Duffel Bag: Difference between revisions
VaileasysBot (talk | contribs) m (→Buildings: clean up, replaced: wikitable → pztable) |
(Add distro table) |
||
(40 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Items|Equipment|Container items|Wearable containers|type=Baggage}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Duffel Bag | ||
| | |model=DuffelBag_Blue_Model.png | ||
| | |icon=Duffelbag.png | ||
| category = | |icon_name=Duffel Bag (blue) | ||
| weight = 1 | |model2=DuffelBag_Green_Model.png | ||
|icon2=Duffelbag.png | |||
| capacity = 18 | |icon_name2=Duffel Bag (green) | ||
| weight_reduction = 65 | |model3=DuffelBag_Grey_Model.png | ||
| | |icon3=DuffelBagWhite.png | ||
}}A ''' | |icon_name3=Duffel Bag (gray) | ||
|model4=DuffelBag_White_Model.png | |||
|icon4=DuffelBagWhite.png | |||
|icon_name4=Duffel Bag (white) | |||
|model5=DuffelBag_Military_Model.png | |||
|icon5=DuffelbagMilitary.png | |||
|icon_name5=Duffel Bag (military) | |||
<!--GENERAL--> | |||
|category=Bag | |||
|weight=1.0 | |||
|capacity=18 | |||
|weight_reduction=65 | |||
|body_location=Back | |||
|run_speed=0.95 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=See [[#Variants|Variants]] | |||
}} | |||
A '''duffel bag''' is a bag [[Items|item]]. | |||
== | ===Variants=== | ||
There are several different variants of duffel bag that can be found throughout [[Knox Country]], each with contents pertaining to a specific theme. | |||
{| class="wikitable theme-red sortable" style="text-align: center;" | |||
! Icon | |||
! Name | |||
! style="width: 220px" | Item ID | |||
! style="width: 220px" | Color | |||
|- | |- | ||
|[[File: | | [[File:Duffelbag.png]] | ||
| Duffel Bag | |||
| {{ID|Base.Bag_InamateEscapedBag}} | |||
| Random | |||
|- | |- | ||
|[[File: | | [[File:Duffelbag.png]] | ||
| Duffel Bag | |||
| {{ID|Base.Bag_ShotgunBag}} | |||
| Gray | |||
|- | |- | ||
|[[File: | | [[File:Duffelbag.png]] | ||
| Duffel Bag | |||
| {{ID|Base.Bag_FoodSnacks}} | |||
| Gray | |||
|- | |- | ||
|[[File: | | [[File:DuffelbagMilitary.png]] | ||
| Duffel Bag | |||
| {{ID|Base.Bag_Military}} | |||
| Army | |||
|- | |- | ||
|[[File: | | [[File:Duffelbag.png]] | ||
| Duffel Bag | |||
| {{ID|Base.Bag_WeaponBag}} | |||
| Gray | |||
|- | |- | ||
|[[File: | | [[File:Duffelbag.png]] | ||
| Duffel Bag | |||
| {{ID|Base.Bag_ToolBag}} | |||
| Gray | |||
|- | |- | ||
|[[File: | | [[File:DuffelBagWhite.png]] | ||
| | | Duffel Bag | ||
| {{ID|Base.Bag_DuffelBagTINT}} | |||
| Random | |||
{| | |||
| | |||
|- | |- | ||
| [[File:Duffelbag.png]] | |||
|[[ | | Duffel Bag | ||
| | | {{ID|Base.Bag_WorkerBag}} | ||
| | | Random | ||
|- | |- | ||
| [[File:Duffelbag.png]] | |||
|[[ | | Duffel Bag | ||
| | | {{ID|Base.Bag_MoneyBag}} | ||
| | | Gray | ||
|- | |- | ||
| [[File:Duffelbag.png]] | |||
|[[ | | Duffel Bag | ||
| | | {{ID|Base.Bag_FoodCanned}} | ||
| | | Gray | ||
|- | |- | ||
| [[File:Duffelbag.png]] | |||
|[[ | | Duffel Bag | ||
| | | {{ID|Base.Bag_ShotgunDblSawnoffBag}} | ||
| | | Gray | ||
|- | |- | ||
| [[File:Duffelbag.png]] | |||
|[[ | | Duffel Bag | ||
| | | {{ID|Base.Bag_DuffelBag}} | ||
| | | Random | ||
|- | |- | ||
| [[File:Duffelbag.png]] | |||
|[[ | | Duffel Bag | ||
| | | {{ID|Base.Bag_ShotgunDblBag}} | ||
| | | Gray | ||
|- | |- | ||
| [[File:Duffelbag.png]] | |||
| Duffel Bag | |||
| {{ID|Base.Bag_ShotgunSawnoffBag}} | |||
| Gray | |||
|} | |} | ||
;Weapon Bag: | |||
*[[JS-2000 Shotgun]] | |||
*[[Double Barrel Shotgun]] | |||
*[[Box of Shotgun Shells]] | |||
*[[Machete]] | |||
*[[M9 Pistol]] | |||
*[[M1911 Pistol]] | |||
*[[D-E Pistol]] | |||
*[[M36 Revolver]] | |||
*[[M625 Revolver]] | |||
*[[Magnum]] | |||
*[[Box of 9mm Bullets]] | |||
*[[Box of .38 Special Bullets]] | |||
*[[Box of .44 Magnum Bullets]] | |||
*[[Box of .45 Auto Bullets]] | |||
*[[Baseball Bat]] | |||
*[[Crowbar]] | |||
;Inmate Escaped Bag: | |||
*[[Rope]] | |||
*[[Ripped Sheets]] | |||
*[[Screwdriver]] | |||
*[[Hammer]] | |||
*[[Duct Tape]] | |||
;Money Bag: | |||
*[[Money]] | |||
;Worker Bag: | |||
*[[Pen]] | |||
*[[Pen|Blue Pen]] | |||
*[[Pen|Red Pen]] | |||
*[[Pencil]] | |||
*[[Rubber Band]] | |||
*[[Pencil]] | |||
*[[Scissors]] | |||
*[[Cigarettes]] | |||
*[[Grilled Cheese Sandwich]] | |||
*[[Peanut Butter Sandwich]] | |||
*[[Pop]] | |||
*[[Water Bottle]] | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Bag_DuffelBag|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Bag_DuffelBag distribution | |||
<span class="mw-customtoggle-togglebox-Bag_DuffelBag" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bag_DuffelBag"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| armysurplus | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| armysurplus | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| camping | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| camping | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| campingstorage | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| fishingstorage | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| hunting | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bag_DuffelBag" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bag_DuffelBag|41.78.16--> | |||
<!--BOT FLAG|Bag_DuffelBagTINT|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Bag_DuffelBagTINT distribution | |||
<span class="mw-customtoggle-togglebox-Bag_DuffelBagTINT" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bag_DuffelBagTINT"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 2.81% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 2.81% | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 2.81% | |||
|- | |||
| bedroom | |||
| {{ll|locker}} | |||
| 2.81% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 2.81% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 2.81% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 2.81% | |||
|- | |||
| druglab | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| druglab | |||
| {{ll|metal_shelves}} | |||
| 2.81% | |||
|- | |||
| druglab | |||
| {{ll|overhead}} | |||
| 2.81% | |||
|- | |||
| drugshack | |||
| {{ll|counter}} | |||
| 2.81% | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| factorystorage | |||
| {{ll|locker}} | |||
| 2.81% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 2.81% | |||
|- | |||
| laundry | |||
| {{ll|locker}} | |||
| 2.81% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 2.81% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|dresser}} | |||
| 0.71% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 2.81% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Survivalist | |||
| {{ll|Truck Bed}} | |||
| 2.81% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bag_DuffelBagTINT" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bag_DuffelBagTINT|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 237 | |||
| source = clothing_bags.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Bag_DuffelBag | |||
{ | |||
DisplayCategory = Bag, | |||
Type = Container, | |||
DisplayName = Duffel Bag, | |||
ClothingItem = Bag_DuffelBag, | |||
CanBeEquipped = Back, | |||
WeightReduction = 65, | |||
Weight = 1, | |||
Capacity = 18, | |||
Icon = Duffelbag, | |||
OpenSound = OpenBag, | |||
CloseSound = CloseBag, | |||
PutInSound = PutItemInBag, | |||
RunSpeedModifier = 0.95, | |||
CanHaveHoles = false, | |||
ReplaceInSecondHand = Bag_DuffelBag_LHand holdingbagleft, | |||
ReplaceInPrimaryHand = Bag_DuffelBag_RHand holdingbagright, | |||
WorldStaticModel = DuffelBag_Ground, | |||
SoundParameter = EquippedBaggageContainer DuffleBag, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* [[Big Hiking Bag]] | *[[Trauma Bag]] | ||
* [[Normal Hiking Bag]] | *[[Large Backpack]] | ||
* [[ | *[[Big Hiking Bag]] | ||
*[[Normal Hiking Bag]] | |||
*[[School Bag]] | |||
{{Navbox | {{Navbox items|containers}} |
Latest revision as of 14:50, 4 May 2024
A duffel bag is a bag item.
Variants
There are several different variants of duffel bag that can be found throughout Knox Country, each with contents pertaining to a specific theme.
- Weapon Bag
- JS-2000 Shotgun
- Double Barrel Shotgun
- Shotgun Shells
- Machete
- M9 Pistol
- M1911 Pistol
- D-E Pistol
- M36 Revolver
- M625 Revolver
- Magnum
- 9mm Round
- .38 Special Round
- .44 Magnum Round
- .45 Auto Round
- Baseball Bat
- Crowbar
- Inmate Escaped Bag
- Money Bag
- Worker Bag
- Pen
- Blue Pen
- Red Pen
- Pencil
- Rubber Band
- Pencil
- Scissors
- Cigarettes
- Cheese Sandwich
- Peanut Butter Sandwich
- Pop
- Water Bottle
Distribution
The loot distributions can be found in the table(s) below.
Bag_DuffelBag distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
armysurplus | metal_shelves | 15.1% |
armysurplus | shelves | 15.1% |
camping | counter | 15.1% |
camping | shelves | 15.1% |
campingstorage | crate | 15.1% |
fishingstorage | counter | 15.1% |
hunting | counter | 15.1% |
pawnshop | counter | 15.1% |
pawnshop | metal_shelves | 15.1% |
pawnshop | shelves | 15.1% |
Bag_DuffelBagTINT distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | locker | 2.81% |
all | wardrobe | 2.81% |
bathroom | locker | 2.81% |
bedroom | locker | 2.81% |
bedroom | wardrobe | 2.81% |
changeroom | locker | 2.81% |
closet | crate | 2.81% |
closet | metal_shelves | 2.81% |
druglab | counter | 2.81% |
druglab | metal_shelves | 2.81% |
druglab | overhead | 2.81% |
drugshack | counter | 2.81% |
drugshack | crate | 2.81% |
factorystorage | locker | 2.81% |
garagestorage | crate | 2.81% |
garagestorage | locker | 2.81% |
laundry | locker | 2.81% |
livingroom | wardrobe | 2.81% |
motelroomoccupied | dresser | 0.71% |
storageunit | crate | 2.81% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_DuffelBag
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Duffel Bag,
ClothingItem = Bag_DuffelBag,
CanBeEquipped = Back,
WeightReduction = 65,
Weight = 1,
Capacity = 18,
Icon = Duffelbag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
RunSpeedModifier = 0.95,
CanHaveHoles = false,
ReplaceInSecondHand = Bag_DuffelBag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_DuffelBag_RHand holdingbagright,
WorldStaticModel = DuffelBag_Ground,
SoundParameter = EquippedBaggageContainer DuffleBag,
}