Fishing Tackle: Difference between revisions

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{{languages|Fishing Tackle}}
{{Header|Project Zomboid|Items|Materials|Fishing materials}}
{{header|The Game World|Items|Tools|type=Water|version=Version 39|incver=66.3}}{{Notice|Improve}}{{Infobox normal
{{Page version|41.78.16}}
|display_name=Fishing Tackle
{{Infobox item
|name_colour=Water
|name=Fishing Tackle
|name_text_colour=Water
|model=FishingTackle_Model.png
|image = FishingTackleAnim_120px.gif
|icon=FishingTackle.png
|primary_use = [[Fishing]] lure
|icon_name=Fishing Tackle (blue)
|weight = 0.1
|model2=FishingTackle2_Model.png
|class_name=Base.FishingTackle<br>Base.FishingTackle2
|icon2=FishingTackle2.png
}}{{quote|text=Increases chance of catching fish. Attach to Fishing Rod before use.|author=In-game tooltip.}}A '''fishing tackle''' is a bright piece of plastic shaped like a [[fish]] to lure larger fish and can come in two variants: blue and orange.  
|icon_name2=Fishing Tackle (orange)
|function=[[Fishing]] lure
|weight=0.1
|item_id=Base.FishingTackle
|item_id2=Base.FishingTackle2
}}
{{Quote|text=Increases chance of catching fish. Attach to Fishing Rod before use.|author=In-game tooltip.}}
A '''fishing tackle''' is a bright piece of plastic shaped like a [[fish]] to lure larger fish and can come in two variants: blue and orange.


==Usage==
==Usage==
Line 14: Line 21:


==Distribution==
==Distribution==
It can be found in hardware stores and sheds.  
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|FishingTackle|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>FishingTackle distribution
        <span class="mw-customtoggle-togglebox-FishingTackle" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-FishingTackle">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|Outfit_Fisherman}}
    | 6.41%
    |-
    | bedroom
    | {{ll|crate}}
    | 1.01%
    |-
    | camping
    | {{ll|counter}}
    | 23.28%
    |-
    | camping
    | {{ll|counter}}
    | 41.14%
    |-
    | camping
    | {{ll|shelves}}
    | 23.28%
    |-
    | camping
    | {{ll|shelves}}
    | 41.14%
    |-
    | campingstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | campingstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | fishingstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|counter}}
    | 41.14%
    |-
    | fishingstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | fishingstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | fishingstorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.01%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | hunting
    | {{ll|counter}}
    | 23.28%
    |-
    | hunting
    | {{ll|counter}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.01%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.01%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | toolstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | toolstore
    | {{ll|shelves}}
    | 41.14%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 23.28%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 41.14%
    |-
    | Fisherman
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Fisherman
    | {{ll|Truck Bed}}
    | 41.14%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-FishingTackle" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|FishingTackle|41.78.16-->
 
<!--BOT FLAG|FishingTackle2|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>FishingTackle2 distribution
        <span class="mw-customtoggle-togglebox-FishingTackle2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-FishingTackle2">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|Outfit_Fisherman}}
    | 6.41%
    |-
    | camping
    | {{ll|counter}}
    | 23.28%
    |-
    | camping
    | {{ll|counter}}
    | 41.14%
    |-
    | camping
    | {{ll|shelves}}
    | 23.28%
    |-
    | camping
    | {{ll|shelves}}
    | 41.14%
    |-
    | campingstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | campingstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | fishingstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|counter}}
    | 41.14%
    |-
    | fishingstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | fishingstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | fishingstorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | hunting
    | {{ll|counter}}
    | 23.28%
    |-
    | hunting
    | {{ll|counter}}
    | 41.14%
    |-
    | toolstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | toolstore
    | {{ll|shelves}}
    | 41.14%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 23.28%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 41.14%
    |-
    | Fisherman
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Fisherman
    | {{ll|Truck Bed}}
    | 41.14%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-FishingTackle2" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|FishingTackle2|41.78.16-->


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|[[File:FishingTackle.png|32px|Fishing Tackle]] {{ID|FishingTackle}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 2353
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item FishingTackle
    {
        DisplayCategory = Fishing,
        Type = Normal,
        DisplayName =     Fishing Tackle,
        Icon = FishingTackle,
        Weight = 0.1,
        FishingLure        =          true,
        Tooltip = Tooltip_FishingTackle,
        SurvivalGear = TRUE,
        WorldStaticModel = FishingTackle,
    }
}}


''Fishing Tackle (Blue)'' [[File:FishingTackle.png|32px|Fishing Tackle]]
[[File:FishingTackle2.png|32px|Fishing Tackle]] {{ID|FishingTackle2}}<br>
{{Retrieved|version=39|incver=67.5}}
{{CodeSnip
<nowiki> item FishingTackle
  | lang = java
Type = Normal,
  | line = true
DisplayName = Fishing Tackle,
  | start = 2366
Icon = FishingTackle,
  | source = newitems.txt
Weight = 0.1,
  | retrieved = true
FishingLure = true,
  | version = 41.78.16
Tooltip = Tooltip_FishingTackle,</nowiki>
  | code =
item FishingTackle2
    {
        DisplayCategory = Fishing,
        Type = Normal,
        DisplayName =     Fishing Tackle,
        Icon = FishingTackle2,
        Weight = 0.1,
        FishingLure         =           true,
        Tooltip = Tooltip_FishingTackle,
        SurvivalGear = TRUE,
        WorldStaticModel = FishingTackle2,
    }
}}
}}


''Fishing Tackle (Orange)'' [[File:FishingTackle2.png|32px|Fishing Tackle]]
==See also==
{{Retrieved|version=39|incver=67.5}}
*[[Fishing]]
<nowiki> item FishingTackle2
Type = Normal,
DisplayName = Fishing Tackle,
Icon = FishingTackle2,
Weight = 0.1,
FishingLure = true,
Tooltip = Tooltip_FishingTackle,</nowiki>


==See also==
{{Navbox items|fishing_materials}}
* [[Fishing|Fishing Guide]]


{{Navbox/Tools}}
[[Category:Tools]]
[[Category:Materials]]

Latest revision as of 19:13, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Fishing Tackle
FishingTackle Model.png
FishingTackle2 Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Fishing lure
Technical
Item ID
Base.FishingTackle
Base.FishingTackle2
Increases chance of catching fish. Attach to Fishing Rod before use.
— In-game tooltip.

A fishing tackle is a bright piece of plastic shaped like a fish to lure larger fish and can come in two variants: blue and orange.

Usage

It is used when fishing as bait.

Distribution

The loot distributions can be found in the table(s) below.

FishingTackle distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Fisherman 6.41%
bedroom crate 1.01%
camping counter 23.28%
camping counter 41.14%
camping shelves 23.28%
camping shelves 41.14%
campingstorage crate 23.28%
campingstorage crate 41.14%
closet crate 1.01%
closet crate 23.28%
closet crate 41.14%
fishingstorage counter 23.28%
fishingstorage counter 41.14%
fishingstorage crate 23.28%
fishingstorage crate 41.14%
fishingstorage metal_shelves 23.28%
fishingstorage metal_shelves 41.14%
fishingstorage shelves 23.28%
fishingstorage shelves 41.14%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
hunting counter 23.28%
hunting counter 41.14%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
toolstore shelves 23.28%
toolstore shelves 41.14%
Vehicles
Type Container Effective chance
Fisherman Glove Box 23.28%
Fisherman Glove Box 41.14%
Fisherman Trunk 23.28%
Fisherman Trunk 41.14%
FishingTackle2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_Fisherman 6.41%
camping counter 23.28%
camping counter 41.14%
camping shelves 23.28%
camping shelves 41.14%
campingstorage crate 23.28%
campingstorage crate 41.14%
fishingstorage counter 23.28%
fishingstorage counter 41.14%
fishingstorage crate 23.28%
fishingstorage crate 41.14%
fishingstorage metal_shelves 23.28%
fishingstorage metal_shelves 41.14%
fishingstorage shelves 23.28%
fishingstorage shelves 41.14%
hunting counter 23.28%
hunting counter 41.14%
toolstore shelves 23.28%
toolstore shelves 41.14%
Vehicles
Type Container Effective chance
Fisherman Glove Box 23.28%
Fisherman Glove Box 41.14%
Fisherman Trunk 23.28%
Fisherman Trunk 41.14%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Fishing Tackle FishingTackle
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FishingTackle
    {
        DisplayCategory = Fishing,
        Type				=			Normal,
        DisplayName			=		    Fishing Tackle,
        Icon				=			FishingTackle,
        Weight				=			0.1,
        FishingLure         =           true,
        Tooltip = Tooltip_FishingTackle,
        SurvivalGear = TRUE,
        WorldStaticModel = FishingTackle,
    }

Fishing Tackle FishingTackle2
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FishingTackle2
    {
        DisplayCategory = Fishing,
        Type				=			Normal,
        DisplayName			=		    Fishing Tackle,
        Icon				=			FishingTackle2,
        Weight				=			0.1,
        FishingLure         =           true,
        Tooltip = Tooltip_FishingTackle,
        SurvivalGear = TRUE,
        WorldStaticModel = FishingTackle2,
    }

See also