Electric Guitar: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | |||
{{Page version|41.78.16}} | |||
{{Header| | {{Infobox item | ||
{{Infobox | |name=Electric Guitar | ||
| | |model=Guitar_ElectricBlack_Model.png | ||
| | |icon=GuitarElectricBlack.png | ||
| | |icon_name=Black Electric Guitar | ||
|model2=Guitar_ElectricBlue_Model.png | |||
| | |icon2=GuitarElectricBlue.png | ||
| | |icon_name2=Blue Electric Guitar | ||
| | |model3=Guitar_ElectricRed_Model.png | ||
| | |icon3=GuitarElectricRed.png | ||
| | |icon_name3=Red Electric Guitar | ||
| | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Instrument | |category=Instrument | ||
|weight=2.8 | |weight=2.8 | ||
|equipped=One-handed | |equipped=One-handed | ||
|attachment_type=Guitar | |||
|skill_type=Long Blunt | |||
<!--PROPERTIES--> | |||
|material=<!-- E.g. Metal --> | |||
|material_value=<!-- E.g. MetalValue attribute --> | |||
|condition_max=10 | |condition_max=10 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
| | |damage_type=Blunt | ||
|min_damage=0.8 | |min_damage=0.8 | ||
|max_damage=1.2 | |max_damage=1.2 | ||
| | |door_damage=10 | ||
|tree_damage=0 | |tree_damage=0 | ||
| | |min_range=0.61 | ||
|max_range=1.35 | |||
|base_speed=1.1 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=1.5 | |knockdown=1.5 | ||
<!--TECHNICAL | |crit_chance=55 | ||
| | |crit_multiplier=2 | ||
<!-- TECHNICAL --> | |||
|item_id=Base.GuitarElectricBlack, Base.GuitarElectricBlue, Base.GuitarElectricRed | |||
}} | }} | ||
An | An '''electric guitar''' is a long blunt melee [[weapon]]. | ||
==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
The electric guitar can attack up to 3 enemies at a time dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 [[tiles]] away at an attack speed of 1.1. | The electric guitar can attack up to 3 enemies at a time, dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 [[tiles]] away at an attack speed of 1.1. | ||
===Breaking doors=== | ===Breaking doors=== | ||
It is effective at bashing down [[ | It is effective at bashing down [[door]]s, dealing 10 damage per hit. | ||
==Condition== | ==Condition== | ||
The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels. | Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels. | ||
{{Durability weapon|7}} | {{Durability weapon|7}} | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!-- == | |||
== | <!--BOT FLAG|GuitarElectricBlue|41.78.16--> | ||
< | {{clear}} | ||
<div class="togglebox theme-red"> | |||
<div>GuitarElectricBlue distribution | |||
<span class="mw-customtoggle-togglebox-GuitarElectricBlue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GuitarElectricBlue"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
</ | |+ {{ll|Containers}} | ||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| BandPractice | |||
| {{ll|crate}} | |||
| 4 | |||
| 2.0 | |||
|- | |||
| all | |||
| {{ll|Flightcase}} | |||
| 1 | |||
| 5.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1 | |||
| 0.1 | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 1 | |||
| 8.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-GuitarElectricBlue" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|GuitarElectricBlue|41.78.16--> | |||
<!--BOT FLAG|GuitarElectricRed|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>GuitarElectricRed distribution | |||
<span class="mw-customtoggle-togglebox-GuitarElectricRed" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GuitarElectricRed"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| BandPractice | |||
| {{ll|crate}} | |||
| 4 | |||
| 2.0 | |||
|- | |||
| all | |||
| {{ll|Flightcase}} | |||
| 1 | |||
| 5.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1 | |||
| 0.1 | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 1 | |||
| 8.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-GuitarElectricRed" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|GuitarElectricRed|41.78.16--> | |||
<!--BOT FLAG|GuitarElectricBlack|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>GuitarElectricBlack distribution | |||
<span class="mw-customtoggle-togglebox-GuitarElectricBlack" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GuitarElectricBlack"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| BandPractice | |||
| {{ll|crate}} | |||
| 4 | |||
| 2.0 | |||
|- | |||
| all | |||
| {{ll|Flightcase}} | |||
| 1 | |||
| 5.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1 | |||
| 0.1 | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.01 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 1 | |||
| 8.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-GuitarElectricBlack" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|GuitarElectricBlack|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox| | |||
[[File:GuitarElectricBlack.png]] ''Black Electric Guitar'' | |||
{{ | {{CodeSnip | ||
{{ | | lang = java | ||
| line = true | |||
| start = 3142 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item GuitarElectricBlack | |||
{ | { | ||
DisplayCategory = Instrument, | DisplayCategory = Instrument, | ||
Line 116: | Line 305: | ||
BreakSound = ElectricGuitarBreak, | BreakSound = ElectricGuitarBreak, | ||
DoorHitSound = ElectricGuitarHit, | DoorHitSound = ElectricGuitarHit, | ||
HitSound = ElectricGuitarHit, | |||
HitFloorSound = ElectricGuitarHit, | |||
ImpactSound = ElectricGuitarHit, | |||
SwingSound = ElectricGuitarSwing, | |||
TreeDamage = 0, | TreeDamage = 0, | ||
CriticalChance = 55, | CriticalChance = 55, | ||
Line 127: | Line 316: | ||
BaseSpeed = 1.1, | BaseSpeed = 1.1, | ||
AttachmentType = Guitar, | AttachmentType = Guitar, | ||
} | } | ||
}} | |||
[[File:GuitarElectricBlue.png]] ''Blue Electric Guitar'' | |||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 3187 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item GuitarElectricBlue | |||
{ | { | ||
DisplayCategory = Instrument, | DisplayCategory = Instrument, | ||
Line 163: | Line 360: | ||
BreakSound = ElectricGuitarBreak, | BreakSound = ElectricGuitarBreak, | ||
DoorHitSound = ElectricGuitarHit, | DoorHitSound = ElectricGuitarHit, | ||
HitSound = ElectricGuitarHit, | |||
HitFloorSound = ElectricGuitarHit, | |||
ImpactSound = ElectricGuitarHit, | |||
SwingSound = ElectricGuitarSwing, | |||
TreeDamage = 0, | TreeDamage = 0, | ||
CriticalChance = 55, | CriticalChance = 55, | ||
Line 174: | Line 371: | ||
BaseSpeed = 1.1, | BaseSpeed = 1.1, | ||
AttachmentType = Guitar, | AttachmentType = Guitar, | ||
} | } | ||
}} | |||
[[File:GuitarElectricRed.png]] ''Red Electric Guitar'' | |||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 3232 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item GuitarElectricRed | |||
{ | { | ||
DisplayCategory = Instrument, | DisplayCategory = Instrument, | ||
Line 200: | Line 405: | ||
DisplayName = Red Electric Guitar, | DisplayName = Red Electric Guitar, | ||
MinRange = 0.61, | MinRange = 0.61, | ||
SwingTime = 3.0, | SwingTime = 3.0, | ||
HitAngleMod = -30, | HitAngleMod = -30, | ||
SplatSize = 5, | SplatSize = 5, | ||
Line 210: | Line 415: | ||
BreakSound = ElectricGuitarBreak, | BreakSound = ElectricGuitarBreak, | ||
DoorHitSound = ElectricGuitarHit, | DoorHitSound = ElectricGuitarHit, | ||
HitSound = ElectricGuitarHit, | |||
HitFloorSound = ElectricGuitarHit, | |||
ImpactSound = ElectricGuitarHit, | |||
SwingSound = ElectricGuitarSwing, | |||
TreeDamage = 0, | TreeDamage = 0, | ||
CriticalChance = 55, | CriticalChance = 55, | ||
Line 221: | Line 426: | ||
BaseSpeed = 1.1, | BaseSpeed = 1.1, | ||
AttachmentType = Guitar, | AttachmentType = Guitar, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 228: | Line 435: | ||
*[[Electric Bass]] | *[[Electric Bass]] | ||
*[[Violin]] | *[[Violin]] | ||
{{Navbox | |||
{{Navbox items|blunt}} | |||
[[Category:Instruments]] |
Revision as of 17:24, 24 April 2024
An electric guitar is a long blunt melee weapon.
Usage
Weapon
The electric guitar can attack up to 3 enemies at a time, dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.1.
Breaking doors
It is effective at bashing down doors, dealing 10 damage per hit.
Condition
The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/7 (14%) |
0 | 4 | 1/9 (11%) |
0 | 8 | 1/11 (9%) |
4 | 0 | 1/11 (9%) |
8 | 0 | 1/15 (7%) |
4 | 4 | 1/13 (8%) |
4 | 8 | 1/15 (7%) |
8 | 8 | 1/19 (5%) |
10 | 10 | 1/21 (5%) |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
BandPractice | crate | 4 | 2.0 |
all | Flightcase | 1 | 5.0 |
all | wardrobe | 4 | 0.01 |
bedroom | crate | 4 | 4.0 |
bedroom | crate | 1 | 0.1 |
bedroom | wardrobe | 4 | 0.01 |
closet | crate | 4 | 4.0 |
closet | metal_shelves | 4 | 4.0 |
pawnshop | shelves | 4 | 8.0 |
pawnshop | shelves | 1 | 8.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
BandPractice | crate | 4 | 2.0 |
all | Flightcase | 1 | 5.0 |
all | wardrobe | 4 | 0.01 |
bedroom | crate | 4 | 4.0 |
bedroom | crate | 1 | 0.1 |
bedroom | wardrobe | 4 | 0.01 |
closet | crate | 4 | 4.0 |
closet | metal_shelves | 4 | 4.0 |
pawnshop | shelves | 4 | 8.0 |
pawnshop | shelves | 1 | 8.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
BandPractice | crate | 4 | 2.0 |
all | Flightcase | 1 | 5.0 |
all | wardrobe | 4 | 0.01 |
bedroom | crate | 4 | 4.0 |
bedroom | crate | 1 | 0.1 |
bedroom | wardrobe | 4 | 0.01 |
closet | crate | 4 | 4.0 |
closet | metal_shelves | 4 | 4.0 |
pawnshop | shelves | 4 | 8.0 |
pawnshop | shelves | 1 | 8.0 |
Code
Black Electric Guitar
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarElectricBlack
{
DisplayCategory = Instrument,
MaxRange = 1.35,
MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBlack,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 7,
Weight = 2.8,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Black Electric Guitar,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = GuitarElectricBlack,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = ElectricGuitarBreak,
DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
TreeDamage = 0,
CriticalChance = 55,
CritDmgMultiplier = 2,
MinDamage = 0.8,
MaxDamage = 1.2,
BaseSpeed = 1.1,
AttachmentType = Guitar,
}
Blue Electric Guitar
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarElectricBlue
{
DisplayCategory = Instrument,
MaxRange = 1.35,
MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBlue,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 7,
Weight = 2.8,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Blue Electric Guitar,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = GuitarElectricBlue,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = ElectricGuitarBreak,
DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
TreeDamage = 0,
CriticalChance = 55,
CritDmgMultiplier = 2,
MinDamage = 0.8,
MaxDamage = 1.2,
BaseSpeed = 1.1,
AttachmentType = Guitar,
}
Red Electric Guitar
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GuitarElectricRed
{
DisplayCategory = Instrument,
MaxRange = 1.35,
MinAngle = 0.8,
WeaponSprite = Guitar_ElectricRed,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 7,
Weight = 2.8,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Red Electric Guitar,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = GuitarElectricRed,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = ElectricGuitarBreak,
DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
TreeDamage = 0,
CriticalChance = 55,
CritDmgMultiplier = 2,
MinDamage = 0.8,
MaxDamage = 1.2,
BaseSpeed = 1.1,
AttachmentType = Guitar,
}