Hoodie: Difference between revisions

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{{Testing|build=[[Build 41]]}}
{{Header|Project Zomboid|Items|Clothing|Tops|Jackets}}
{{languages}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Clothing|version=Version 41|incver=0|hidecat=true}}
{{Reupload|Missing 3D models}}
{{Infobox clothing
{{Infobox item
| display_name = Hoodie
|name=Hoodie
| name_colour = Clothing
|icon=HoodieWhite.png
| name_text_colour = Clothing
|icon_name=Hoodie
| image =
|icon2=HoodieWhite.png
| image_width = 300px
|icon_name2=Hoodie (hooded)
| alternate_image = HoodieWhite.png
| alternate_name = Hoodie(White)
<!-- General -->
<!-- General -->
| category = Clothing
|category=Clothing
| weight = 1.0
|weight=1.0
| body_location = Jacket
|equipped=Jacket
<!-- Protection -->
|scratch_defense=10
| scratch_defense = 10
|insulation=0.60
| neck_protection = 0.5
|wind_resistance=0.25
<!-- Insulation -->
| insulation = 0.55
| wind_resistance = 0.2
<!-- Technical details -->
<!-- Technical details -->
| class_name = HoodieDOWN_WhiteTINT<br>HoodieUP_WhiteTINT
|item_id=HoodieDOWN_WhiteTINT
|item_id2=HoodieUP_WhiteTINT
}}
}}
The '''Hoodie''' is a jacket with an attached hood that has numerous colour variants.
The '''hoodie''' is a jacket with an attached hood that has numerous color variants.
 
==Usage==
==Usage==
Hoodies provide a very minor amount of scratch protection for the wearer's arms, neck and torso.
===Pros and cons===
Hoodies provide a moderate amount of insulation and  a minor amount of wind resistance for the wearer's neck, torso and arms, they have a hood attached that provides insulation and protection for the wearer's head.
{{Pros-cons
|pros1 = Easy to find.
|pros2 = Best insulation for the Sweater location (when unhooded).
|pros3 = Ability to put the hood on for extra head protection when no hat is worn.
|cons1 = Low wind resistance (especially when unhooded).
|cons2 = Protection goes down when the hood is worn, doesn't offer neck protection, see [[#Trivia|Trivia]].
}}


Hoodies can be repaired or reinforced for extra bite and scratch protection with the use of the [[tailoring]] skill.
===Crafting===
Hoodies can be used to make [[Ripped Sheets|ripped sheets]] or [[Sheet Rope|sheet ropes]].
{{Crafting/sandbox2
|ripped_sheets
|sheet_rope
}}


Hoodies can be converted into a [[Sheet Rope]] which can be used for climbing up or safely descending floors or torn for [[Ripped Sheets]] which can be used as makeshift bandages, components in various recipes and material for tailoring.
==Distribution==
The loot distributions can be found in the table(s) below.


==Distribution==
<!--BOT FLAG|HoodieDOWN_WhiteTINT|41.78.16-->
Hoodies can be found inside of bedroom drawers, wardrobes and inside of clothing stores.
{{Clear}}
<div class="togglebox theme-red">
    <div>HoodieDOWN_WhiteTINT distribution
        <span class="mw-customtoggle-togglebox-HoodieDOWN_WhiteTINT" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HoodieDOWN_WhiteTINT">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_ALICEpack
    | {{ll|Bag_ALICEpack}}
    | 0.71%
    |-
    | Bag_BigHikingBag
    | {{ll|Bag_BigHikingBag}}
    | 0.71%
    |-
    | Bag_DuffelBag
    | {{ll|Bag_DuffelBag}}
    | 0.71%
    |-
    | Bag_DuffelBagTINT
    | {{ll|Bag_DuffelBagTINT}}
    | 0.71%
    |-
    | Bag_NormalHikingBag
    | {{ll|Bag_NormalHikingBag}}
    | 0.71%
    |-
    | all
    | {{ll|clothingrack}}
    | 19.27%
    |-
    | all
    | {{ll|dresser}}
    | 2.81%
    |-
    | all
    | {{ll|locker}}
    | 3.98%
    |-
    | all
    | {{ll|wardrobe}}
    | 3.28%
    |-
    | all
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | bathroom
    | {{ll|locker}}
    | 3.98%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.89%
    |-
    | bedroom
    | {{ll|crate}}
    | 6.29%
    |-
    | bedroom
    | {{ll|crate}}
    | 19.27%
    |-
    | bedroom
    | {{ll|dresser}}
    | 2.81%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 3.28%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | camping
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | campingstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | changeroom
    | {{ll|locker}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 0.89%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 6.29%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | clothingstorage
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | clothingstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | clothingstore
    | {{ll|clothingrack}}
    | 19.27%
    |-
    | clothingstore
    | {{ll|crate}}
    | 23.28%
    |-
    | daycare
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | departmentstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | fishingstorage
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.89%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 6.29%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | gardenstore
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | hall
    | {{ll|locker}}
    | 3.98%
    |-
    | hunting
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | kitchen
    | {{ll|crate}}
    | 6.29%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 3.98%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 41.14%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 3.98%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 41.14%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 3.98%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 41.14%
    |-
    | laundry
    | {{ll|counter}}
    | 3.98%
    |-
    | laundry
    | {{ll|counter}}
    | 41.14%
    |-
    | pawnshop
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|crate}}
    | 23.28%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | sewingstore
    | {{ll|clothingrack}}
    | 19.27%
    |-
    | shoestore
    | {{ll|clothingrack}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.89%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 6.29%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.89%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 6.29%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 19.27%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 3.51%
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-HoodieDOWN_WhiteTINT" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|HoodieDOWN_WhiteTINT|41.78.16-->
 
===Buildings===
Hoodies can sometimes be found inside of bedrooms in houses and clothing stores.
 
===Zombies===
Hoodies can also be found on [[zombie]]s occasionally. Survivor zombies also sometimes wear a hoodie.


They can also be found on several [[zombie]] variants; civilian zombies, bandit zombies and survivor zombies
==Body location==
==Body Location==
{| style="text-align:center;"
{| style="text-align:center;"
|'''Hood down'''<br>{{Body location|body_location=Jacket}}
|'''Hood down'''<br>{{Body location|body_location=Sweater}}
|'''Hood up'''<br>{{Body location|body_location=JacketHat}}
|'''Hood up'''<br>{{Body location|body_location=SweaterHat}}
|}
|}


==Trivia==
*While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined.
*When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively). This behavior is similar with other items with a hood.
==Code==
{{CodeBox|[[File:HoodieWhite.png]] {{ID|Base.HoodieDOWN_WhiteTINT}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 492
  | source = clothing_jacket.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item HoodieDOWN_WhiteTINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hoodie,
        ClothingItem = HoodieDOWN_WhiteTINT,
        ClothingItemExtra = HoodieUP_WhiteTINT,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Sweater,
        BloodLocation = Jumper,
        Icon = HoodieWhite,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = Hoodie_Ground,
    }
}}
[[File:HoodieWhite.png]] {{ID|Base.HoodieUP_WhiteTINT}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 511
  | source = clothing_jacket.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item HoodieUP_WhiteTINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hoodie,
        ClothingItem = HoodieUP_WhiteTINT,
        ClothingItemExtra = HoodieDOWN_WhiteTINT,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = SweaterHat,
        BloodLocation = Jumper;FullHelmet,
        Icon = HoodieWhite,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Hoodie_Ground,
    }
}}
}}
==See also==
*[[Padded Jacket]]
*[[Poncho (disambiguation)]]


{{navbox clothing}}
{{Navbox items|tops}}

Latest revision as of 19:19, 30 April 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
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Reason: Missing 3D models
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Hoodie
Hoodie
Hoodie (hooded)
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Jacket
Properties
Scratch defence
10%
Insulation
60%
Wind resistance
25%
Technical
Item ID
HoodieDOWN_WhiteTINT
HoodieUP_WhiteTINT

The hoodie is a jacket with an attached hood that has numerous color variants.

Usage

Pros and cons

Pros Cons
  • Easy to find.
  • Best insulation for the Sweater location (when unhooded).
  • Ability to put the hood on for extra head protection when no hat is worn.
  • Low wind resistance (especially when unhooded).
  • Protection goes down when the hood is worn, doesn't offer neck protection, see Trivia.

Crafting

Hoodies can be used to make ripped sheets or sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

HoodieDOWN_WhiteTINT distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ALICEpack Bag_ALICEpack 0.71%
Bag_BigHikingBag Bag_BigHikingBag 0.71%
Bag_DuffelBag Bag_DuffelBag 0.71%
Bag_DuffelBagTINT Bag_DuffelBagTINT 0.71%
Bag_NormalHikingBag Bag_NormalHikingBag 0.71%
all clothingrack 19.27%
all dresser 2.81%
all locker 3.98%
all wardrobe 3.28%
all wardrobe 3.98%
bathroom locker 3.98%
bedroom crate 0.89%
bedroom crate 6.29%
bedroom crate 19.27%
bedroom dresser 2.81%
bedroom wardrobe 3.28%
bedroom wardrobe 3.98%
camping clothingrack 23.28%
campingstorage crate 23.28%
changeroom locker 3.98%
closet crate 0.89%
closet crate 3.98%
closet crate 6.29%
closet crate 19.27%
closet crate 23.28%
clothingstorage clothingrack 23.28%
clothingstorage crate 23.28%
clothingstore clothingrack 19.27%
clothingstore crate 23.28%
daycare wardrobe 3.98%
departmentstorage crate 23.28%
fishingstorage clothingrack 23.28%
garagestorage crate 0.89%
garagestorage crate 3.98%
garagestorage crate 6.29%
garagestorage crate 19.27%
garagestorage crate 23.28%
gardenstore clothingrack 23.28%
hall locker 3.98%
hunting clothingrack 23.28%
kitchen crate 6.29%
laundry clothingdryer 3.98%
laundry clothingdryer 41.14%
laundry clothingdryerbasic 3.98%
laundry clothingdryerbasic 41.14%
laundry clothingwasher 3.98%
laundry clothingwasher 41.14%
laundry counter 3.98%
laundry counter 41.14%
pawnshop clothingrack 23.28%
pawnshop crate 23.28%
pawnshop metal_shelves 23.28%
sewingstore clothingrack 19.27%
shoestore clothingrack 19.27%
storageunit crate 0.89%
storageunit crate 3.98%
storageunit crate 6.29%
storageunit crate 19.27%
storageunit crate 23.28%
storageunit metal_shelves 0.89%
storageunit metal_shelves 6.29%
storageunit metal_shelves 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.51%
Clothing Trunk 3.98%

Buildings

Hoodies can sometimes be found inside of bedrooms in houses and clothing stores.

Zombies

Hoodies can also be found on zombies occasionally. Survivor zombies also sometimes wear a hoodie.

Body location

Hood down
Protection Shirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms
Hood up
Protection JacketHat.png
  • Head
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Trivia

  • While in the code, the hoodie has 0.5 NeckProtectionModifier (only when hood is down), it is not applied, since the body location doesn't have neck defined.
  • When hooded, it provides 5% less insulation and wind resistance (55% and 20% respectively). This behavior is similar with other items with a hood.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

HoodieWhite.png Base.HoodieDOWN_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item HoodieDOWN_WhiteTINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hoodie,
        ClothingItem = HoodieDOWN_WhiteTINT,
        ClothingItemExtra = HoodieUP_WhiteTINT,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Sweater,
        BloodLocation = Jumper,
        Icon = HoodieWhite,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.6,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = Hoodie_Ground,
    }

HoodieWhite.png Base.HoodieUP_WhiteTINT
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item HoodieUP_WhiteTINT
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hoodie,
        ClothingItem = HoodieUP_WhiteTINT,
        ClothingItemExtra = HoodieDOWN_WhiteTINT,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = SweaterHat,
        BloodLocation = Jumper;FullHelmet,
        Icon = HoodieWhite,
        ScratchDefense = 10,
        Insulation = 0.55,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Hoodie_Ground,
    }

See also