Canoe Paddle - Double-bladed: Difference between revisions

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|item_id=Base.CanoePadelX2
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A '''canoe paddle - double bladed''' is a long blunt melee [[weapon]].
A '''canoe paddle - double bladed''' is a long blunt melee [[weapon]].


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! style="width: 3.2em;" | Chance
! style="width: 3.2em;" | Chance
|-
|-
|bedroom  
|bedroom
|[[crate]]  
|[[crate]]
|1  
|1
|0.1
|0.1
|-
|-
|closet  
|closet
|[[crate]]  
|[[crate]]
|4  
|4
|1
|1
|-
|-
|rowspan="2"|schoolstorage  
|rowspan="2"|schoolstorage
|[[crate]]  
|[[crate]]
|4  
|4
|1
|1
|-
|-
|[[crate]]  
|[[crate]]
|4  
|4
|2
|2
|}
|}
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         BaseSpeed = 0.8,
         BaseSpeed = 0.8,
         AttachmentType = Shovel,
         AttachmentType = Shovel,
     }  
     }
}}
}}
}}
}}

Revision as of 07:16, 14 April 2024

Project ZomboidItemsWeaponsMelee weaponsLong blunt weaponsCanoe Paddle - Double-bladed
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Canoe Paddle - Double-bladed
CanoePadelX2 Model.png
General
Category
Sports
Encumbrance
Moodle Icon HeavyLoad.png
2.2
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
10
Performance
Damage type
Blunt
Damage
0.8–1.9
Door damage
1
Tree damage
0
Range
0.61–1.6
Attack speed
0.8
Knockback
0.3
Knockdown
0
Crit chance
50%
Technical
Item ID
Base.CanoePadelX2

A canoe paddle - double bladed is a long blunt melee weapon.

Usage

Weapon

The canoe paddle - double bladed can attack up to 3 enemies at a time, dealing a maximum of 1.9 damage to enemies (unless a critical hit) from up to 1.6 tiles away at an attack speed of 0.8.

Breaking doors

It can be used to bash down doors, dealing 1 damage per hit.

Condition

The canoe paddle - double bladed has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/10 (10%)
0 4 1/12 (8%)
0 8 1/14 (7%)
4 0 1/14 (7%)
8 0 1/18 (6%)
4 4 1/16 (6%)
4 8 1/18 (6%)
8 8 1/22 (5%)
10 10 1/24 (4%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bedroom crate 1 0.1
closet crate 4 1
schoolstorage crate 4 1
crate 4 2
Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item CanoePadelX2
    {
        DisplayCategory = Sports,
        MaxRange	=	1.6,
        WeaponSprite	=	CanoePadelX2,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	2.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Canoe Paddle Double,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	PaddleDouble,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   CanoePaddleDoubleBreak,
        DoorHitSound = CanoePaddleDoubleHit,
		HitSound = CanoePaddleDoubleHit,
		HitFloorSound = CanoePaddleDoubleHit,
		SwingSound = CanoePaddleDoubleSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	50,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.9,
        BaseSpeed = 0.8,
        AttachmentType = Shovel,
    }

See also