Crappie: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Protein|Fish}} | |||
| | {{Page version|41.78.16}} | ||
| | {{Reupload|Missing cooked and burnt 3D variants}} | ||
{{Infobox item | |||
|name=Crappie | |||
| | |model=Crappie_Model.png | ||
|icon=FishCrappie.png | |||
| | |icon_name=Crappie (Uncooked) | ||
| | |icon2=FishCrappieCooked.png | ||
|icon_name2=Crappie (Cooked) | |||
| | |icon3=FishCrappieRotten.png | ||
| | |icon_name3=Crappie (Rotten Cooked) | ||
|icon4=FishCrappieRotten.png | |||
| | |icon_name4=Crappie (Rotten Uncooked) | ||
| | |icon5=FishOverdone.png | ||
|icon_name5=Crappie (Burnt) | |||
| | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 40: | Line 35: | ||
|bad_cold=True | |bad_cold=True | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Crappie | ||
}}A '''crappie''' is a [[ | }} | ||
A '''crappie''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
A crappie can be eaten raw, which will provide the player with some positive effects, or improved by cooking, | A crappie can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish. | ||
==Crafting== | ==Crafting== | ||
Line 52: | Line 48: | ||
===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|fish_fillet | |||
}} | |||
==Distribution== | ==Distribution== | ||
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===Vehicles=== | ===Vehicles=== | ||
Crappie can be found in the bed of a fisherman's truck. | Crappie can be found in the bed of a fisherman's truck. | ||
==Trivia== | |||
*The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead. | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1759 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Crappie | |||
{ | |||
DisplayName = Crappie, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = FishCrappie, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -15, | |||
UnhappyChange = 20, | |||
Calories = 165, | |||
Carbohydrates = 1, | |||
Lipids = 1, | |||
Proteins = 35, | |||
StaticModel = Crappie, | |||
WorldStaticModel = Crappie, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
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*[[Fishing Tackle]] | *[[Fishing Tackle]] | ||
{{Navbox | {{Navbox items|meat}} | ||
[[Category:Perishable food]] |
Latest revision as of 07:51, 14 April 2024
A crappie is a perishable food item used in cooking.
Usage
Consumable properties
A crappie can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.
Crafting
A crappie can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fish Fillet ×2 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Sunfish ×1 Trout ×1 |
none | none | none | 10 Cooking |
Distribution
Fishing
- Main article: Fishing
Crappie can be caught using a fishing rod.
Vehicles
Crappie can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Crappie
{
DisplayName = Crappie,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishCrappie,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 165,
Carbohydrates = 1,
Lipids = 1,
Proteins = 35,
StaticModel = Crappie,
WorldStaticModel = Crappie,
}