Hoodie: Difference between revisions
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|item_id2=HoodieUP_WhiteTINT | |item_id2=HoodieUP_WhiteTINT | ||
}} | }} | ||
The '''hoodie''' is a jacket with an attached hood that has numerous color variants. | The '''hoodie''' is a jacket with an attached hood that has numerous color variants. | ||
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|HoodieDOWN_WhiteTINT|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>HoodieDOWN_WhiteTINT distribution | |||
<span class="mw-customtoggle-togglebox-HoodieDOWN_WhiteTINT" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HoodieDOWN_WhiteTINT"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|+ {{ll|Containers}} | |||
| | ! Building / Room | ||
| | ! Container | ||
|1 | ! Rolls | ||
| | ! Chance | ||
| | |- | ||
| | | all | ||
| | | {{ll|Bag_ALICEpack}} | ||
| 1 | |||
| | | 0.5 | ||
|4 | |- | ||
|8 | | all | ||
|- | | {{ll|clothingrack}} | ||
| | | 4 | ||
|4 | | 8.0 | ||
|0.5 | |- | ||
|- | | all | ||
| | | {{ll|dresser}} | ||
|4 | | 4 | ||
|1 | | 0.5 | ||
|- | |- | ||
| | | all | ||
|4 | | {{ll|locker}} | ||
|1 | | 4 | ||
|- | | 1.0 | ||
| | |- | ||
|4 | | all | ||
|0.7 | | {{ll|wardrobe}} | ||
|- | | 4 | ||
| | | 1.0 | ||
|4 | |- | ||
|1 | | all | ||
|- | | {{ll|wardrobe}} | ||
| | | 4 | ||
| | | 0.7 | ||
|4 | |- | ||
| | | bathroom | ||
|- | | {{ll|locker}} | ||
| 4 | |||
| | | 1.0 | ||
|4 | |- | ||
| | | bedroom | ||
|- | | {{ll|crate}} | ||
| | | 4 | ||
|1 | | 8.0 | ||
|0.8 | |- | ||
|- | | bedroom | ||
| | | {{ll|crate}} | ||
| | | 4 | ||
| | | 2.0 | ||
|- | |||
| bedroom | |||
|4 | | {{ll|crate}} | ||
|0.5 | | 1 | ||
|- | | 0.8 | ||
| | |- | ||
|4 | | bedroom | ||
|1 | | {{ll|dresser}} | ||
|- | | 4 | ||
| 0.5 | |||
| | |- | ||
|4 | | bedroom | ||
| | | {{ll|wardrobe}} | ||
|- | | 4 | ||
| | | 1.0 | ||
|4 | |- | ||
| | | camping | ||
|- | | {{ll|clothingrack}} | ||
| 4 | |||
| | | 10.0 | ||
|4 | |- | ||
|1 | | closet | ||
|- | | {{ll|crate}} | ||
| | | 4 | ||
|4 | | 10.0 | ||
| | |- | ||
|- | | closet | ||
| | | {{ll|crate}} | ||
|4 | | 4 | ||
|1 | | 1.0 | ||
|- | |- | ||
| | | clothingstorage | ||
| | | {{ll|clothingrack}} | ||
|4 | | 4 | ||
|1 | | 10.0 | ||
|- | |- | ||
| | | hall | ||
| | | {{ll|locker}} | ||
| | | 4 | ||
| | | 1.0 | ||
| | |- | ||
| | | laundry | ||
| {{ll|clothingdryer}} | |||
| 4 | |||
|- | | 1.0 | ||
|- | |||
| | | laundry | ||
|4 | | {{ll|clothingdryer}} | ||
| | | 4 | ||
|- | | 20.0 | ||
| | |} | ||
|4 | </div> | ||
|1 | <div style="float:left;"> | ||
|} | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| ClothingTruckBed | |||
| 4 | |||
| 0.8 | |||
|- | |||
| ClothingTruckBed | |||
| 4 | |||
| 1 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-HoodieDOWN_WhiteTINT" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|HoodieDOWN_WhiteTINT|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
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FabricType = Cotton, | FabricType = Cotton, | ||
WorldStaticModel = Hoodie_Ground, | WorldStaticModel = Hoodie_Ground, | ||
} | } | ||
}} | }} | ||
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FabricType = Cotton, | FabricType = Cotton, | ||
WorldStaticModel = Hoodie_Ground, | WorldStaticModel = Hoodie_Ground, | ||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 15:46, 24 April 2024
HoodieUP_WhiteTINT
The hoodie is a jacket with an attached hood that has numerous color variants.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Crafting
Hoodies can be used to make ripped sheets or sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | Bag_ALICEpack | 1 | 0.5 |
all | clothingrack | 4 | 8.0 |
all | dresser | 4 | 0.5 |
all | locker | 4 | 1.0 |
all | wardrobe | 4 | 1.0 |
all | wardrobe | 4 | 0.7 |
bathroom | locker | 4 | 1.0 |
bedroom | crate | 4 | 8.0 |
bedroom | crate | 4 | 2.0 |
bedroom | crate | 1 | 0.8 |
bedroom | dresser | 4 | 0.5 |
bedroom | wardrobe | 4 | 1.0 |
camping | clothingrack | 4 | 10.0 |
closet | crate | 4 | 10.0 |
closet | crate | 4 | 1.0 |
clothingstorage | clothingrack | 4 | 10.0 |
hall | locker | 4 | 1.0 |
laundry | clothingdryer | 4 | 1.0 |
laundry | clothingdryer | 4 | 20.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
ClothingTruckBed | 4 | 0.8 |
ClothingTruckBed | 4 | 1 |
Buildings
Hoodies can sometimes be found inside of bedrooms in houses and clothing stores.
Zombies
Hoodies can also be found on zombies occasionally. Survivor zombies also sometimes wear a hoodie.
Body location
Hood down
|
Hood up
|
Trivia
- While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined.
- When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively). This behavior is similar with other items with a hood.
Code
Base.HoodieDOWN_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item HoodieDOWN_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieDOWN_WhiteTINT,
ClothingItemExtra = HoodieUP_WhiteTINT,
ClothingItemExtraOption = UpHoodie,
clothingExtraSubmenu = DownHoodie,
BodyLocation = Sweater,
BloodLocation = Jumper,
Icon = HoodieWhite,
ScratchDefense = 10,
NeckProtectionModifier = 0.5,
Insulation = 0.6,
WindResistance = 0.25,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}
Base.HoodieUP_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item HoodieUP_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieUP_WhiteTINT,
ClothingItemExtra = HoodieDOWN_WhiteTINT,
ClothingItemExtraOption = DownHoodie,
clothingExtraSubmenu = UpHoodie,
BodyLocation = SweaterHat,
BloodLocation = Jumper;FullHelmet,
Icon = HoodieWhite,
ScratchDefense = 10,
Insulation = 0.55,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}