Electric Guitar: Difference between revisions

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{{languages|Broom}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=61}}
{{Page version|41.78.16}}
{{Infobox weapon
{{Infobox item
|display_name=Electric Guitar
|name=Electric Guitar
|name_colour=Weapon
|model=Guitar_ElectricBlack_Model.png
|name_text_colour=Weapon
|icon=GuitarElectricBlack.png
|image=Image.png
|icon_name=Black Electric Guitar
|image_width=120px
|model2=Guitar_ElectricBlue_Model.png
|alternate_image=GuitarElectricBlack.png
|icon2=GuitarElectricBlue.png
|alternate_image2=GuitarElectricBlue.png
|icon_name2=Blue Electric Guitar
|alternate_image3=GuitarElectricRed.png
|model3=Guitar_ElectricRed_Model.png
|icon3=GuitarElectricRed.png
|icon_name3=Red Electric Guitar
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Instrument
|weight=2.8
|weight=2.8
|equipped=Two-handed
|equipped=One-handed
|attachment_type=Guitar
|skill_type=Long Blunt
<!--PROPERTIES-->
|material=<!-- E.g. Metal -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=10
|condition_max=10
|attachment_type=Guitar
<!--CHARACTERISTICS-->
<!--DAMAGE-->
<!--DAMAGE-->
|type=Blunt
|damage_type=Blunt
|swing_time=3.0
|min_range=0.61
|max_range=1.35
|min_damage=0.8
|min_damage=0.8
|max_damage=1.2
|max_damage=1.2
|door_damage=10
|tree_damage=0
|tree_damage=0
|door_damage=10
|min_range=0.61
|max_range=1.35
|base_speed=1.1
|push_back=0.3
|push_back=0.3
|knockdown=1.5
|knockdown=1.5
<!--TECHNICAL DETAILS-->
|crit_chance=55
|class_name=GuitarElectricBlack<br>GuitarElectricBlue<br>GuitarElectricRed
|crit_multiplier=2
<!-- TECHNICAL -->
|item_id=Base.GuitarElectricBlack, Base.GuitarElectricBlue, Base.GuitarElectricRed
}}
}}
A '''electric guitar''' is a long blunt weapon.
An '''electric guitar''' is a long blunt melee [[weapon]].
 
==Usage==
===Weapon===
The electric guitar can attack up to 3 enemies at a time, dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 [[tiles]] away at an attack speed of 1.1.
 
===Breaking doors===
It is effective at bashing down [[door]]s, dealing 10 damage per hit.
 
==Condition==
The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels.
{{Durability weapon|7}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|GuitarElectricBlue|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>GuitarElectricBlue distribution
        <span class="mw-customtoggle-togglebox-GuitarElectricBlue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GuitarElectricBlue">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | BandPractice
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | all
    | {{ll|Flightcase}}
    | 1
    | 5.0
    |-
    | all
    | {{ll|wardrobe}}
    | 4
    | 0.01
    |-
    | bedroom
    | {{ll|crate}}
    | 4
    | 4.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0.1
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 4
    | 0.01
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 4.0
    |-
    | closet
    | {{ll|metal_shelves}}
    | 4
    | 4.0
    |-
    | pawnshop
    | {{ll|shelves}}
    | 4
    | 8.0
    |-
    | pawnshop
    | {{ll|shelves}}
    | 1
    | 8.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-GuitarElectricBlue" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|GuitarElectricBlue|41.78.16-->
 
<!--BOT FLAG|GuitarElectricRed|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>GuitarElectricRed distribution
        <span class="mw-customtoggle-togglebox-GuitarElectricRed" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GuitarElectricRed">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | BandPractice
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | all
    | {{ll|Flightcase}}
    | 1
    | 5.0
    |-
    | all
    | {{ll|wardrobe}}
    | 4
    | 0.01
    |-
    | bedroom
    | {{ll|crate}}
    | 4
    | 4.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0.1
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 4
    | 0.01
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 4.0
    |-
    | closet
    | {{ll|metal_shelves}}
    | 4
    | 4.0
    |-
    | pawnshop
    | {{ll|shelves}}
    | 4
    | 8.0
    |-
    | pawnshop
    | {{ll|shelves}}
    | 1
    | 8.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-GuitarElectricRed" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|GuitarElectricRed|41.78.16-->
 
<!--BOT FLAG|GuitarElectricBlack|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>GuitarElectricBlack distribution
        <span class="mw-customtoggle-togglebox-GuitarElectricBlack" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-GuitarElectricBlack">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | BandPractice
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | all
    | {{ll|Flightcase}}
    | 1
    | 5.0
    |-
    | all
    | {{ll|wardrobe}}
    | 4
    | 0.01
    |-
    | bedroom
    | {{ll|crate}}
    | 4
    | 4.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0.1
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 4
    | 0.01
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 4.0
    |-
    | closet
    | {{ll|metal_shelves}}
    | 4
    | 4.0
    |-
    | pawnshop
    | {{ll|shelves}}
    | 4
    | 8.0
    |-
    | pawnshop
    | {{ll|shelves}}
    | 1
    | 8.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-GuitarElectricBlack" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|GuitarElectricBlack|41.78.16-->
 
==Code==
{{CodeBox|
[[File:GuitarElectricBlack.png]] ''Black Electric Guitar''
{{CodeSnip
  | lang = java
  | line = true
  | start = 3142
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item GuitarElectricBlack
    {
        DisplayCategory = Instrument,
        MaxRange = 1.35,
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricBlack,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 7,
        Weight = 2.8,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Black Electric Guitar,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = GuitarElectricBlack,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
        TreeDamage  =  0,
        CriticalChance = 55,
        CritDmgMultiplier = 2,
        MinDamage = 0.8,
        MaxDamage = 1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }
}}
 
[[File:GuitarElectricBlue.png]] ''Blue Electric Guitar''
{{CodeSnip
  | lang = java
  | line = true
  | start = 3187
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item GuitarElectricBlue
    {
        DisplayCategory = Instrument,
        MaxRange = 1.35,
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricBlue,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 7,
        Weight = 2.8,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Blue Electric Guitar,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = GuitarElectricBlue,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
        TreeDamage  =  0,
        CriticalChance = 55,
        CritDmgMultiplier = 2,
        MinDamage = 0.8,
        MaxDamage = 1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }
}}
 
[[File:GuitarElectricRed.png]] ''Red Electric Guitar''
{{CodeSnip
  | lang = java
  | line = true
  | start = 3232
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item GuitarElectricRed
    {
        DisplayCategory = Instrument,
        MaxRange = 1.35,
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricRed,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 7,
        Weight = 2.8,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Red Electric Guitar,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = GuitarElectricRed,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
        TreeDamage  =  0,
        CriticalChance = 55,
        CritDmgMultiplier = 2,
        MinDamage = 0.8,
        MaxDamage = 1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }
}}
}}
 
==See also==
*[[Acoustic Guitar]]
*[[Banjo]]
*[[Electric Bass]]
*[[Violin]]


== Code ==
{{Navbox items|blunt}}
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=61}}
<pre> item GuitarElectricBlack
DisplayCategory = Instrument,
MaxRange = 1.35,
MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBlack,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
Categories = Blunt,
ConditionLowerChanceOneIn = 7,
Weight = 2.8,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 10,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Black Electric Guitar,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
Icon = GuitarElectricBlack,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = ElectricGuitarBreak,
DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
TreeDamage = 0,
CriticalChance = 55,
CritDmgMultiplier = 2,
MinDamage = 0.8,
MaxDamage = 1.2,
BaseSpeed = 1.1,
AttachmentType = Guitar,
</pre>


== See Also ==
* [[Acoustic Guitar]]
* [[Electric Bass]]


{{Navbox_weapons}}
[[Category:Instruments]]

Revision as of 17:24, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Electric Guitar
Guitar ElectricBlack Model.png
Guitar ElectricBlue Model.png
Guitar ElectricRed Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
2.8
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
10
Performance
Damage type
Blunt
Damage
0.8–1.2
Door damage
10
Tree damage
0
Range
0.61–1.35
Attack speed
1.1
Knockback
0.3
Knockdown
1.5
Crit chance
55%
Technical
Item ID
Base.GuitarElectricBlack, Base.GuitarElectricBlue, Base.GuitarElectricRed

An electric guitar is a long blunt melee weapon.

Usage

Weapon

The electric guitar can attack up to 3 enemies at a time, dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.1.

Breaking doors

It is effective at bashing down doors, dealing 10 damage per hit.

Condition

The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/7 (14%)
0 4 1/9 (11%)
0 8 1/11 (9%)
4 0 1/11 (9%)
8 0 1/15 (7%)
4 4 1/13 (8%)
4 8 1/15 (7%)
8 8 1/19 (5%)
10 10 1/21 (5%)

Distribution

The loot distributions can be found in the table(s) below.

GuitarElectricBlue distribution Show / Hide
Containers
Building / Room Container Rolls Chance
BandPractice crate 4 2.0
all Flightcase 1 5.0
all wardrobe 4 0.01
bedroom crate 4 4.0
bedroom crate 1 0.1
bedroom wardrobe 4 0.01
closet crate 4 4.0
closet metal_shelves 4 4.0
pawnshop shelves 4 8.0
pawnshop shelves 1 8.0
GuitarElectricRed distribution Show / Hide
Containers
Building / Room Container Rolls Chance
BandPractice crate 4 2.0
all Flightcase 1 5.0
all wardrobe 4 0.01
bedroom crate 4 4.0
bedroom crate 1 0.1
bedroom wardrobe 4 0.01
closet crate 4 4.0
closet metal_shelves 4 4.0
pawnshop shelves 4 8.0
pawnshop shelves 1 8.0
GuitarElectricBlack distribution Show / Hide
Containers
Building / Room Container Rolls Chance
BandPractice crate 4 2.0
all Flightcase 1 5.0
all wardrobe 4 0.01
bedroom crate 4 4.0
bedroom crate 1 0.1
bedroom wardrobe 4 0.01
closet crate 4 4.0
closet metal_shelves 4 4.0
pawnshop shelves 4 8.0
pawnshop shelves 1 8.0

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

GuitarElectricBlack.png Black Electric Guitar Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBlack
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

GuitarElectricBlue.png Blue Electric Guitar Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

GuitarElectricRed.png Red Electric Guitar Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

See also