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{{Notice|Underconstruction}}
{{Header|Project Zomboid|Items|Miscellaneous items|Household}}
{{Page version|41.78.16}}
{{Infobox item
|name=Extinguisher
|model=Extinguisher_Model.png
|icon=Extinguisher.png
|icon_name=Extinguisher
|weight=0.4
|primary_use=Extinguish [[fire]]s
|max_units=10
|item_id=Base.Extinguisher
}}
{{Quote|text=Puts out fires. Removes flames from burning buildings and people.|author=In-game tooltip}}
An '''extinguisher''' is a drainable [[Items|item]].


Extinguishers are used to put out fires like [[Bucket with Water|Buckets of Water]] and [[Pot of water|Pots of Water]]. Extinguishers are found in sheds and garages (Build 35.26).
==Usage==
Extinguishers are used to put out [[fire]]s before they get out of control. A full extinguisher can extinguish 10 fires (tiles) before being consumed.
 
===Operating===
To use an extinguisher, it must be in the [[player]]'s main inventory, then right-click near the fire and select "Extinguish Fire" from the contextual menu. This will bring up two circles, a large green/red one, and a small white one. The white circle indicates where the player will move to extinguish the fire. The larger circle will appear green if it's in range of a fire and red if it isn't. Any fires in range of this circle will appear red which has an area of effect equal to 4 tiles, therefore the extinguisher can extinguish up to 4 fires at one time.
 
It is possible for the player to extinguish themselves when on fire, simply include them within the large circle.
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Extinguisher|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Extinguisher distribution
        <span class="mw-customtoggle-togglebox-Extinguisher" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Extinguisher">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | armyhanger
    | {{ll|counter}}
    | 15.1%
    |-
    | armyhanger
    | {{ll|metal_shelves}}
    | 15.1%
    |-
    | armysurplus
    | {{ll|counter}}
    | 5.21%
    |-
    | artstore
    | {{ll|counter}}
    | 5.21%
    |-
    | bakery
    | {{ll|counter}}
    | 5.21%
    |-
    | bakerykitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | bar
    | {{ll|counter}}
    | 5.21%
    |-
    | barbecuestore
    | {{ll|counter}}
    | 5.21%
    |-
    | barkitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | barstorage
    | {{ll|counter}}
    | 5.21%
    |-
    | baseballstore
    | {{ll|counter}}
    | 5.21%
    |-
    | beergarden
    | {{ll|counter}}
    | 5.21%
    |-
    | bookstore
    | {{ll|counter}}
    | 5.21%
    |-
    | bowlingalley
    | {{ll|counter}}
    | 5.21%
    |-
    | burgerkitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | butcher
    | {{ll|counter}}
    | 5.21%
    |-
    | cafe
    | {{ll|counter}}
    | 5.21%
    |-
    | cafekitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | cafeteria
    | {{ll|counter}}
    | 5.21%
    |-
    | cafeteriakitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | camerastore
    | {{ll|counter}}
    | 5.21%
    |-
    | camping
    | {{ll|counter}}
    | 5.21%
    |-
    | candystore
    | {{ll|counter}}
    | 5.21%
    |-
    | carsupply
    | {{ll|counter}}
    | 5.21%
    |-
    | chinesekitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | chineserestaurant
    | {{ll|counter}}
    | 5.21%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | clothingstore
    | {{ll|counter}}
    | 5.21%
    |-
    | conveniencestore
    | {{ll|counter}}
    | 5.21%
    |-
    | cornerstore
    | {{ll|counter}}
    | 5.21%
    |-
    | deepfry_kitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | departmentstore
    | {{ll|counter}}
    | 5.21%
    |-
    | dinerbackroom
    | {{ll|counter}}
    | 5.21%
    |-
    | dinerkitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | dining
    | {{ll|counter}}
    | 5.21%
    |-
    | donut_dining
    | {{ll|counter}}
    | 5.21%
    |-
    | donut_kitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | electronicsstore
    | {{ll|counter}}
    | 5.21%
    |-
    | farmstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | fishchipskitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | fishingstorage
    | {{ll|counter}}
    | 5.21%
    |-
    | fossoil
    | {{ll|counter}}
    | 5.21%
    |-
    | garagestorage
    | {{ll|counter}}
    | 6.29%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 6.29%
    |-
    | gardenstore
    | {{ll|counter}}
    | 5.21%
    |-
    | gasstore
    | {{ll|counter}}
    | 5.21%
    |-
    | generalstore
    | {{ll|counter}}
    | 5.21%
    |-
    | generalstorestorage
    | {{ll|counter}}
    | 5.21%
    |-
    | giftstore
    | {{ll|counter}}
    | 5.21%
    |-
    | gigamart
    | {{ll|counter}}
    | 5.21%
    |-
    | gigamartkitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | grocery
    | {{ll|counter}}
    | 5.21%
    |-
    | gunstore
    | {{ll|counter}}
    | 5.21%
    |-
    | hall
    | {{ll|counter}}
    | 5.21%
    |-
    | hunting
    | {{ll|counter}}
    | 5.21%
    |-
    | icecream
    | {{ll|counter}}
    | 5.21%
    |-
    | icecreamkitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | italiankitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | italianrestaurant
    | {{ll|counter}}
    | 5.21%
    |-
    | jayschicken_dining
    | {{ll|counter}}
    | 5.21%
    |-
    | jayschicken_kitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | jewelrystore
    | {{ll|counter}}
    | 5.21%
    |-
    | kitchen_crepe
    | {{ll|counter}}
    | 5.21%
    |-
    | laboratory
    | {{ll|crate}}
    | 19.27%
    |-
    | laboratory
    | {{ll|desk}}
    | 19.27%
    |-
    | laboratory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | leatherclothesstore
    | {{ll|counter}}
    | 5.21%
    |-
    | lingeriestore
    | {{ll|counter}}
    | 5.21%
    |-
    | liquorstore
    | {{ll|counter}}
    | 5.21%
    |-
    | lobby
    | {{ll|counter}}
    | 5.21%
    |-
    | mexicankitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | movierental
    | {{ll|counter}}
    | 5.21%
    |-
    | optometrist
    | {{ll|counter}}
    | 5.21%
    |-
    | pawnshop
    | {{ll|counter}}
    | 5.21%
    |-
    | pharmacy
    | {{ll|counter}}
    | 5.21%
    |-
    | pileocrepe
    | {{ll|counter}}
    | 5.21%
    |-
    | pizzakitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | pizzawhirled
    | {{ll|counter}}
    | 5.21%
    |-
    | plazastore1
    | {{ll|counter}}
    | 5.21%
    |-
    | restaurant
    | {{ll|counter}}
    | 5.21%
    |-
    | restaurantkitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | seafoodkitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | sewingstore
    | {{ll|counter}}
    | 5.21%
    |-
    | shoestore
    | {{ll|counter}}
    | 5.21%
    |-
    | spiffo_dining
    | {{ll|counter}}
    | 5.21%
    |-
    | spiffoskitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | sportstorage
    | {{ll|counter}}
    | 5.21%
    |-
    | sportstore
    | {{ll|counter}}
    | 5.21%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |-
    | sushidining
    | {{ll|counter}}
    | 5.21%
    |-
    | sushikitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | theatre
    | {{ll|counter}}
    | 5.21%
    |-
    | theatrekitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | toolstore
    | {{ll|counter}}
    | 5.21%
    |-
    | toystore
    | {{ll|counter}}
    | 5.21%
    |-
    | walletshop
    | {{ll|counter}}
    | 5.21%
    |-
    | westernkitchen
    | {{ll|counter}}
    | 5.21%
    |-
    | zippeestore
    | {{ll|counter}}
    | 5.21%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Extinguisher" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Extinguisher|41.78.16-->
 
===Vehicles===
Extinguishers can be found in the [[trunk]] of [[vehicles]].
 
==Gallery==
<gallery>
ExtinguishFire GUI.png|Interface for extinguishing fires
</gallery>
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1971
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Extinguisher
{
    DisplayCategory = Household,
Weight = 2,
Type = Drainable,
        UseWhileEquipped = FALSE,
        UseDelta = 0.1,
DisplayName = Extinguisher,
Icon = Extinguisher,
MetalValue = 25,
Tooltip = Tooltip_Extinguisher,
WorldStaticModel = Extinguisher,
cantBeConsolided = TRUE,
}
}}
}}
 
==See also==
*[[Bucket of Water]]
*[[Cooking Pot with Water]]
 
{{Navbox items|household_equipment}}
 
 
[[Category:Tools]]

Latest revision as of 12:41, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Extinguisher
Extinguisher Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Function
Extinguish fires
Properties
Capacity
10 units
Technical
Item ID
Base.Extinguisher
Puts out fires. Removes flames from burning buildings and people.
— In-game tooltip

An extinguisher is a drainable item.

Usage

Extinguishers are used to put out fires before they get out of control. A full extinguisher can extinguish 10 fires (tiles) before being consumed.

Operating

To use an extinguisher, it must be in the player's main inventory, then right-click near the fire and select "Extinguish Fire" from the contextual menu. This will bring up two circles, a large green/red one, and a small white one. The white circle indicates where the player will move to extinguish the fire. The larger circle will appear green if it's in range of a fire and red if it isn't. Any fires in range of this circle will appear red which has an area of effect equal to 4 tiles, therefore the extinguisher can extinguish up to 4 fires at one time.

It is possible for the player to extinguish themselves when on fire, simply include them within the large circle.

Distribution

The loot distributions can be found in the table(s) below.

Extinguisher distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
armyhanger counter 15.1%
armyhanger metal_shelves 15.1%
armysurplus counter 5.21%
artstore counter 5.21%
bakery counter 5.21%
bakerykitchen counter 5.21%
bar counter 5.21%
barbecuestore counter 5.21%
barkitchen counter 5.21%
barstorage counter 5.21%
baseballstore counter 5.21%
beergarden counter 5.21%
bookstore counter 5.21%
bowlingalley counter 5.21%
burgerkitchen counter 5.21%
butcher counter 5.21%
cafe counter 5.21%
cafekitchen counter 5.21%
cafeteria counter 5.21%
cafeteriakitchen counter 5.21%
camerastore counter 5.21%
camping counter 5.21%
candystore counter 5.21%
carsupply counter 5.21%
chinesekitchen counter 5.21%
chineserestaurant counter 5.21%
closet crate 19.27%
clothingstore counter 5.21%
conveniencestore counter 5.21%
cornerstore counter 5.21%
deepfry_kitchen counter 5.21%
departmentstore counter 5.21%
dinerbackroom counter 5.21%
dinerkitchen counter 5.21%
dining counter 5.21%
donut_dining counter 5.21%
donut_kitchen counter 5.21%
electronicsstore counter 5.21%
farmstorage crate 3.98%
farmstorage metal_shelves 3.98%
fishchipskitchen counter 5.21%
fishingstorage counter 5.21%
fossoil counter 5.21%
garagestorage counter 6.29%
garagestorage crate 19.27%
garagestorage metal_shelves 6.29%
gardenstore counter 5.21%
gasstore counter 5.21%
generalstore counter 5.21%
generalstorestorage counter 5.21%
giftstore counter 5.21%
gigamart counter 5.21%
gigamartkitchen counter 5.21%
grocery counter 5.21%
gunstore counter 5.21%
hall counter 5.21%
hunting counter 5.21%
icecream counter 5.21%
icecreamkitchen counter 5.21%
italiankitchen counter 5.21%
italianrestaurant counter 5.21%
jayschicken_dining counter 5.21%
jayschicken_kitchen counter 5.21%
jewelrystore counter 5.21%
kitchen_crepe counter 5.21%
laboratory crate 19.27%
laboratory desk 19.27%
laboratory metal_shelves 19.27%
leatherclothesstore counter 5.21%
lingeriestore counter 5.21%
liquorstore counter 5.21%
lobby counter 5.21%
mexicankitchen counter 5.21%
movierental counter 5.21%
optometrist counter 5.21%
pawnshop counter 5.21%
pharmacy counter 5.21%
pileocrepe counter 5.21%
pizzakitchen counter 5.21%
pizzawhirled counter 5.21%
plazastore1 counter 5.21%
restaurant counter 5.21%
restaurantkitchen counter 5.21%
seafoodkitchen counter 5.21%
sewingstore counter 5.21%
shoestore counter 5.21%
spiffo_dining counter 5.21%
spiffoskitchen counter 5.21%
sportstorage counter 5.21%
sportstore counter 5.21%
storageunit crate 19.27%
sushidining counter 5.21%
sushikitchen counter 5.21%
theatre counter 5.21%
theatrekitchen counter 5.21%
toolstore counter 5.21%
toystore counter 5.21%
walletshop counter 5.21%
westernkitchen counter 5.21%
zippeestore counter 5.21%

Vehicles

Extinguishers can be found in the trunk of vehicles.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Extinguisher
	{
	    DisplayCategory = Household,
		Weight	=	2,
		Type	=	Drainable,
        UseWhileEquipped	=	FALSE,
        UseDelta	=	0.1,
		DisplayName	=	Extinguisher,
		Icon	=	Extinguisher,
		MetalValue = 25,
		Tooltip = Tooltip_Extinguisher,
		WorldStaticModel = Extinguisher,
		cantBeConsolided = TRUE,
	}

See also