Coveralls: Difference between revisions
FlimsyBobby (talk | contribs) No edit summary |
(reordering sections to comply w/ formatting) |
||
(44 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Clothing|Full body}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
{{Infobox | |name=Coveralls | ||
| | |model=BoiletSuitGrey_Model.png | ||
| | |icon=BoilerSuitWhite.png | ||
|icon_name=Boilersuit (white) | |||
|model2=BoiletSuitBlue_Model.png | |||
| | |icon2=BoilerSuitBlue.png | ||
|icon_name2=Boilersuit (blue) | |||
| | |model3=BoilerSuitRed_Model.png | ||
| | |icon3=BoilerSuitRed.png | ||
| | |icon_name3=Boilersuit (red) | ||
| | |||
| | |||
| | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 1.0 | |weight=1.0 | ||
| | |equipped=FullSuit | ||
|run_speed=0.9 | |||
| run_speed = 0.9 | |scratch_defense=10 | ||
|insulation=0.65 | |||
| scratch_defense = 10 | |wind_resistance=0.45 | ||
| insulation = 0.65 | |||
| wind_resistance = 0.45 | |||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=Base.Boilersuit | ||
}}'''Coveralls''' are an item of [[clothing]] covering the whole body. | |item_id2=Base.Boilersuit_BlueRed | ||
|item_id3=Base.Boilersuit_Yellow | |||
}} | |||
'''Coveralls''' are an item of [[clothing]] covering the whole body. | |||
They are able to be found in more colors other than the typical blue and red ones, this includes green coveralls, orange coveralls, black coveralls, although this is not a guarantee and a player might play Project Zomboid without finding one of these rare variations. | |||
Provides decent insulation to the body, resulting in possible heat gain under many layers with the coveralls. | |||
==Usage== | |||
{{Pros-cons | |||
|pros1=Perfect for winter, due to its good insulation and wind resistance. | |||
|pros2=Able to layer t-shirts, hoodies and vests on top of the coveralls. | |||
|pros3=Easy to find. | |||
|cons1=Minor running-speed reduction. | |||
|cons2=Can cause rapid heat gain under more layers of clothing. | |||
|cons3=Does not provide protection to areas above the groin, despite being a full-body costume. | |||
}} | |||
==Crafting== | |||
Clothing can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Clothing can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window. | |||
{{Crafting/sandbox2 | |||
|ripped_sheets | |||
|sheet_rope | |||
}} | |||
==Body location== | ==Body location== | ||
{{Body location|body_location=BodyCostume}} | {{Body location|body_location=BodyCostume}} | ||
== | ==Distribution== | ||
<!-- | The loot distributions can be found in the table(s) below. | ||
<!-- | |||
<!--BOT FLAG|Boilersuit|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Boilersuit distribution | |||
<span class="mw-customtoggle-togglebox-Boilersuit" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Boilersuit"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| prisoncells | |||
| {{ll|wardrobe}} | |||
| 60.41% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Boilersuit" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Boilersuit|41.78.16--> | |||
<!--BOT FLAG|Boilersuit_BlueRed|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Boilersuit_BlueRed distribution | |||
<span class="mw-customtoggle-togglebox-Boilersuit_BlueRed" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Boilersuit_BlueRed"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| carsupply | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|clothingrack}} | |||
| 41.14% | |||
|- | |||
| carsupply | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| factorystorage | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| factorystorage | |||
| {{ll|locker}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 41.14% | |||
|- | |||
| toolstore | |||
| {{ll|clothingrack}} | |||
| 6.29% | |||
|- | |||
| toolstore | |||
| {{ll|shelves}} | |||
| 6.29% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Boilersuit_BlueRed" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Boilersuit_BlueRed|41.78.16--> | |||
Likely to be found within car auto garages, warehouses, and garages. | |||
==Code== | |||
{{ | {{CodeBox | ||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 76 | |||
| source = clothing_suits.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Boilersuit | |||
{ | { | ||
DisplayCategory = Clothing, | DisplayCategory = Clothing, | ||
Line 48: | Line 164: | ||
DisplayName = Coveralls, | DisplayName = Coveralls, | ||
ClothingItem = Boilersuit, | ClothingItem = Boilersuit, | ||
BodyLocation = | BodyLocation = Boilersuit, | ||
Icon = BoilerSuitWhite, | Icon = BoilerSuitWhite, | ||
ColorRed = 161, | ColorRed = 161, | ||
Line 60: | Line 176: | ||
FabricType = Cotton, | FabricType = Cotton, | ||
WorldStaticModel = BoilerSuit_Ground, | WorldStaticModel = BoilerSuit_Ground, | ||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Air Force Coveralls]] | |||
{{ | {{Navbox items|full_body}} | ||
Latest revision as of 17:56, 2 May 2024
Base.Boilersuit_BlueRed
Base.Boilersuit_Yellow
Coveralls are an item of clothing covering the whole body.
They are able to be found in more colors other than the typical blue and red ones, this includes green coveralls, orange coveralls, black coveralls, although this is not a guarantee and a player might play Project Zomboid without finding one of these rare variations.
Provides decent insulation to the body, resulting in possible heat gain under many layers with the coveralls.
Usage
Pros | Cons |
---|---|
|
|
Crafting
Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Body location
|
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
prisoncells | wardrobe | 60.41% |
Building/Room | Container | Effective chance |
---|---|---|
carsupply | clothingrack | 23.28% |
carsupply | clothingrack | 41.14% |
carsupply | shelves | 23.28% |
carsupply | shelves | 41.14% |
factorystorage | locker | 23.28% |
factorystorage | locker | 41.14% |
mechanic | metal_shelves | 23.28% |
mechanic | metal_shelves | 41.14% |
mechanic | wardrobe | 23.28% |
mechanic | wardrobe | 41.14% |
toolstore | clothingrack | 6.29% |
toolstore | shelves | 6.29% |
Likely to be found within car auto garages, warehouses, and garages.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt
item Boilersuit
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Coveralls,
ClothingItem = Boilersuit,
BodyLocation = Boilersuit,
Icon = BoilerSuitWhite,
ColorRed = 161,
ColorGreen = 161,
ColorBlue = 161,
BloodLocation = Trousers;Jumper,
RunSpeedModifier = 0.9,
ScratchDefense = 10,
Insulation = 0.65,
WindResistance = 0.45,
FabricType = Cotton,
WorldStaticModel = BoilerSuit_Ground,
}