Frog: Difference between revisions

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{{Languages}}{{Header|Project Zomboid|Items|Food|Non-Perishable Food|type=Food|version=Version 41|incver=78.16}}{{Infobox food
{{Header|Project Zomboid|Items|Food|Protein|Game meat}}
|display_name=Frog
{{Page version|41.78.16}}
|name_colour=Food
{{Infobox item
|name_text_colour=Food
|name=Frog
|image=Frog.png
|model=Frog_Model.png
|image_width=120px
|icon=Frog.png
|alternate_image=
|icon_name=Frog
|alternate_name=
|alternate_link=
|alternate_image2=
|alternate_name2=
|alternate_link2=
|alternate_image3=
|alternate_name3=
|alternate_link3=
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|alternate_image7=
|alternate_name7=
|alternate_link7=
|alternate_image8=
|alternate_name8=
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|alternate_name9=
|alternate_link9=
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|alternate_name12=
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|alternate_image16=
|alternate_name16=
|alternate_link16=
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
|weight=0.4
|weight=0.4
|function=
|max_units=
|days_fresh=
|days_rotten=
|cant_be_frozen=
|packaged=
<!--NUTRITION-->
<!--NUTRITION-->
|hunger_change=
|thirst_change=
|calories=
|lipids=
|proteins=
|carbohydrates=
<!--EFFECT-->
<!--EFFECT-->
|unhappy_change=
|boredom_change=
|stress_change=
|fatigue_change=
|endurance_change=
|flu_change=
|pain_change=
|sick_change=
|reduce_infection_power=
|alcohol_power=
|poison_power=
<!--COOKING-->
<!--COOKING-->
|cook_minutes=
|burn_minutes=
|dangerous_uncooked=
|bad_microwaved=
|good_hot=
|bad_cold=
|spice=
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Frog
|item_id=Base.Frog
}}}A '''frog''' is an animal which is found via [[foraging]]. A high level of foraging is required to find frogs. Currently due to being a live animal, frogs do not spoil and can be slaughtered for [[Frog Meat|frog meat]] at any time and currently don't need anything to survive. It is inedible in non-butchered form.
}}
A '''frog''' is an animal which is found via [[foraging]]. A high level of foraging is required to find frogs. Currently due to being a live animal, frogs do not spoil and can be slaughtered for [[Frog Meat|frog meat]] at any time and currently don't need anything to survive. It is inedible in non-butchered form.


==Crafting==
==Crafting==
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|122|ing=2}}
|frog_meat
|}
}}


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=78.16}}
| {{CodeSnip
<pre>
  | lang = java
    item Frog
  | line = true
  | start = 827
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Frog
     {
     {
         DisplayCategory = Food,
         DisplayCategory = Food,
Line 111: Line 41:
         WorldStaticModel = Frog_Ground,
         WorldStaticModel = Frog_Ground,
     }
     }
</pre>
}}
}}


==See also==
==See also==
*[[Foraging]]
*[[Foraging]]


{{Navbox food}}
{{Navbox items|meat}}
 
 
[[Category:Perishable food]]

Revision as of 08:40, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Frog
Frog Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Technical
Item ID
Base.Frog

A frog is an animal which is found via foraging. A high level of foraging is required to find frogs. Currently due to being a live animal, frogs do not spoil and can be slaughtered for frog meat at any time and currently don't need anything to survive. It is inedible in non-butchered form.

Crafting

Product Ingredients Tools Requirements Workstation XP
Frogmeat.png
Frog Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Frog.png Frog ×1
none none none 2.5 Cooking

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Frog
    {
        DisplayCategory = Food,
        Weight	=	0.4,
        Type	=	Normal,
        DisplayName	=	Frog,
        Icon	=	Frog,
        WorldStaticModel = Frog_Ground,
    }

See also