Cordless Phone: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Electronics}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Cordless Phone | ||
| | |model=CordlessPhone_Model.png | ||
| | |icon=CordlessPhone.png | ||
|weight = 0.3 | |icon_name=Cordless Phone | ||
| | |category=Electronics | ||
| | |weight=0.3 | ||
}}A '''cordless phone''' is an [[electrical]] item. | |function=Dismantle for [[Scrap Electronics|scrap electronics]] | ||
|item_id=Base.CordlesssPhone | |||
}} | |||
A '''cordless phone''' is an [[electrical]] item. | |||
==Usage== | ==Usage== | ||
The | The cordless phone's current only use is to be dismantled for 1 [[Electronics Scrap|electronics scrap]], requiring a [[screwdriver]]. | ||
It cannot be used for communication like the [[Walkie Talkie|walkie talkie]] or [[Ham Radio|ham radio]]. | |||
==Crafting== | ==Crafting== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|scrap_electronics | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|CordlessPhone|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>CordlessPhone distribution | |||
<span class="mw-customtoggle-togglebox-CordlessPhone" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-CordlessPhone"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Briefcase | |||
| {{ll|Briefcase}} | |||
| 1.01% | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| Suitcase | |||
| {{ll|Suitcase}} | |||
| 1.01% | |||
|- | |||
| all | |||
| {{ll|junk}} | |||
| 1.01% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| bedroom | |||
| {{ll|sidetable}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| electronicsstorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| livingroom | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| livingroom | |||
| {{ll|sidetable}} | |||
| 3.98% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| prisoncells | |||
| {{ll|wardrobe}} | |||
| 1.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.53% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.53% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-CordlessPhone" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|CordlessPhone|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 26 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item CordlessPhone | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.3, | |||
Type = Normal, | |||
DisplayName = Cordless Phone, | |||
Icon = CordlessPhone, | |||
WorldStaticModel = CordlessPhone, | |||
} | |||
}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
Line 34: | Line 228: | ||
==See also== | ==See also== | ||
[[Electrical | *[[Electrical]] | ||
*[[Walkie Talkie]] | |||
*[[Ham Radio]] | |||
{{Navbox items|equipment}} | |||
[[Category:Electrical]] | |||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] |
Latest revision as of 04:41, 5 May 2024
Cordless Phone
General
Technical
Item ID
Base.CordlesssPhone
A cordless phone is an electrical item.
Usage
The cordless phone's current only use is to be dismantled for 1 electronics scrap, requiring a screwdriver.
It cannot be used for communication like the walkie talkie or ham radio.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Scrap Electronics |
One of: Cordless Phone ×1 Digital Watch ×1 Earbuds ×1 Flashlight ×1 Hand Torch ×1 Headphones ×1 Video Game ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Distribution
The loot distributions can be found in the table(s) below.
CordlessPhone distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Briefcase | Briefcase | 1.01% |
Electrician | crate | 6.29% |
Electrician | metal_shelves | 6.29% |
Suitcase | Suitcase | 1.01% |
all | junk | 1.01% |
bedroom | crate | 0.53% |
bedroom | crate | 6.29% |
bedroom | sidetable | 3.98% |
closet | crate | 0.53% |
closet | crate | 6.29% |
departmentstorage | metal_shelves | 23.28% |
departmentstorage | metal_shelves | 41.14% |
electronicsstorage | metal_shelves | 19.27% |
electronicsstorage | shelves | 19.27% |
electronicsstore | counter | 19.27% |
electronicsstore | shelves | 19.27% |
garagestorage | crate | 0.53% |
garagestorage | crate | 6.29% |
generalstore | shelves | 23.28% |
generalstore | shelves | 41.14% |
generalstorestorage | shelves | 23.28% |
generalstorestorage | shelves | 41.14% |
gigamart | shelves | 23.28% |
gigamart | shelves | 41.14% |
housewarestore | shelves | 23.28% |
housewarestore | shelves | 41.14% |
kitchenwares | shelves | 23.28% |
kitchenwares | shelves | 41.14% |
livingroom | crate | 6.29% |
livingroom | sidetable | 3.98% |
pawnshop | crate | 6.29% |
pawnshopoffice | crate | 6.29% |
pawnshopstorage | crate | 6.29% |
pawnshopstorage | metal_shelves | 6.29% |
prisoncells | wardrobe | 1.65% |
storageunit | crate | 0.53% |
storageunit | crate | 6.29% |
storageunit | metal_shelves | 0.53% |
storageunit | metal_shelves | 6.29% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item CordlessPhone
{
DisplayCategory = Electronics,
Weight = 0.3,
Type = Normal,
DisplayName = Cordless Phone,
Icon = CordlessPhone,
WorldStaticModel = CordlessPhone,
}
Trivia
- Several radio stations mention that the phone lines haven't been working since before the Knox Event began.