Calories = 403,
</pre>
Carbohydrates = 1,
Lipids = 24,
Proteins = 48,
StaticModel = Bass,
WorldStaticModel = Bass,
}
}}
}}


==See also==
==See also==
Line 152: Line 196:
*[[Fishing Tackle]]
*[[Fishing Tackle]]


{{Navbox food}}
{{Navbox items|meat}}
 
 
[[Category:Perishable food]]
[[Category:Seafood]]

Latest revision as of 12:02, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about the type of fish. For the musical instrument, see Electric Bass.
Bass
BassFish Model.png
Bass Cooked Model.png
Bass (Rotten Uncooked)
Bass (Rotten Cooked)
Bass Burnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1.1
Properties
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-8
CaloriesCalories
184
CarbohydratesCarbohydrates
5
ProteinsProteins
30
FatFat
4.2
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Bass

A bass is a perishable food item used in cooking.

Usage

Consumable properties

A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.

The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.

Fresh Stale Rotten
Uncooked

FishBass.png
Hunger: -8

Unhappiness: +20
Dangerous uncooked, may cause sickness.

FishBass.png
Hunger: -6
Boredom: +10
Unhappiness: +30
Dangerous uncooked, may cause sickness.

FishBassRotten.png

Hunger: -3
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Cooked

FishBassCooked.png
Hunger: -10

FishBassCooked.png
Hunger: -6
Boredom: +10
Unhappiness: +12

FishBassCooked.png
Hunger: -3
Boredom: +20
Unhappiness: +22
Dangerous, will cause sickness.

Burned

FishBassOverdone.png
Hunger: -2
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

A bass can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking
FishBassCooked.png
Bass (Cooked)
FishBass.png Bass (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Bass distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
butcher displaycasebutcher 23.28%
gigamart displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 23.28%
grocery displaycasebutcher 23.28%

Fishing

Main article: Fishing

Bass can be caught using a fishing rod.

Approximated weight probability for catching bass:

Weight Probability
1.1-1.5 60%
2.3-2.75 8%
4.1-5.45 32%

Vehicles

Bass can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Bass
	{
		DisplayName = Bass,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.7,
		Icon = FishBass,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -26,
		UnhappyChange = 20,
		Calories = 403,
		Carbohydrates = 1,
		Lipids = 24,
		Proteins = 48,
		StaticModel = Bass,
		WorldStaticModel = Bass,
	}

See also