Leaf Rake: Difference between revisions
m (Removed Navbox(es) and added Navbox items) |
m (Automated Formatting) |
||
Line 23: | Line 23: | ||
|item_id=LeafRake | |item_id=LeafRake | ||
}} | }} | ||
A '''leaf rake''' is an improvised long blunt [[Weapons|weapon]]. | A '''leaf rake''' is an improvised long blunt [[Weapons|weapon]]. | ||
Line 36: | Line 35: | ||
|cons3 = Weak durability. | |cons3 = Weak durability. | ||
}} | }} | ||
===Breaking Doors=== | ===Breaking Doors=== | ||
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted. | The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted. | ||
Line 55: | Line 55: | ||
! style="width: 3.2em;" | Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
|all | |all | ||
|[[toolcabinet]] | |[[toolcabinet]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|rowspan="2"|closet | |rowspan="2"|closet | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|garagestorage | |garagestorage | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|gardenstore | |gardenstore | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|rowspan="2"|generalstore | |rowspan="2"|generalstore | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|pawnshop | |pawnshop | ||
|[[counter]] | |[[counter]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|toolstorestorage | |toolstorestorage | ||
|[[metal_shelves]] | |[[metal_shelves]] | ||
|4 | |4 | ||
|1 | |1 | ||
|} | |} | ||
Line 154: | Line 154: | ||
DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
AttachmentType = Shovel, | AttachmentType = Shovel, | ||
} | } | ||
}} | }} | ||
}} | }} |
Revision as of 09:41, 14 April 2024
A leaf rake is an improvised long blunt weapon.
Usage
Pros | Cons |
---|---|
|
|
Breaking Doors
The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.
Condition
The leaf rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/3 (33%) |
0 | 4 | 1/5 (20%) |
0 | 8 | 1/7 (14%) |
4 | 0 | 1/7 (14%) |
8 | 0 | 1/11 (9%) |
4 | 4 | 1/9 (11%) |
4 | 8 | 1/11 (9%) |
8 | 8 | 1/15 (7%) |
10 | 10 | 1/17 (6%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | toolcabinet | 4 | 1 |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
garagestorage | counter | 4 | 1 |
gardenstore | metal_shelves | 4 | 1 |
generalstore | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
pawnshop | counter | 4 | 1 |
toolstorestorage | metal_shelves | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item LeafRake
{
DisplayCategory = Gardening,
MaxRange = 1.6,
WeaponSprite = LeafRake,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 3,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Leaf Rake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = LeafRake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = LeafRakeBreak,
DoorHitSound = LeafRakeHit,
HitSound = LeafRakeHit,
HitFloorSound = LeafRakeHit,
SwingSound = LeafRakeSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 1,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
WeaponLength = 0.65,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}