Double Barrel Shotgun: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Firearms}} | |||
{{Header|Project Zomboid|Items|Weapons|Firearms| | {{Page version|41.78.16}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Double Barrel Shotgun | ||
| | |model=ShotgunDoublebarrel_Model.png | ||
|icon=ShotgunDoublebarrel.png | |||
|icon_name=Double Barrel Shotgun | |||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
Line 32: | Line 21: | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=Gunshot | |type=Gunshot | ||
|skill_type=Firearm | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=9 | |max_range=9 | ||
Line 40: | Line 30: | ||
|knockdown=8 | |knockdown=8 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.DoubleBarrelShotgun | ||
}} | }} | ||
A ''' | A '''double barrel shotgun''' is a firearm that only fires two shots. The double barrel shotgun can be attached to the character's back for quick access and weight reduction. | ||
==Usage== | ==Usage== | ||
The double barrel shotgun uses [[Shotgun Shells|shotgun shells]] as its ammunition and fires 5 pellets per shot in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to the spread, the double barrel shotgun will generally kill zombies in one or two shots, regardless of the [[player|player's]] [[skill]]. The closer the target is to the player, the more damage that will be inflicted. [[Shotgun Shells|Shotgun shells]] aren't required to be in the secondary slot and can remain in the player's inventory. | The double barrel shotgun uses [[Shotgun Shells|shotgun shells]] as its ammunition and fires 5 pellets per shot in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to the spread, the double barrel shotgun will generally kill zombies in one or two shots, regardless of the [[player|player's]] [[skill]]. The closer the target is to the player, the more damage that will be inflicted. [[Shotgun Shells|Shotgun shells]] aren't required to be in the secondary slot and can remain in the player's inventory. | ||
{{Pros-cons | {{Pros-cons | ||
|pros1 = Capable of hitting and killing several targets in one shot. | |pros1 = Capable of hitting and killing several targets in one shot. | ||
|pros2 = Higher accuracy and a more narrow spread than the JS-2000 shotgun. Which means it's easier to clear cramped choke-points like most hallways or an alley. | |pros2 = Higher accuracy and a more narrow spread than the JS-2000 shotgun. Which means it's easier to clear cramped choke-points like most hallways or an alley. | ||
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|pros7 = Gun and ammo aren't too hard to find. | |pros7 = Gun and ammo aren't too hard to find. | ||
|pros8 = Loudness can be used to your advantage, if you want to lure a large amount of zombies out of an area. | |pros8 = Loudness can be used to your advantage, if you want to lure a large amount of zombies out of an area. | ||
|cons1 = One of the loudest firearms in the game, can be heard by [[zombie]]s from up to 100 tiles away. | |cons1 = One of the loudest firearms in the game, can be heard by [[zombie]]s from up to 100 tiles away. | ||
|cons2 = Lowest bullet capacity of any firearm in the game. | |cons2 = Lowest bullet capacity of any firearm in the game. | ||
Line 64: | Line 52: | ||
===Reloading=== | ===Reloading=== | ||
Double barrel shotguns can hold 2 shells. Like other firearms, the shotgun can be reloaded with {{key|R}}. To avoid using the contextual menu in the inventory, the shotgun can be reloaded or unloaded by holding {{key|R}} and selecting the desired action. | Double barrel shotguns can hold 2 shells. Like other firearms, the shotgun can be reloaded with {{key|R}}. To avoid using the contextual menu in the inventory, the shotgun can be reloaded or unloaded by holding {{key|R}} and selecting the desired action. | ||
=== | ===Drive-by shooting=== | ||
All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting. | All guns have the ability to shoot from vehicles. First press {{key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting. | ||
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===Repairing=== | ===Repairing=== | ||
Double barrel shotgun requires a minimum of 2 aiming, and requires another double barrel shotgun to repair. The aiming skill determines how much will be repaired and chance of being successful. | Double barrel shotgun requires a minimum of 2 aiming, and requires another double barrel shotgun to repair. The aiming skill determines how much will be repaired and chance of being successful. | ||
It should be noted that repairing the Double Barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | It should be noted that repairing the Double Barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|DoubleBarrelShotgun|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>DoubleBarrelShotgun distribution | |||
<span class="mw-customtoggle-togglebox-DoubleBarrelShotgun" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DoubleBarrelShotgun"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|Bag_DuffelBagTINT}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| all | |||
| {{ll|Bag_ShotgunDblBag}} | |||
| 1 | |||
| 200.0 | |||
|- | |||
| all | |||
| {{ll|Bag_SurvivorBag}} | |||
| 2 | |||
| 8.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| armysurplus | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 4 | |||
| 0.02 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| druglab | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| pawnshopoffice | |||
| {{ll|locker}} | |||
| 4 | |||
| 8.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-DoubleBarrelShotgun" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|DoubleBarrelShotgun|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Line 93: | Line 171: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
HoldingDoubleBarrelShotgun.jpg|Survivor holding the double barrel shotgun | HoldingDoubleBarrelShotgun.jpg|Survivor holding the double barrel shotgun | ||
</gallery> | </gallery> | ||
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| lang = java | | lang = java | ||
| line = true | | line = true | ||
| start = | | start = 5375 | ||
| source = items_weapons.txt | | source = items_weapons.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41 | | version = 41.78.16 | ||
| code = | | code = | ||
item DoubleBarrelShotgun | item DoubleBarrelShotgun | ||
{ | { | ||
DisplayCategory = Weapon, | |||
ImpactSound = null, | |||
MaxRange = 9, | |||
RangeFalloff = TRUE, | |||
WeaponSprite = DoubleBarrelShotgun, | |||
SoundVolume = 200, | |||
MinAngle = 0.9, | |||
Type = Weapon, | |||
KnockBackOnNoDeath = TRUE, | |||
Ranged = TRUE, | |||
ProjectileCount = 5, | |||
ConditionLowerChanceOneIn = 60, | |||
Weight = 4, | |||
SplatNumber = 5, | |||
PushBackMod = 0.8, | |||
SubCategory = Firearm, | |||
AimingMod = 2, | |||
ConditionMax = 10, | |||
ShareDamage = FALSE, | |||
MaxHitCount = 4, | |||
IsAimedHandWeapon = TRUE, | |||
IsAimedFirearm = TRUE, | |||
DoorDamage = 30, | |||
UseEndurance = FALSE, | |||
DisplayName = Double Barrel Shotgun, | |||
MinRange = 0.67, | |||
SwingTime = 2, | |||
AngleFalloff = TRUE, | |||
MultipleHitConditionAffected = FALSE, | |||
BringToBearSound = DoubleBarrelShotgunBringToBear, | |||
SwingSound = DoubleBarrelShotgunShoot, | |||
HitSound = BulletHitBody, | |||
ClickSound = DoubleBarrelShotgunJam, | |||
SoundRadius = 100, | |||
MinDamage = 2, | |||
MaxDamage = 2.7, | |||
KnockdownMod = 8, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = ShotgunDoublebarrel, | |||
RunAnim = Run_Weapon2, | |||
CriticalChance = 80, | |||
CritDmgMultiplier = 2, | |||
AimingPerkCritModifier = 4, | |||
HitChance = 80, | |||
AimingPerkHitChanceModifier = 5, | |||
RecoilDelay = 50, | |||
SoundGain = 2, | |||
ReloadTime = 25, | |||
AimingTime = 20, | |||
RequiresEquippedBothHands = TRUE, | |||
BreakSound = DoubleBarrelShotgunBreak, | |||
MetalValue = 45, | |||
TwoHandWeapon = TRUE, | |||
AmmoBox = ShotgunShellsBox, | |||
MaxAmmo = 2, | |||
EquipSound = DoubleBarrelShotgunEquip, | |||
UnequipSound = DoubleBarrelShotgunUnEquip, | |||
InsertAmmoSound = DoubleBarrelShotgunInsertAmmo, | |||
EjectAmmoSound = DoubleBarrelShotgunEjectAmmo, | |||
InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart, | |||
InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop, | |||
EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart, | |||
EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop, | |||
ShellFallSound = DoubleBarrelShotgunCartridgeFall, | |||
AmmoType = Base.ShotgunShells, | |||
WeaponReloadType = doublebarrelshotgun, | |||
JamGunChance = 0, | |||
AttachmentType = Rifle, | |||
InsertAllBulletsReload = TRUE, | |||
RackAfterShoot = FALSE, | |||
haveChamber = FALSE, | |||
StopPower = 40, | |||
} | } | ||
}} | |||
}} | }} | ||
Line 193: | Line 270: | ||
*[[Sawed-off JS-2000 Shotgun]] | *[[Sawed-off JS-2000 Shotgun]] | ||
{{Navbox | {{Navbox items|firearms}} |
Revision as of 15:22, 24 April 2024
A double barrel shotgun is a firearm that only fires two shots. The double barrel shotgun can be attached to the character's back for quick access and weight reduction.
Usage
The double barrel shotgun uses shotgun shells as its ammunition and fires 5 pellets per shot in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to the spread, the double barrel shotgun will generally kill zombies in one or two shots, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory.
Pros | Cons |
---|---|
|
|
Reloading
Double barrel shotguns can hold 2 shells. Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded or unloaded by holding R and selecting the desired action.
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
There are currently no attachments that works with the double barrel shotgun.
Condition
The double barrel shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2)
.
Repairing
Double barrel shotgun requires a minimum of 2 aiming, and requires another double barrel shotgun to repair. The aiming skill determines how much will be repaired and chance of being successful.
It should be noted that repairing the Double Barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
SafehouseLoot | counter | 4 | 10.0 |
all | Bag_DuffelBagTINT | 4 | 8.0 |
all | Bag_ShotgunDblBag | 1 | 200.0 |
all | Bag_SurvivorBag | 2 | 8.0 |
all | wardrobe | 4 | 0.01 |
armysurplus | displaycase | 4 | 8.0 |
changeroom | locker | 4 | 0.02 |
closet | crate | 4 | 0.01 |
closet | metal_shelves | 4 | 0.01 |
druglab | metal_shelves | 4 | 8.0 |
drugshack | crate | 4 | 8.0 |
garagestorage | locker | 4 | 8.0 |
pawnshop | displaycase | 4 | 8.0 |
pawnshopoffice | locker | 4 | 8.0 |
Buildings
Double Barrel shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses, or wardrobes. The best locations to find a double barrel would be police departments, gun-shops such as the one located in West Point and barricaded buildings.
Corpses
Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of bathrooms inside of houses.
Zombies
Double barrel shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars and occasionally in a crowd of zombies.
Gallery
Trivia
- For some reason, the double barrel shotgun doesn't fire two shots rapidly. There is a brief delay between shots, similar to how the JS-2000 functions. It's currently unknown whether this is a bug, an oversight, or a balancing decision.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item DoubleBarrelShotgun
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 9,
RangeFalloff = TRUE,
WeaponSprite = DoubleBarrelShotgun,
SoundVolume = 200,
MinAngle = 0.9,
Type = Weapon,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
ProjectileCount = 5,
ConditionLowerChanceOneIn = 60,
Weight = 4,
SplatNumber = 5,
PushBackMod = 0.8,
SubCategory = Firearm,
AimingMod = 2,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 4,
IsAimedHandWeapon = TRUE,
IsAimedFirearm = TRUE,
DoorDamage = 30,
UseEndurance = FALSE,
DisplayName = Double Barrel Shotgun,
MinRange = 0.67,
SwingTime = 2,
AngleFalloff = TRUE,
MultipleHitConditionAffected = FALSE,
BringToBearSound = DoubleBarrelShotgunBringToBear,
SwingSound = DoubleBarrelShotgunShoot,
HitSound = BulletHitBody,
ClickSound = DoubleBarrelShotgunJam,
SoundRadius = 100,
MinDamage = 2,
MaxDamage = 2.7,
KnockdownMod = 8,
SplatBloodOnNoDeath = TRUE,
Icon = ShotgunDoublebarrel,
RunAnim = Run_Weapon2,
CriticalChance = 80,
CritDmgMultiplier = 2,
AimingPerkCritModifier = 4,
HitChance = 80,
AimingPerkHitChanceModifier = 5,
RecoilDelay = 50,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 20,
RequiresEquippedBothHands = TRUE,
BreakSound = DoubleBarrelShotgunBreak,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = ShotgunShellsBox,
MaxAmmo = 2,
EquipSound = DoubleBarrelShotgunEquip,
UnequipSound = DoubleBarrelShotgunUnEquip,
InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
ShellFallSound = DoubleBarrelShotgunCartridgeFall,
AmmoType = Base.ShotgunShells,
WeaponReloadType = doublebarrelshotgun,
JamGunChance = 0,
AttachmentType = Rifle,
InsertAllBulletsReload = TRUE,
RackAfterShoot = FALSE,
haveChamber = FALSE,
StopPower = 40,
}