Key Ring: Difference between revisions
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|KeyRing|41.78.16--> | ||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>KeyRing distribution | |||
<span class="mw-customtoggle-togglebox-KeyRing" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-KeyRing"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
|- | {| class="wikitable theme-red" style="margin-right:15px; width:95%;" | ||
|clothingstore | |+ {{ll|Containers}} | ||
| | ! Building / Room | ||
|4 | ! Container | ||
|4 | ! Rolls | ||
|}Every character will start with a key ring, therefore it can be found on every [[zombie]]. It has a 40% chance to spawn with the key to the house the character started in. | ! Chance | ||
|- | |||
| clothingstore | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 4.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-KeyRing" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|KeyRing|41.78.16--> | |||
Every character will start with a key ring, therefore it can be found on every [[zombie]]. It has a 40% chance to spawn with the key to the house the character started in. | |||
==Code== | ==Code== |
Revision as of 15:50, 24 April 2024
A key ring is a container for storing keys.
Usage
A key ring is used to store keys, reducing clutter in the player's inventory. It can only be used to store keys or key related items, including: car keys, padlocks and combination padlocks.
Items it can store
Item | Lock/Unlock | |
---|---|---|
Key (door) |
0 | |
Car Key |
0 | Vehicles |
Key (Padlock) |
0 | |
Padlock |
0.2 | |
Combination Padlock |
0.2 |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
clothingstore | displaycase | 4 | 4.0 |
Every character will start with a key ring, therefore it can be found on every zombie. It has a 40% chance to spawn with the key to the house the character started in.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item KeyRing
{
DisplayCategory = Container,
Weight = 0,
Type = Container,
DisplayName = Key Ring,
Icon = KeyRing,
Capacity = 1,
OnlyAcceptCategory = Key,
MetalValue = 5,
WorldStaticModel = KeyRing_Ground,
}
History
Alpha | |
---|---|
Ver31.9 | Added to game. |
Ver35.26 | Now only a 40% chance to spawn with your house key. |