Flute: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}
{{Page version|41.78.16}}
{{page version|41.78.16}}
{{Infobox item
{{Infobox item
|name=Flute
|name=Flute
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|knockdown=2
|knockdown=2
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.Flute
|item_id=Base.Flute
}}
}}
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==Usage==
==Usage==
===Weapon===
===Weapon===
The flute can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 [[tiles]] away at an attack speed of 1.3.  
The flute can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 [[tiles]] away at an attack speed of 1.3.


==Condition==
==Condition==
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{{Durability weapon|1}}
{{Durability weapon|1}}


{{clear}}
==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.
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! colspan="4" | Containers
! colspan="4" | Containers
|-
|-
!Building/Room
! Building/Room
!Container
! Container
! style="width: 3.2em;" |Rolls
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" |Chance
! style="width: 3.2em;" | Chance
|-
|-
| rowspan="2"|bedroom  
|rowspan="3"|bedroom
| [[crate]]  
|[[crate]]
| 1  
|4
| 0.4
|4
|-
|[[crate]]
|1
|0.4
|-
|-
|[[wardrobe]]
|[[wardrobe]]
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|0.02
|0.02
|-
|-
| rowspan="1"|closet  
|closet
| [[metal_shelves]]  
|[[metal_shelves]]
| 4  
|4
| 4
|4
|-
|-
| rowspan="1"|musicstore  
|musicstore
| [[shelves]]  
|[[shelves]]
| 4  
|4
| 1
|1
|}
|}


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   | source = items_weapons.txt
   | source = items_weapons.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
    item Flute
item Flute
{
{
    DisplayCategory = Instrument,
    DisplayCategory = Instrument,
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*[[Trumpet]]
*[[Trumpet]]


{{Navbox weapons}}
{{Navbox items|blunt}}
 
 
[[Category:Instruments]]
[[Category:Instruments]]

Revision as of 08:32, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Flute
Flute Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
1
Performance
Damage
0.1–0.2
Door damage
0
Tree damage
0
Range
0.61–0.9
Attack speed
1.3
Knockback
0.3
Knockdown
2
Crit chance
0%
Technical
Item ID
Base.Flute

A flute is a short blunt melee weapon.

Usage

Weapon

The flute can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 tiles away at an attack speed of 1.3.

Condition

The flute has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bedroom crate 4 4
crate 1 0.4
wardrobe 4 0.02
closet metal_shelves 4 4
musicstore shelves 4 1

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Flute
	{
	    DisplayCategory = Instrument,
		MaxRange	=	0.9,
		WeaponSprite	=	Flute,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	1,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		DisplayName	=	Flute,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Flute,
        BreakSound  =   FluteBreak,
        DoorHitSound = FluteHit,
		HitSound = FluteHit,
		HitFloorSound = FluteHit,
		SwingSound = FluteSwing,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 1.3,
        AttachmentType = Knife,
	}

See also