Hoodie: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Tops|Jackets}} | ||
{{ | {{Page version|41.78.16}} | ||
{{ | {{Reupload|Missing 3D models}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Hoodie | ||
| | |icon=HoodieWhite.png | ||
| | |icon_name=Hoodie | ||
|icon2=HoodieWhite.png | |||
|icon_name2=Hoodie (hooded) | |||
| | |||
| | |||
<!-- General --> | <!-- General --> | ||
| category = Clothing | |category=Clothing | ||
| weight = 1.0 | |weight=1.0 | ||
| | |equipped=Jacket | ||
|scratch_defense=10 | |||
| scratch_defense = 10 | |insulation=0.60 | ||
|wind_resistance=0.25 | |||
| insulation = 0. | |||
| wind_resistance = 0. | |||
<!-- Technical details --> | <!-- Technical details --> | ||
| | |item_id=HoodieDOWN_WhiteTINT | ||
|item_id2=HoodieUP_WhiteTINT | |||
}} | }} | ||
The ''' | The '''hoodie''' is a jacket with an attached hood that has numerous color variants. | ||
==Usage== | ==Usage== | ||
===Pros and cons=== | |||
{{Pros-cons | |||
|pros1 = Easy to find. | |||
|pros2 = Best insulation for the Sweater location (when unhooded). | |||
|pros3 = Ability to put the hood on for extra head protection when no hat is worn. | |||
|cons1 = Low wind resistance (especially when unhooded). | |||
|cons2 = Protection goes down when the hood is worn, doesn't offer neck protection, see [[#Trivia|Trivia]]. | |||
}} | |||
Hoodies can be | ===Crafting=== | ||
Hoodies can be used to make [[Ripped Sheets|ripped sheets]] or [[Sheet Rope|sheet ropes]]. | |||
{{Crafting/sandbox2 | |||
|ripped_sheets | |||
|sheet_rope | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|HoodieDOWN_WhiteTINT|41.78.16--> | ||
Hoodies can be found inside of | {{Clear}} | ||
<div class="togglebox theme-red"> | |||
<div>HoodieDOWN_WhiteTINT distribution | |||
<span class="mw-customtoggle-togglebox-HoodieDOWN_WhiteTINT" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HoodieDOWN_WhiteTINT"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_ALICEpack | |||
| {{ll|Bag_ALICEpack}} | |||
| 0.71% | |||
|- | |||
| Bag_BigHikingBag | |||
| {{ll|Bag_BigHikingBag}} | |||
| 0.71% | |||
|- | |||
| Bag_DuffelBag | |||
| {{ll|Bag_DuffelBag}} | |||
| 0.71% | |||
|- | |||
| Bag_DuffelBagTINT | |||
| {{ll|Bag_DuffelBagTINT}} | |||
| 0.71% | |||
|- | |||
| Bag_NormalHikingBag | |||
| {{ll|Bag_NormalHikingBag}} | |||
| 0.71% | |||
|- | |||
| all | |||
| {{ll|clothingrack}} | |||
| 19.27% | |||
|- | |||
| all | |||
| {{ll|dresser}} | |||
| 2.81% | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 3.28% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| bedroom | |||
| {{ll|dresser}} | |||
| 2.81% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 3.28% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| camping | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| campingstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| clothingstorage | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| clothingstore | |||
| {{ll|clothingrack}} | |||
| 19.27% | |||
|- | |||
| clothingstore | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| daycare | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| departmentstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| fishingstorage | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| gardenstore | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| hall | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| hunting | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| kitchen | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| laundry | |||
| {{ll|clothingdryer}} | |||
| 3.98% | |||
|- | |||
| laundry | |||
| {{ll|clothingdryer}} | |||
| 41.14% | |||
|- | |||
| laundry | |||
| {{ll|clothingdryerbasic}} | |||
| 3.98% | |||
|- | |||
| laundry | |||
| {{ll|clothingdryerbasic}} | |||
| 41.14% | |||
|- | |||
| laundry | |||
| {{ll|clothingwasher}} | |||
| 3.98% | |||
|- | |||
| laundry | |||
| {{ll|clothingwasher}} | |||
| 41.14% | |||
|- | |||
| laundry | |||
| {{ll|counter}} | |||
| 3.98% | |||
|- | |||
| laundry | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| pawnshop | |||
| {{ll|clothingrack}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| sewingstore | |||
| {{ll|clothingrack}} | |||
| 19.27% | |||
|- | |||
| shoestore | |||
| {{ll|clothingrack}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.89% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.89% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 3.51% | |||
|- | |||
| Clothing | |||
| {{ll|Truck Bed}} | |||
| 3.98% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-HoodieDOWN_WhiteTINT" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|HoodieDOWN_WhiteTINT|41.78.16--> | |||
===Buildings=== | |||
Hoodies can sometimes be found inside of bedrooms in houses and clothing stores. | |||
===Zombies=== | |||
Hoodies can also be found on [[zombie]]s occasionally. Survivor zombies also sometimes wear a hoodie. | |||
==Body location== | |||
==Body | |||
{| style="text-align:center;" | {| style="text-align:center;" | ||
|'''Hood down'''<br>{{Body location|body_location= | |'''Hood down'''<br>{{Body location|body_location=Sweater}} | ||
|'''Hood up'''<br>{{Body location|body_location= | |'''Hood up'''<br>{{Body location|body_location=SweaterHat}} | ||
|} | |} | ||
==Trivia== | |||
*While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined. | |||
*When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively). This behavior is similar with other items with a hood. | |||
==Code== | |||
{{CodeBox|[[File:HoodieWhite.png]] {{ID|Base.HoodieDOWN_WhiteTINT}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 492 | |||
| source = clothing_jacket.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item HoodieDOWN_WhiteTINT | |||
{ | |||
DisplayCategory = Clothing, | |||
Type = Clothing, | |||
DisplayName = Hoodie, | |||
ClothingItem = HoodieDOWN_WhiteTINT, | |||
ClothingItemExtra = HoodieUP_WhiteTINT, | |||
ClothingItemExtraOption = UpHoodie, | |||
clothingExtraSubmenu = DownHoodie, | |||
BodyLocation = Sweater, | |||
BloodLocation = Jumper, | |||
Icon = HoodieWhite, | |||
ScratchDefense = 10, | |||
NeckProtectionModifier = 0.5, | |||
Insulation = 0.6, | |||
WindResistance = 0.25, | |||
FabricType = Cotton, | |||
WorldStaticModel = Hoodie_Ground, | |||
} | |||
}} | |||
[[File:HoodieWhite.png]] {{ID|Base.HoodieUP_WhiteTINT}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 511 | |||
| source = clothing_jacket.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item HoodieUP_WhiteTINT | |||
{ | |||
DisplayCategory = Clothing, | |||
Type = Clothing, | |||
DisplayName = Hoodie, | |||
ClothingItem = HoodieUP_WhiteTINT, | |||
ClothingItemExtra = HoodieDOWN_WhiteTINT, | |||
ClothingItemExtraOption = DownHoodie, | |||
clothingExtraSubmenu = UpHoodie, | |||
BodyLocation = SweaterHat, | |||
BloodLocation = Jumper;FullHelmet, | |||
Icon = HoodieWhite, | |||
ScratchDefense = 10, | |||
Insulation = 0.55, | |||
WindResistance = 0.2, | |||
FabricType = Cotton, | |||
WorldStaticModel = Hoodie_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Padded Jacket]] | |||
*[[Poncho (disambiguation)]] | |||
{{ | {{Navbox items|tops}} |
Latest revision as of 19:19, 30 April 2024
HoodieUP_WhiteTINT
The hoodie is a jacket with an attached hood that has numerous color variants.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Crafting
Hoodies can be used to make ripped sheets or sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ALICEpack | Bag_ALICEpack | 0.71% |
Bag_BigHikingBag | Bag_BigHikingBag | 0.71% |
Bag_DuffelBag | Bag_DuffelBag | 0.71% |
Bag_DuffelBagTINT | Bag_DuffelBagTINT | 0.71% |
Bag_NormalHikingBag | Bag_NormalHikingBag | 0.71% |
all | clothingrack | 19.27% |
all | dresser | 2.81% |
all | locker | 3.98% |
all | wardrobe | 3.28% |
all | wardrobe | 3.98% |
bathroom | locker | 3.98% |
bedroom | crate | 0.89% |
bedroom | crate | 6.29% |
bedroom | crate | 19.27% |
bedroom | dresser | 2.81% |
bedroom | wardrobe | 3.28% |
bedroom | wardrobe | 3.98% |
camping | clothingrack | 23.28% |
campingstorage | crate | 23.28% |
changeroom | locker | 3.98% |
closet | crate | 0.89% |
closet | crate | 3.98% |
closet | crate | 6.29% |
closet | crate | 19.27% |
closet | crate | 23.28% |
clothingstorage | clothingrack | 23.28% |
clothingstorage | crate | 23.28% |
clothingstore | clothingrack | 19.27% |
clothingstore | crate | 23.28% |
daycare | wardrobe | 3.98% |
departmentstorage | crate | 23.28% |
fishingstorage | clothingrack | 23.28% |
garagestorage | crate | 0.89% |
garagestorage | crate | 3.98% |
garagestorage | crate | 6.29% |
garagestorage | crate | 19.27% |
garagestorage | crate | 23.28% |
gardenstore | clothingrack | 23.28% |
hall | locker | 3.98% |
hunting | clothingrack | 23.28% |
kitchen | crate | 6.29% |
laundry | clothingdryer | 3.98% |
laundry | clothingdryer | 41.14% |
laundry | clothingdryerbasic | 3.98% |
laundry | clothingdryerbasic | 41.14% |
laundry | clothingwasher | 3.98% |
laundry | clothingwasher | 41.14% |
laundry | counter | 3.98% |
laundry | counter | 41.14% |
pawnshop | clothingrack | 23.28% |
pawnshop | crate | 23.28% |
pawnshop | metal_shelves | 23.28% |
sewingstore | clothingrack | 19.27% |
shoestore | clothingrack | 19.27% |
storageunit | crate | 0.89% |
storageunit | crate | 3.98% |
storageunit | crate | 6.29% |
storageunit | crate | 19.27% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.89% |
storageunit | metal_shelves | 6.29% |
storageunit | metal_shelves | 19.27% |
Buildings
Hoodies can sometimes be found inside of bedrooms in houses and clothing stores.
Zombies
Hoodies can also be found on zombies occasionally. Survivor zombies also sometimes wear a hoodie.
Body location
Hood down
|
Hood up
|
Trivia
- While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined.
- When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively). This behavior is similar with other items with a hood.
Code
Base.HoodieDOWN_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item HoodieDOWN_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieDOWN_WhiteTINT,
ClothingItemExtra = HoodieUP_WhiteTINT,
ClothingItemExtraOption = UpHoodie,
clothingExtraSubmenu = DownHoodie,
BodyLocation = Sweater,
BloodLocation = Jumper,
Icon = HoodieWhite,
ScratchDefense = 10,
NeckProtectionModifier = 0.5,
Insulation = 0.6,
WindResistance = 0.25,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}
Base.HoodieUP_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt
item HoodieUP_WhiteTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Hoodie,
ClothingItem = HoodieUP_WhiteTINT,
ClothingItemExtra = HoodieDOWN_WhiteTINT,
ClothingItemExtraOption = DownHoodie,
clothingExtraSubmenu = UpHoodie,
BodyLocation = SweaterHat,
BloodLocation = Jumper;FullHelmet,
Icon = HoodieWhite,
ScratchDefense = 10,
Insulation = 0.55,
WindResistance = 0.2,
FabricType = Cotton,
WorldStaticModel = Hoodie_Ground,
}